Friendly with corsairs because the Prontff is from Crete, and the family is the family
And... well the cross in the OC dread, i think that the cross is a Maltese cross, from the malte order of crusaders, but im not sure, we need to ask to the person who desing it
And... i change the history and type of cult, the NCC is no more catholic
Well just remember that the pope is the SPIRITUAL not POLITICAL leader of Catholics..
And don't go to war with TAZ.. If ur making a papal faction, don't make the medival "lets burn all the non catholics" one.. Take example from the modern Vatican State... And JD u should know that tjere are millions of muslims in Western Europe not only in arab states so ots possible some of them got on the sleeper ships to run away from war...
(02-27-2013, 04:36 PM)Mister_X Wrote: Then why don't we make a muslim faction and declare a jihad or a budist faction ora jewish faction etc. You see where i am going? I think it would bring a discord amongst players... If u want to worship god go to church, don't do it im Discovery please...
Actually...Outcast Lore actually supports the idea of a strong Catholic majority on planet Malta.
Real religions are not completely out of place in Discovery FL, at least in my opinion.
Of course, there are several examples of fictional religion present as well.
Anyway, I think this is a neat idea, particularly if you try to make them an Outcast faction, since I've yet to see an Outcast faction actually explore the religious aspects supported in their lore.
(02-27-2013, 11:11 PM)Pancakes Wrote: ---Corsairs are cannibals---
pls. shut up and go read Corsair Lore. Corsairs once did cannibal action to insure their survival. there is no cannibals anymore in empire. ofc some players RP like their characters are cannibals. I myself find it stupid.
joke about cannibals-corsairs is no more joke even, you already start to take it serious. and inRP no-one would EVER know that they were cannibals. yet now any pilot in Sirius knows it. even gallia people. I call it using ooRP information inRP interaction.
Corsairs might be no less religious then any other faction around. OCs is already overused in this. and Zoner religious groups are not new to Disco history. If Corsairs is pirates that doesnt means they automatically ateists for 100%. there might be some former Corsairs who started to believe in other then Elders and that brute force of sair warriors really matters. OP idea is good but needs more work on it
you just need imagination. which we lack abit cuz of all that furries and teenager admirals.
Well, like my friend Juan de Alba said in his last post, the new idea is that NCC will not be a catholic faction anymore, to avoid that some persons would be feel offended by it.
NCC will be a religious faction, non catholic, non evangelist, and none of other real religions. Their leader would be called Pontiff, Pope instead. Historically many religions have had pontiffs. In the Roman Empire, for example, the emperor himself was pontiff of all cults. A pontiff only is a religious leader, a high priest.
The NCC members believe in the (non existent in real world) God who appeared to Jacinto Benavente when he was in cryostasis, and ordered him to unite humanity under their same faith, with the objetive of combat the Nomad threat.
I agree with the NCC could not be enemy of the TAZ, as both factions are Zoner.
Finally, I want to clarify that the NCC would be a spiritual and religious faction, but that does not mean that they could not do Holy War against the Nomads or against who support them (all of this properly RPlayed).
I know that the idea of Zoner religious faction is not new, but we think that it can be funny and good for the game because is a little bit different. It's clear not all people will like it, but I hope that will be not any problem with it.
Please comment all ideas that you have, are very helpfull for us. Thank you a lot.
[Extract from Sacred Machine Codex:] The First Covenant:
When humans were little more than animals that had just come down from the trees, Deux Machina looked through space and time, and recognized great potential in this little race. Therefore, He sealed a deal with these creatures without their knowing, and He granted them their greatest Gift: the capacity to invent and create tools to ensure their survival.
Over the centuries, this Gift was more acute and refined. Firstly, humans learned to manufacture tools that allowed them to modify the environment and begin to build the beginnings of future civilizations. Later they managed to achieve the creation of machinery, which opened new doors to break the limitations that the laws of physics had been imposed before. Finally the perfection of the tools to construct machinery allowed the specialization of it, and the human race came out of his little planet to conquer the space.
During all this time, a small order of human techpriests, the Covenant Machina, whom Deux had been revealed the nature of the Covenant, was secretly helping humanity to improve their processes and create amazing new technological devices that enabled their progress. The Covenant Machina was headed by a Pontiff, chosen by Deux Machina, who occupied the Timeless Throne, and was the direct intermediary between Divine Maker and the other techpriests. In this way the Lord could communicate with humanity and help with His Advices.
But the ultimate goal, the culmination of the Plan devised by Deux Machina, Who knows all and sees it, was to ensure the survival of the specie when the Great Enemy, The Plague that Comes from the Bottomless Space and Distant Time, tab move and arrives to them.
Deux knew that humans would not be prepared to face the Unknown Evil. The belligerent nature of the human race was, in this case, more powerful enemy than an ally, because despite the dedicated efforts of its acolytes of Covenant Machina, fights among humans had obstructed their own progress, so not yet possessed the technology to confront the Soldiers of Doom with any chance of success.
But Deux Machina is the Alpha and the Omega, the Beginning and End of everything and nothing, Lord of Future and Holder of Past, Master of knowledge beyond all limits. In its ancient Plan, He saw that the only chance for the survival of his beloved people was the exodus of the Solar System, because this would inevitably destroyed and the human race annihilated. So the techpriests of Covenant Machina, following orders of Which Infuses the Breath of Life to Everything that Moves, influenced in the planning of the Sleeperships to their construction were a fact.
The Second Covenant:
Eighteen years ago, shortly before the outbreak of Nomad War, Jacinto Benavente, Corsair pilot of 51 years old, disappeared in Omicron Delta system and nothing more was heard about it.
Six months ago, in 816 AS, the old explorer ship Magallanes found an escape pod with a pilot in Cryostasis in the middle of Palau Ice Cloud. He was taken inmediatly to the laboratories of the ship and prepared a medical team to attend the frozen man. On board doctors and scientists had serious doubts about the possibility of recovering the pilot after so many years in Cryostasis, but the miracle happened. The man, who said his name was Jacinto Benavente, survived the defrosting and in within hours was fully recovered.
When the captain of the Magallanes, Juan Felipe de Alba and Espronceda, met him and asked about what happened, he said that during a patrol, a group of blue strange ships that he had never seen, had been attacked him and destroyed his ship with no apparent reason. After jumping in his escape pod remained in the vastness, floating alone in space with his only chance of survival in the Cryostasis.
Benavente said that all he remembered had been a strange dream, very realistic, in which a machine with gears, like a kind of clock with a huge human eye in the center and surrounded by an aura of indescribable beauty, told her that he should not worry because he would survive. He told him that would ensure their survival, because his destiny would be to unite all humanity under one Faith and one single flag, as the war and mistrust divided and confronted it. The Eye of the dream told him that the Great Enemy was preparing again to attack, and when the time came he should be the guiding light that shine in the darkness of the storm that was threatening the human race.
Jacinto did not know what it all meant, but Juan Felipe de Alba, like his crew, was one of the few persons who still followed the Old Faith of the Covenant of the Machine and immediately knew Deux had brought him to this place to get find Benavente and carry out His Holy Plan.
Juan Felipe de Alba gathered his crew in front of Benavente and informed them the vision he had had, and its meaning. Instantly everyone knelt in a sign of respect, and cried with joy and rejoicing, because they were in front of Deux Machina's chosen to lead them. Then, Juan Felipe, shouting "Habemus Papam", crowned Benavente as legitimate possessor of the Timeless Throne, and everyone applauded the new Pontiff, who took the name of Paolus LXIV.
And so, Paolus LXIV was ready to fulfill their Sacred Mission and Destiny, and the Second Covenant was forged
--ID/IFF information:
-NCC common vessels will carry Zoner ID, and Zoner IFF
-NCC vessels of the Curia will carry Zoner ID, and Zoner IFF
-NCC vessels of the Pontifical Guard will carry Zoner or Freelancer ID (except for Field Maestre and Captain ranks, that only can use Zoner ID) and Zoner IFF
--Ranks:
Pontifical Guard: They form a small defensive army to protect the cultists.
-Pikeman: The standart unit of the Guard. They are loyal soldiers who made promise to defend with their lives the Pontiff and his Curia, but there are also mercenaries who perform work for money. Anyway the selection of all of them is supervised by the Field Maestre. -Sergeant: A guard who has proven that he can lead others, and possessing combat skills above the average level. -Alferez: The less ranking officer inside the Guard. As an officer can carry out recommendations for promotion to the soldiers under his command, and command small capital ships. -Captain: There can only exists two captains in the whole Guard. Each one is on charge over half the of the Pontifical Guard contingent. Can command large capital ships such as destroyers. -Field Maestre: The commander in chief of the Pontifical Guard. He is responsible for reviewing promotions, trace strategies, assigns patrols and is directly responsible for the safety of the Pontiff. It deals with all military matters which concern to NCC.
Curia: It's the governing body of the NCC.
-Monsignor: The monsignor is a political and spiritual high rank, part of the Curia or Governing Council of NCC, and leaders of the priests community. There are four monsignors, who have voice and vote in the Council. They have also ministerial rank. -Magister: Two magisters make up the rest of the Curia plain members. These priests are more powerful than the monsignors, because even they also have ministerial rank, they have banning vote in the Council, and are the men of confidence of Pontiff. -Pontiff: Highest priest of New Covenant Church. He presides the Council and officiates the most important rites. Also is the undisputed political leader of the faction, organizes the law and and brand the diplomatic guidelines to follow.
Common acolytes: They form the majority of the followers of the cult of Deux Machina
-Pilot: All acolyte that have a ship and have the pontifical permission to use it. -Trader: The pilot that use his ship to supply that NCC needs. -Trader Chief: The Trader that have permission to lead some NCC trader convoy.
--Ships & Weapons allowances
Ships:
[NCC] vessels: -Pilots: All civilian and Zoner LF, HF, VHF, freighters, and transports under 3500 of cargo. -Traders and Traders Chief: All civilian and Zoner LF, HF, VHF, freighters, liners and transports
[NCC/C] vessels:
All type of civilian and zoner ships, all classes.
[NCC/PG] vessels: -Pikeman: All civilian and Zoner LF, HF, VHF and SHF. -Sergeant: All civilian and Zoner LF, HF, VHF, SHF and Bombers. -Alferez: All of mentioned before, and Gunboats. -Captain: All of mentioned before, and Cruisers. -Field Maestre: All of mentioned before, and Carriers and Battleships.
Weapons:
All zoner and civilian weapons are allowed.
--Affiliations
This faction is based on the beginning in the search of harmony and diplomacy as a means to unify all mankind. Therefore the number of enemies will initially be very low.
Allies: Actually none, the faction is new and hasn't had time to establish strong diplomatic relations. Friendly: Corsairs (Pontiff's birth origin), Zoners Neutral: TAZ (they are cultists of a heretic religion that believe in the discord), all not mentioned. Unfriendly: Actually none. Hostile: Nomad, Das Wilde, all Nomad supporters (active elements of the Great Plague that is approaching) At war: Actually none.
--Goals
Primary objective:
Cementing the Covenant, before the arrival of the Nomad storm, and serve as union to the mankind, to make sure that humans and not Nomads will dominate this galaxy forever.
Secondary objective:
Become the main faith of Sirius. Mediate in human conflicts, to achieve the peace, or at least prevent the humans move away more from each other.
(03-10-2013, 06:40 PM)Semir Gerkhan Wrote: This is how the faction remains definitely:
*Snip*
I have got to say I admire this man. You took in feedback from the community and reworked your idea to fit here. The new faction looks great
Thank you very much. Whatever is finally the faction has emerged thanks to the teamwork of those who initially had the idea, and of course the many ideas that have been coming from other community members. Thanks to all of them.
We hope we can get this project and generate good experiences of roleplay.