*gets out the shovel*
Any idea on finishing this / getting the .ini file editing done?
since our system modder got banned for cheating (DOH!), the SCRA has taken it upon itself, and myself personally, to get their blasted system done for 4.85.
I've gotten the basics down, and FLE is a pretty easy program to get started with, but the .ini editing looks a bit daunting on the tutorials.
I still suggest to look through my initial system submission posts/hints before getting into this. Although it will surely be useful for those who are willing to get deeper into this.
Quote:Density: Not too sure on this, but my guess would be the density of static asteroids. The higher the number, the thicker the amount of asteroids and harder to maneuver in it.
Density has the same effect as max_battle_size, and is actually higher than max_battle_size (usually +1 or +2). It determines the number of NPCs that can spawn.
Quote:Particle Type: The kind of dust/clouds you fly through. Such as Golddust is what you see in Dublin. You can shoot them to have them drop gold you can tractor in. Stuff such as touristdust is what is used in nebula clouds where you have nothing to shoot and mine from. Nebulas can have lootable particles if you wish, but its best to make a nebula, then put an asteroid field inside of it that is lootable instead.
There are many particle types in FLE that won't work at all. Refer to dsy_design.xls for details on this (I'll update the document soon enough).
Quote:Damage: The amount of damage a spawning NPC has. It is smart to set this to a small number in places with radiation, to shot its effect on the NPCs.
It's actually damage dealt per second (?) to all ships in the area, player and NPC.
' Wrote:*gets out the shovel*
Any idea on finishing this / getting the .ini file editing done?
Don't worry about shovelling. I want people to see this thread, so they can use it.
I MIGHT have this done by 4.85.. I need to work on finishing my own systems first, but after they are done, this will be finished up. But even then, it might take awhile. I have some of the more complex stuff to put it, as I covered the easier things first, like infocards and FLE.
' Wrote:I still suggest to look through my initial system submission posts/hints before getting into this. Although it will surely be useful for those who are willing to get deeper into this.
Density has the same effect as max_battle_size, and is actually higher than max_battle_size (usually +1 or +2). It determines the number of NPCs that can spawn.
There are many particle types in FLE that won't work at all. Refer to dsy_design.xls for details on this (I'll update the document soon enough).
It's actually damage dealt per second (?) to all ships in the area, player and NPC.
Thanks for the info, edited it into my post. If you spot any other errors, please tell me.
Also added links to your tutorials at the top of the page.