I agree with RJ, A planet, especially a home planet, should have a decent amount of defense. Not so much as to destroy an entire capital ship fleet, but enough to seriously piss off fighters and gunboats.
While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack http://pastebin.com/SYQXBufs
' Wrote:@ Spear: I don't think we disagree on much ... we just see the same thing from different angles. I just don't want us pirates to be singled out. Lets also remember the same would apply to lawfuls "leaving" the trade lanes. Why would police venture past the trade lanes or planets or bases? They wouldn't. So ... what about it? Are police factions willing to stay close to trade lanes and planets and bases? Are they willing to "avoid" open space? I can see the military factions venturing into open space, but not police.
Well there's some truth in that. If you go into deeper space you will find police and military patrol paths but there are some place that you would not. For example take the battle fought last night against the Phantoms at Alcatraz. It should be a very bad spot for LSF/SA to choose to fight but the NPC's and base is so weak that there is simply nothing to stop us. If Alcatraz had the defenses it should have then we would have no choice but to pick a better battleground. The same works in reverse in most house planets and bases that do not have a NPC battleship permantley station there.
NPC Cap fleets should spawn less but be more powerful and only spawn near planets and bases. Bases should be more powerful to discourage enemies from venturing to close. I do not want a rule to enforce this. Rather I would like to see stronger guns and NPC's around all bases to give players no alternative but to RP better.
Yes it is unlikely you would come across military patrols in for exaple a well known pirate hangout ice cloud, but that wouldnt mean you could not be hunted there. It is up to the best RP'ers to regulate themselves in this and encourage newer players into good RP habits. It is not possible to create a rule for this.
Hope all that makes sense, I think it would be for the best but do not take that as a whine against how things stand. Only how things could be possibly improved.
' Wrote:Well there's some truth in that. If you go into deeper space you will find police and military patrol paths but there are some place that you would not. For example take the battle fought last night against the Phantoms at Alcatraz. It should be a very bad spot for LSF/SA to choose to fight but the NPC's and base is so weak that there is simply nothing to stop us. If Alcatraz had the defenses it should have then we would have no choice but to pick a better battleground. The same works in reverse in most house planets and bases that do not have a NPC battleship permantley station there.
You do see NPC pirates flying close to bases and planets. I'm talking about balance here. If you claim pirates are OORP for pirating near planets then you've gotta make the same claim for police in open space.
' Wrote:NPC Cap fleets should spawn less but be more powerful and only spawn near planets and bases. Bases should be more powerful to discourage enemies from venturing to close. I do not want a rule to enforce this. Rather I would like to see stronger guns and NPC's around all bases to give players no alternative but to RP better.
Speaking of forcing RP by increasing the damage done by roaming NPCs. Traders would no longer say "I'd rather die than pay" if they knew they'd be starting over in a Starflea when they died. Would be nice if after a player is killed they started back in a Starflea ... but too difficult I suppose. Maybe they lose 10% of their cash on hand when they die ... they'd be more inclined to pay if they recognized its actually cheaper to pay the pirate. I mean I always get the excuse "its cheaper for me to lose the cargo than to pay you 2 mil." Well ... in RP land, it would actually be more expensive because you'd have to buy a new ship and equip it.
' Wrote:Yes it is unlikely you would come across military patrols in for exaple a well known pirate hangout ice cloud, but that wouldnt mean you could not be hunted there. It is up to the best RP'ers to regulate themselves in this and encourage newer players into good RP habits. It is not possible to create a rule for this.
Um ... you're talking out of both sides of your mouth here. You are saying I can be hunted near my bases ... but I cannot pirate near your planets? Um ... explain where this is balanced? This is a bit hypocritical don't you think? If we say pirates cannot pirate traders near planets ... then ... police / military / bounty hunters cannot hunt pirates near their bases.
' Wrote:Hope all that makes sense, I think it would be for the best but do not take that as a whine against how things stand. Only how things could be possibly improved.
How things should be ... as you and many here are lobbying ... is to take pirates out of the equation so traders can operate freely while pirates can be hunted at will.
' Wrote:@ Kress: Ok ... same would go for lawfuls flying around unlawful bases and avoiding unlawful systems. Why would a lawful character enter Humboldt, Puerto Rico, Cassini, Vespucci, etc etc etc? They should also avoid areas where pirates are known to be present ... those clouds, rocky areas and such off the beaten path. I mean ... why would a trader leave the trade lanes unless he was smuggling? RP anyone?
Did I say something implying that, lawfuls should be flying in unlawful systems? They would only need to do that in very serious raiding operations. And if the police and military are in their ZoI they will always have the right to make sweeping patrols in the appropriate routes. This should not mean camping outside a pirate base and bashing and pounding eternally. It could only happen if they caught the pirate on contact who fled to a nearby base for backup or anything else. You can't stop lawfuls trail the pirates at all. Same goes for the pirates chasing traders.
' Wrote:You do see NPC pirates flying close to bases and planets. I'm talking about balance here. If you claim pirates are OORP for pirating near planets then you've gotta make the same claim for police in open space.
Speaking of forcing RP by increasing the damage done by roaming NPCs. Traders would no longer say "I'd rather die than pay" if they knew they'd be starting over in a Starflea when they died. Would be nice if after a player is killed they started back in a Starflea ... but too difficult I suppose. Maybe they lose 10% of their cash on hand when they die ... they'd be more inclined to pay if they recognized its actually cheaper to pay the pirate. I mean I always get the excuse "its cheaper for me to lose the cargo than to pay you 2 mil." Well ... in RP land, it would actually be more expensive because you'd have to buy a new ship and equip it.
NPC pirates that pirate close to planets get creamed. I dont think the revert back to Starflea idea would be popular. I have seen death penalties applied before and I think thats something I could agree with, at least for higher level players.
' Wrote:Um ... you're talking out of both sides of your mouth here. You are saying I can be hunted near my bases ... but I cannot pirate near your planets? Um ... explain where this is balanced? This is a bit hypocritical don't you think? If we say pirates cannot pirate traders near planets ... then ... police / military / bounty hunters cannot hunt pirates near their bases.
How things should be ... as you and many here are lobbying ... is to take pirates out of the equation so traders can operate freely while pirates can be hunted at will.
You misunderstand what I am saying. I think your base should be so poweful that I should not approach it. That does not mean I cannot travel through ice cloads or whatever that have no local base pursuing a criminal. But if you reach your base I should not be able to get close and remain still. I should be forced to dodge for my life if I come within an enemies bases guns not stand still. I still do not think a pirate should pirate near a base, but the thing I feel most strongly about is actually hanging about an enemy base or planet as if the local law would not deal with you sharpish.
I'm not even saying you should not approach planets, I am simply saying to hang around them should be viewed as suicide.
@ Spear: So if I'm flying around in open space, why would you be looking for me? I mean ... if I'm limited to pirating in open space ... and traders stick to trade lanes ... and police are limited to trade lanes and planets / bases ... when would we run into each other?
' Wrote:@ Spear: So if I'm flying around in open space, why would you be looking for me? I mean ... if I'm limited to pirating in open space ... and traders stick to trade lanes ... and police are limited to trade lanes and planets / bases ... when would we run into each other?
Mate you read things that are not even there. Who said you cannot pirate trade lanes? For that matter Jump holes or Jump gates? I never said police or military should be limited to trade lanes bases/planets either!
Archelon, let's face it. No one really plays the police.
Who wants to be lawfull, he goes straight to Military/Navy.
I don't think lawfulls should be forbidden to enter unlawfull systems.
Same way for the pirates.
But they shouldn't camp in front of Pirate bases, i agree.
I was not talking about the rules, there is no need for rules about this one.
Just some arguing, nothing more.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
We need stronger defences at bases to avoid players siting on top of a ase and blasting away in a Battlecruiser etc. You hear it on the comm channels.....just go sit t so and so base and blast away....very OOC.
As to pirating...I play as a trader often (admitedly to get credits and not RPso much) and pay the pirate if i dont think i can get away. Its part of the game. However my trader char name is .transport and ive had a couple of people come looking for me because i am a trader. Were they supprised when I actually had a cruiser at the time..LOL. but still its unfair to look at the persons name in chat see they a transport and then zoom of there to pirate them. There is no way in RP to know what a char was flying or even where they are.
As to revenge...well take it as it comes....its part of the risk a pirate takes.