• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 155 156 157 158 159 … 546 Next »
Better-looking Countermeasures

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Better-looking Countermeasures
Offline t0l
04-09-2013, 02:55 AM,
#1
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

The current countermeasures are just a little yellow ball that comes out the back, couldn't we make these a little bit more exciting? I was thinking that a re-color to orange would go along nicely, as well as a slight glow. Perhaps increase the dump-rate and add a smoke trail, so we can make smoke angels?

[Image: PFjFVMW.png]
Reply  
Offline Reid
04-09-2013, 03:11 PM,
#2
Member
Posts: 1,474
Threads: 90
Joined: Jun 2011

But they glitter and are prettyful!

[Image: bNOgUUq.png]
Reply  
Offline Toaster
04-09-2013, 04:42 PM,
#3
Caution: Do NOT Insert Fingers
Posts: 3,139
Threads: 249
Joined: Sep 2010

I honestly wouldn't mind.

But there are also blue CMs.

[Image: NbE3ZJ9.png]
Olivia Sable
Reply  
Offline Lythrilux
04-09-2013, 04:44 PM,
#4
Edgy Worlds
Posts: 10,344
Threads: 736
Joined: Jan 2013

Enh. Countermeasures look like neon turds.
Imp. Countermeasures look quite pretty though.

[Image: Lythrilux.gif]
Reply  
Offline Sava
04-10-2013, 06:00 AM, (This post was last modified: 04-10-2013, 06:02 AM by Sava.)
#5
Member
Posts: 725
Threads: 54
Joined: Mar 2011

No we couldn't make them more exciting.
It's already was done to fire and explosion effects, and if something like that happens again, i will run down the street naked and stab people with a knife.

P.S. There are different countermeasures. I use blue too.
Reply  
Offline Ursus
04-10-2013, 06:24 AM,
#6
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

CMs have full models, so do mines, you just cant see them due to size and lighting factors.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Reply  
Offline Huhuh
04-10-2013, 06:26 AM,
#7
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

More effects means greater lag for the people still using stone age computers (not me).

[Image: 6fZYcda.gif]

Reply  
Offline Fifty.
04-10-2013, 08:38 AM,
#8
Member
Posts: 601
Threads: 28
Joined: Aug 2009

My PC screams NO.
Sorry.

[Image: juLJC8q.gif]

Reply  
Offline Connor
04-10-2013, 11:32 AM, (This post was last modified: 04-10-2013, 11:37 AM by Connor.)
#9
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

They should make a new type of flare. Kinda like what the c-130 deploys. They are nick named the "Angle Flares". It should have much less ammo, but make it highly effective with a very slow deployment speed. It should only be able to be used on Battle cruisers and upwards. You could make a new class for these flares. The Heavy CM. I mean a normal CM coming out of a dreadnought looks shockingly bad.

C-130 flares below

http://www.google.co.uk/search?hl=en&sit...xh_TK5M%3A

[Image: Snoopyman.gif]
Reply  
Offline AeternusDoleo
04-10-2013, 11:39 AM,
#10
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Mhm. Until someone decides to get an interest in ALE effects making, this is not likely to happen. Effects are one of the harder pieces of FL modding as there's virtually no documentation, and no WYSIWYG design tools for them. That said, if someone wants to make a few better looking countermeasures, go ahead.

Countermeasures with a longer lifetime are not on the wishlist however. Adds lag and will severely improve CM effectiveness.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode