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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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so... blank systems

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so... blank systems
Offline Dab
09-05-2008, 04:48 PM,
#31
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Posts: 9,570
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I think it is.. I'll check when I get home and on my laptop. I think Commodore just slapped a heavy-damage dealing atmosphere on a neutron star and called it a day.. He never actually put much effort into his systems. He'd pump out a new one every 2 days for about 2 weeks.. Then we basically told him that if he was doing them that fast, he wasn't doing them well enough, or thoroughly.. Turns out he did about 75% of his work on FLE. It should be 75% in .ini files, 25% on FLE at least. The more work you do in .ini files, the better and more unique the system usually is.

[Image: DFinal.png]
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Offline kingvaillant
09-05-2008, 04:51 PM,
#32
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Posts: 2,961
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' Wrote:I think it is.. I'll check when I get home and on my laptop. I think Commodore just slapped a heavy-damage dealing atmosphere on a neutron star and called it a day.. He never actually put much effort into his systems. He'd pump out a new one every 2 days for about 2 weeks.. Then we basically told him that if he was doing them that fast, he wasn't doing them well enough, or thoroughly.. Turns out he did about 75% of his work on FLE. It should be 75% in .ini files, 25% on FLE at least. The more work you do in .ini files, the better and more unique the system usually is.

Indeed, and the more stable the system will be, since FLE is so bugged.
With Ini editing you can play with solar objects position, orientation, etc with more liberties.

Like you can make a 500m large Patrol zone that is 50k high with Ini, but not with FLE

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
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