' Wrote:Edit : And while lawfull forces have to ask for dropping a contraband, Rival pirates can shoot and kill them.
For example, a smuggler in Gamma smuggling Cardamine. Yes, they would ask for dropping the cargo and let him go.. Right..
I think they would blast him to pieces.
And the same thing would happen if a Smuggler with Artifacts was spotted in Alpha.
Then why can't lawfulls do what they should do?
chopper, if lawfuls started blowing things mindlessly then there would be little difference from a Corsair and a RM pilot, right? If you see a police officer putting a bullet inside someone's head without making any attempt to arrest the person you'd be terrified and would probably call that cop a criminal. If the same cop try to arrest the person and that person run away in a speeding car putting the lives of civilians in risk and then he put a bullet inside the criminal's head you'd see it a little different, right?
I like to see the lawfuls, specially police and military, having a more composure. Maybe the bounty hunters are bound to be a bit more agressive and direct to the point, but only when they're operating away from the police/military.
' Wrote:Which is pointing me to another question:
Zoner bases. In the rumors we can read, there is a neutral space inside and around Zoner bases. Now i'm interested about the Common Sense of the community in this case. Even if the NPC's give a da**, is there a gentleman rule to stop any pvp in a certain radius around Zoner bases?
Respectful
AoM
Now thats something I can agree with, as my Unioner I have on occasion pirated a trader outside Freeport 2 in Bering. It has never sat well with me, we should be lane-hacking. The Zoners neutrality would be called out if we are openly pirate traders in front of them. I propose for [W] that we stop this behaviour right now because it is wrong.
And yes AoM as I said earlier I think pirating outside a house planet/base is wrong. Pirating is for open space not in full view of the authorities who should by rights be able to blow you to kingdom come in nanoseconds.
' Wrote:@ global: You are completely right. Behavior of lawfuls should be the same as for unlawfuls, especially for Bounty Hunters.
Which is pointing me to another question:
Zoner bases. In the rumors we can read, there is a neutral space inside and around Zoner bases. Now i'm interested about the Common Sense of the community in this case. Even if the NPC's give a da**, is there a gentleman rule to stop any pvp in a certain radius around Zoner bases?
Respectful
AoM
The only time people are stopped from fighting around Zoner stations is if Zoner characters stop them. AW does this for Theta and Omi-74. Though we have a system-wide hostility ban since the Zoners are the only ones with stations in the system. If there is no group of Zoners stopping it, people can fight near Zoner stations as much as they want.
' Wrote:I'd be more inclined to haul contraband in my house transport with a Trader ID.
+1
' Wrote:if a trader escapes its the Pirates fault not the Trader.
+1
It's the cop's job to protect a trader from pirates. The trader only becomes a problem to cops when it is discovered to have illegal goods. The trader should be allowed to run and dock, but not be dock-raped on the way in or out. That doesn't mean the pirate isn't allowed to sit there waiting. But waiting is pointless because the trader can now just log out instead of waiting for the pirate to get bored.
If I am trading and a pirate comes after me, I will naturally run to the nearest base. All of my characters typically have the same name and ID so logging out and getting a fighter to clear the system makes sense to me. If there is a cop online I may hail them. That's what I will do on vanilla servers.
A Smuggler is nothing more then a Trader that has been discovered carrying illegal goods. Cops should be allowed to put a bounty out on them, not chase them halfway across Sirius. If they come through the cop's home system, however, then yes they should be allowed to hunt that person down...in the system. When a cop shuts down a Trader carrying illegal goods outside their home system(jurisdiction), they become a pirate.
Carrying a Smuggler ID is pointless anyway since the cop is number 1, going to watch you more closely that way, and number 2, see the illegal goods before he/she sees the ID card. If you were carrying drugs through your town you wouldn't put a big sign on your car now would you? To smuggle something means to hide it from someone. A Trader would be the best smuggler because they look completely normal on the outside.
Pirates, on the other hand, should probably not set up KOS orders on Traders/Smugglers. They would set up a bounty if they were that angry at them. Flying past 4 perfectly good Traders to attack the one that got away is kinda silly.
Remember you're working in your best interest...if one escapes you're wasting time sitting around waiting for it to undock or come back toward you. Go set up for another catch.
Gas Miner's Guild.
We're a guild, that mines gas. Isn't that strange?
We supply Sirius with H-Fuel...like the Middle East supplies oil to the world.
So, put that in you pipe and smoke it...
The only time you are banned from a system for 4 hours is if you are killed.
If you run from a fight you have dis-engaged and can not attack those your were in battle with for some time. However, you have not been killed so you are still free to be in the system.
Pirates can chase you for as long as they want. If they give up the chase at some point they can start chasing you again as soon as they want. Pirates can call in reinforcments, blockade bases/systems forever..long as they are not killed.
Now if a pirate gives up the chase..I do not consider that dis-engaging. So to me the pirate can begin chasing you again at any time. The first person to run is the one who has disengaged.
The only issue I have with pirates pirating near a base/jg/tl/planet they should be enemies with is...they should be enemies with it. Also, if a pirate is not enemies with it per faction alliance..but the base is lawful..it is a little silly for the pirate to be pirating there and not be red with the base. Unless, it specifically says that your faction is friendly with your pirate faction.
' Wrote:Pirates, on the other hand, should probably not set up KOS orders on Traders/Smugglers. They would set up a bounty if they were that angry at them. Flying past 4 perfectly good Traders to attack the one that got away is kinda silly.
Remember you're working in your best interest...if one escapes you're wasting time sitting around waiting for it to undock or come back toward you. Go set up for another catch.
Uhh, your have this backwards. Traders should hire bounty hunters/place bounties. A pirate is going to go for those who escaped them FIRST of course. They want to take them out for getting away last time. Its perfectly within RP and justified to want to take them out first. Just like if there was a few pirates that attacked Planet New Berlin, the RM are going to go and take out the one that escapes them alot, and does more damage to them first, and leave the others till after he is dead.
' Wrote:Uhh, your have this backwards. Traders should hire bounty hunters/place bounties. A pirate is going to go for those who escaped them FIRST of course. They want to take them out for getting away last time. Its perfectly within RP and justified to want to take them out first. Just like if there was a few pirates that attacked Planet New Berlin, the RM are going to go and take out the one that escapes them alot, and does more damage to them first, and leave the others till after he is dead.
Not really no. A pirate can issue a bounty...naturally Bounty Hunters would not be able to fulfill it, but another pirate could. I am sure there are pirates here that work/will work as mercenaries.
Yes it is within RP to get revenge on the one that got away. But not logical at all. A pirate is just as ruthless as the Trader is. Both are attempting to make as much money within the shortest amount of time possible.
To pass up other traders to get revenge is, in my book, retarded. The easiest way to make money on this server is to trade...so there are plenty of other traders running around to choose from.
Edit: why am I even arguing this...I'M A TRADER OH GOD! I'm making my job tougher.
Gas Miner's Guild.
We're a guild, that mines gas. Isn't that strange?
We supply Sirius with H-Fuel...like the Middle East supplies oil to the world.
So, put that in you pipe and smoke it...
' Wrote:Not really no. A pirate can issue a bounty...naturally Bounty Hunters would not be able to fulfill it, but another pirate could. I am sure there are pirates here that work/will work as mercenaries.
Most pirates i no don't have anything to do with bounty hunters or mercs, i shoot BH's as soon as a see them and i give mercs one chance to move, also why would a pirate hire someone to do something he could do himself?
' Wrote:Now thats something I can agree with, as my Unioner I have on occasion pirated a trader outside Freeport 2 in Bering. It has never sat well with me, we should be lane-hacking. The Zoners neutrality would be called out if we are openly pirate traders in front of them. I propose for [W] that we stop this behaviour right now because it is wrong.
And yes AoM as I said earlier I think pirating outside a house planet/base is wrong. Pirating is for open space not in full view of the authorities who should by rights be able to blow you to kingdom come in nanoseconds.
We cant say that it is totally wrong to pirate in front of a Zoner base. Our ZoI is already limited. And it would be hard to strictly enforce a full ban of piracy around the zoner bases. But still if we investigate the detailed RP roots of this, Unioners were warned by the Zoners to take their criminal activities elsewhere and thats why they carved the Pacifica. So Zoners, despite doing an intense business with Unioners, actually would not like to see Unioners taxing traders around their bases which could do business with Zoners as well. Say if we had a Zoner aligned faction active in Bering, which would very unlikely happen to be honest, they would not like us taxing traders in front of Freeport II. But still, the thing is even if we arrange our own faction to avoid pirating around Zoner bases, I have doubts about being able to completely enforce this for every faction. And in Bering, the mid tradelanes location are not too far away from the freeport, say 10-15k, which could make the things a bit vague in that occasion if the trader is making a run for it. And he would most probably do when he sees a wing of Unioners on his tail.