"Hey, amigo, it's a Zoner ship, I'm sure! Bought it on a Freeport, it was on sale, second-hand, si? Check out the dice hanging from the rear-view mirror! Pretty cool, huh?"
Well why would one fly a pirate train or transport with smuggler ID? For lawful purposes? This just labels him out that he is most probably aiming to work for smuggling and illegal trafficking of goods.. This should make the target questionable by means of policing authority even if he does not hold contraband in his cargo at that moment in my opinion.
Could we come to a conclusion, that pirating in front of a police or military station/base/planet is nonsense.
If the Police or Military NPC's could, they would blow every pirate faster, than s/he can say "Sorry".
Attitudes like :tease:stupid NPC you cannot hurt me with your lvl 3 guns, so i do what i want.:tease:
are not the best "Common Sense" of roleplay. I will not say oorp. Oorp is, when the pirat does his work in sight of police and/or military and been not attacked by lawful forces.
Me never was playing a pirate, so i can not make suggestions how traders behavior should be from the pirates view.
AoF but then the same with military/police/bounty hunters near pirate bases.why will have one side better protection as the another? i think police or military players are here to protect traders and bases.
Well if a pirate is farming in front of a planet say Berlin or LA, he would not survive just by level 3 gun holding tiny npcs. There are frequent patrol spawns around these planets in major house systems which would really make the pirate's time harder.
' Wrote:Well why would one fly a pirate train or transport with smuggler ID? For lawful purposes? This just labels him out that he is most probably aiming to work for smuggling and illegal trafficking of goods. This should make the target questionable by means of policing authority even if he does not hold contraband in his cargo at that moment in my opinion.
I'd fly legal cargo in a pirate transport with smuggler ID just to mess with the police/military's heads;)
I'd be more inclined to haul contraband in my house transport with a Trader ID.
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
So would I if I were to.. And that would be funny but you would be inspected anyway at a checkpoint..
And there would always be people those who want themselves to be exhibitioned and chased for illegal hauling..
@ global: You are completely right. Behavior of lawfuls should be the same as for unlawfuls, especially for Bounty Hunters.
Which is pointing me to another question:
Zoner bases. In the rumors we can read, there is a neutral space inside and around Zoner bases. Now i'm interested about the Common Sense of the community in this case. Even if the NPC's give a da**, is there a gentleman rule to stop any pvp in a certain radius around Zoner bases?
Although Zoners are known with their neutrality, that could be a hard one to enforce AoM..
I would like to see it happen but as I said not too easy to restrict people with this..
' Wrote:There seems to be some confusion about the re-engagement rule about traders. A traders job is to get goods from point A to point B. They come across a pirate, they refuse to pay and decide to make a run for it. If that trader can keep himself, his ship and cargo safe and land on a planet then good for him.
If we say that traders have to log out of their chars for 4 hours every time they get chased by a pirate and they get away...That just doesn't make sense. If the trader is killed, then yes, they should change their trade route or play with a different char. But if they get away from you, good for them and bad for you. Keep trying.
A lot of you might bring up the "docking during PvP". Do you think it would be fair to tell all the traders on the server that they have to either pay up or get blown up? Makes no sense. Docking while fighting is a good rule and makes sense when your in a big fleet battle, fighter to fighter combat, etc. But as a trader...that's what he's supposed to do. The running of goods, and doing it safely, is a trader's number one goal. If he gets away then he's done his job well.
So, a trader does not have to log from his char if you're not successful at pirating him.
Another thing I'd like to address: In a fight, if a player is killed, respawns and comes near the fight just to 'watch' but starts supplying his friends with bots and bats..... Technically I'd consider that re-engaging. That char is 'dead' and could not give anything to anyone because he doesn't exist anymore. Trading bots and bats between those still alive is fine though.
Caylith has spelled it out big time in her post, if you guys think anything other than what she has posted will change, you are sadly mistaken, if a trader escapes its the Pirates fault not the Trader.