As I realised there are several devs and talented players who could make ships and I'm still thinking to request a new model, however I dont know about the attaching process into the mod.
So the questions:
If I request a ship and I pay for it to the developer, how can I/We add that ship into the mod?
We have to request by the admins or the community?
Is there any rule about this movement?
When that ship will be available ingame if accepted?
If I request a ship and I pay for it to the developer, how can I/We add that ship into the mod?
You submit the ship and wait for devs to approve/disapprove it.
We have to request by the admins or the community?
From devs, obviously.
Is there any rule about this movement?
I have no idea. But don't make way too complex models which this old rusty engine can't handle. Oh and also, the official faction leader of that NPC faction you want the ship to belong to must approve it.
When that ship will be available ingame if accepted?
If I request a ship and I pay for it to the developer, how can I/We add that ship into the mod?
You contact the dev lead (AD) and show him the ship, explain to him why it would be needed, so on.
We have to request by the admins or the community?
Neither have definitive say in it. It's AD that you should be trying to convince above all. Community feedback is welcome on the model, but I've seen models being added without community feedback, though it usually happened when the models were for closed factions.
Is there any rule about this movement?
I'm not sure what you mean by that.
When that ship will be available ingame if accepted?
Depends on the degree of completion of the model. There's the raw model which gets exported for milkshape, from milkshape the .cmp, .mat, and hitbox .obj are exported. Then the .cmp needs hardpointing, and the hitbox .obj must be turned into a .sur file. Then it's ready to be used ingame, as far as the model is concerned.
Hitboxes are the most important thing right now, so if you don't know how to make one, save the milkshape model into a .ms3d and send it to AD along with everything else. He'll make one.
Then, if there are no obvious errors to the model/texture, the model gets takes time. to get right.
So if you're going to send a model to AD today, expect it to be in the mod in either the final update, or .87.
Is there any restriction about these ship types?
Depends on what already exists in that shipline, and the shipline itself.
For example, another Civilian VHF/HF/LF/Bomber might make it.
But if you're going to make a VHF model for the Corsairs, you better have some good reasons.
Gunboats are the same story. If it's already there, it better be something amazing.
Caps are different. Caps need RP background, lore, etc. The faction must be powerful inRP to allow for such a ship, or their current situation must allow for one to be created. For example, Bretonia could pour a lot of resources in to creating a Carrier. But a Liberty Battleship is not something that you will see happening.
' Wrote:Problem is that AD is frankly sick of receiving models that will end up nowhere but on a pile of 'this would be nice' models.
I should notice that you must not say such things about him, just because he is a veteran of dev work, so please, respect him and his opinions.
Model rejections provoke improving their quality model to model, and finally may end up as masterpiece.
And I should add that ships which are possible to be included must be one, majority of the community will use - civilian, bw lines are ones. Successful civilian fighter or good transport which is open use will be gladly supported.
Second after that - we should replace imported models.
Third comes popular open factions, and ones with gaps in their shiplines.
' Wrote:I should notice that you must not say such things about him, just because he is a veteran of dev work, so please, respect him and his opinions.