How would i go about making it so my guns fire in a repeating order when i fire my guns? I.E. gun 1 fires the gun 2 fires then gun 3 so on and so forth effectivly making it so i shoot continuously instead of all guns at once. is there some way to set up a macro so do that in game?
(02-13-2013, 03:31 AM)SMGSterlin Wrote: I just do it by manually firing each weapon with the number keys, then hold down the right mouse button. It keeps the chain going.
I know that but im looking for something simpler than that as after some time or with some ships you cant do that to where it also looks good. or you just have to many different weapons to do that effectively.
(02-13-2013, 04:04 AM)aerelm Wrote: Using any external program to enhance any aspect of gameplay is considered cheating. That also includes chainfiring.
That's why im specificly looking for a simple way to do it in game.
There's not a simple method to make them fire in sequence. The best you can do is make them fire in even/odd groups, which will double the rate of fire, at half the damage per round.
Define the keys to activate each weapon group. Pressing your fire button will cause the active group to fire all weapons. I use CTRL-1 through CTRL-6 to switch between groups.
Make a weapon group for all guns, and then another group for the alternate weapons. You can assign weapons to a group by making a group active then clicking the weapon list with your mouse. You can also define keystrokes for assign weapon to group (I use SHIFT for this), but that only works with the first 10 weapons (only 10 hotkey mappings).
Define the keys to fire each group. This will let you fire the group with the alternate weapons, without having to make it the active group.
The principle that makes this work is that weapons will fire and then cooldown before they fire again. So what you are going to do is set the main group active, then when you are ready you need to one-time fire the alternate weapons group, and then hold down the trigger on the main weapon group. The main group will try to fire all weapons, but the weapons that were in the alternate group will be in their cooldown period and wont be able to fire right away, then when they are ready the other weapons will be in their cooldown period, and so on. So you end up with the effect of even/odd firing patterns.