Unselie hit the nail on the head. Zone 21 should not be part of a major smuggling route.
It should not even be connecting to any system but that single JH in New York. It should be a dead end system acting as the LSF Guard system, populated with LSF Guard and Liberty Navy Guard patrols.
Listen to the SP Campaign. King, a low ranking LPI, asks Juni what she knows about Alaska. Juni is a Commander in the LSF, a mid ranking officer, and all she knows is that there is a jumpgate in the heart of the Zone 21 minefield leading to a system called Alaska.
Zone 21 is heavily based upon the real life military installation of Groom Lake Air Force Base, commonly known as Area 51. Even normal military air traffic cannot pass over it without discipline. In my opinion, no LPI should be in there, and not even the Navy or LSF should be there unless High Command gave them permission to be there. It would be a small, elite group of pilots assigned to guard it.
Zone 21's security should be many times higher than Virginia's. Virginia, a normal Navy base of sorts, no one ever questions why they can't go in there. Yet with an area with this description;
obviously named after one of the most restricted military sites in the world, people question why they can't get in.
You might cry "inconvenient!" when it comes to restrictions of Liberty personnel, but hey, we in High Command can grant permanent passage to our own.
I think that any ships within Zone 21's minefield section should receive 3 warnings (allied), 2 warnings (friendly), 1 warning (neutral) or no warnings to halt, and if they don't, they can be shot. If they go into the system itself, they can be shot, regardless of diplomacy, unless they are Liberty personnel, in which case, they should be escorted back and disciplined appropriately.
As for Corsairs.. Dab also hit the nail on the head. If you have no NPCs and your allies have no NPCs there, unless you are the Angels, LSF, Phantoms or Coalition, you shouldn't be there outside of an RP event. Corsairs could conceivably be given an exception due to smuggling, but beyond that, they have no interest in taking down Liberty, who is, so to speak, the enemy of their sworn enemy.
' Wrote:It sounds to me like the LSF and the USS are just grumpy bunnies who aren't getting let out of their cage enough. So... In turn, when they do get the chance to indulge themselves, they go all-out... All crazy-like. They camp super-trafficked areas, writing up shady tickets and looking for reasons to jump all over people for... What are really, no good reasons.
Hmm, the only actions of the LSF which have been mentioned in this thread are:
a) Stopping smugglers
b) Challenging non-Liberty personnel who enter the restricted Alaska system
'no good reasons'?
No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
This is still going? I come back from a personal meeting taking about an hour and a halfish?... I'm... Distraught at this oddity.
Can we address the real problem of allowing/not Corsair escorts to acompany a Corsair smuggler and... Gate camping? I think thats what this all started out as. And now we're talking about realistic accessibility of Jump Gates. O.o
If this were a perfect world, the online play wouldn't take place after the SP. And then maybe we might have a better tag/ID/ship/whathaveyou RP about Jump Gates and such.
I'll be the first to say I got a little distracted from the point... But isn't this getting a tad... ... ... I'm not even sure how to describe it.
And Mr. Praetyre... Why does being an LSF exclude you from your realm of jurisdiction? I get really tired of them "Passing through" Minor and through to Delta on the terms that they are indeed, "Passing through". Then it turns out they're buying level 8 armor... Incidentally made by the Order and Corsairs. But... Umm... I'm being a hypocritical and getting off topic. Sorry.
The first step out of denial that we're all perfect individuals with correct everything is accepting that you aren't. I've so far admitted myself stubborn at times, and noticed my hypocriticality. Can we please talk about, again, the real problem? -- "Allowing/not Corsair escorts to acompany a Corsair smuggler and... Gate camping?"
-EDIT- Mr. Stelatis... Thank you peanut gallery. Biased opinions are always welcome. I'm just saying that whenever they get out of NY... Or even something other than chilling by Manhattan (which is fine... If the Corsairs do it, then go ahead) they tend to get a little extreme... And wind up with something like this on the forums.
"OMG! That independant Lane Hacker that has probably been playing for a week and hasn't visited the forums is flying a Dagger and is level 31. CALL IN THE BATTLECRUISER! Oh gosh... Back up! Back... GAH!... *static*"
Or... Well, you know. The ever popular rule-lawyering. I'd rather not know I slipped 2m out of battle and get fined for "re-engaging" than to wind up killing an LSF who I was fighting that stopped moving because he was typing a tirade about how I'm "out".
Magoo, it has nothing to do with gate camping and everything to do with the aforementioned restricted-ness of Zone 21. Also, it seems perfectly logical Corsair smugglers would bring escorts, and I have no objection to that. I would object to said escorts pirating and operating on the side in Liberty, as they have no business there except delivering out to Junkers.
Being an LSF does not exclude you from your zone of jurisdiction. It's merely you would need permission of your superiors to operate there. As I said, Juni only knew there was a JG leading to a system called Alaska, and she wasn't part of High Command, she was a mid ranking Commander.
By High Command, I refer to Navy and LSF personnel of Captain rank and above. We have unlimited access to Alaska, and we can grant or deny access, essentially.
I understand your points, but Global started off with how a large group of Navy pilots were camping the Gate once he came right out; along with Corsair escorts. It's just this somehow got onto the topic of the Gate access itself; which I didn't find any query about in the original post by Global.
-Edit- Well, alright... He did say that they talked about it being a restricted zone. But that main subject seemed to be about the frustration that they were waiting... Right there...
In my personal oppinion, there should, in the intrest of RPing Zone 21 right, be a Liberty Dreadnought Permanently stationed on either side of that gate, each with guard tags, and they should destroy, without warnings or any sort of communication, anything that comes through that gate, or approaches through the minefield, or through alaska, who do not, Before entering range of the Dread, announce their presence, their intentions, and their authorization. This is because Zone 21 is restricted space. I would also suggest the beacons in Alaska be replaced with weapons platforms.
That said, the jumphole should stay, because its how the Navy gets its highly classified fleets of defenders into the omicrons, as Dab pointed out.
The order high command probably deserves to know about it, because that is probably how they fled liberty space.
That is a fantastic idea. I would suggest inputting it to Igiss in the suggestions thread.
I think all Navy patrols in Alaska should be changed to Liberty Navy Guard patrols, in addition to your brilliant double dreadnought idea, there should be LSF (or LSF Guard, if such a faction exists) patrols (since the LSF would also have an interest operating there) all over Alaska and inside the minefield.
You could also have a Corsica-Inner-Sanctum-ish array of Navy Guard weapons platforms on both sides of the Alaska gate.