First of all this is just a idea and i don't know if it was discussed already or not. So: we have factions with SRP ships and those ships are the final results with some really long and hard RP and now they get nerfed with this new system so factions have no more use of them from a point. Don't worry this isn't gonna be a QQ about why this whole thing happens and such. I just got this idea how to solve this...maybe. So why don't just make a other version from that ship for the faction. It is simple, no need to change the stats of the ship or anything else. Just copy and paste and a few magic tricks in the "tech-nerf" system about the copy of the said ship, so it'll recognise the ship as it belongs to the other faction. Let me make a exapmle:
As i know correctly there is a Ossie in the SCRA and they got it from the Order but the nerf system gonna see that ship as a Order ship with SCRA stuff so it's gonna get nerf, BUT if the dev team makes a copy from the Osiris, same power core, weap placement...everything and adds it to the game as a SCRA Osiris the nerf system not gonna recognise it as a tech mix. The ship is already balanced and everything so it's not that big work, just give it a bit different name in the files (in the shiparch...correct me if i'm wrong) and there you go. It can be easily done with that few ship, not?
Why? If they really did it "For the RP" and not to just get a pvp advantage, they wont mind if it doesnt fight as well. If they did do it for the pvp advantage, they dont deserve special treatment.
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You're missing the point. The new system is being implemented in order to entirely replace the old system which required assessment and implementation by the Admin team. The purpose is to remove as many rules as possible and replace them with material disincentives that nobody needs to manually police.
Witness: old sanctions against continuous docking with a jump gate to evade destruction is replaced with a cool down timer; old sanctions for docking on enemy bases replaced with FL Hook disallowing docking if your rep is not good enough. Etc.
What you are suggesting just requires the same old level of intervention from the Admins to approve and disapprove player choices. Now you'll be able to make whatever ship and weapon choice you want, and just suffer an effectiveness penalty for doing so - no administrative attention needed.
It's sort of following this principle, in reverse, replacing administrative judgment with tougher player choices: http://demotivators.despair.com/motivati...ivator.jpg
To paraphrase GTA: In the future there will be administrative robots.
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The solution that the OP of this thread suggested is only neccessary if the problem he highlighted is also perceived as a problem by those instigating this change to the tech rules. And I think it's quite clear that the people making this change do not believe that RP has anything to do with PvP effectiveness of a ship.
I've heard good arguments and other proposals for systems to replace them, but each has the ability to be abused. Give an inch, lose a mile and all that. This system, being automated, does not suffer from those problems. Perhaps it's "unfair" to those who've worked/RPed for stuff outside the norm, but then if they truly did it for the RP, they shouldn't mind the change. To those who say that PvP is part of RP, I would agree, and the limits of that RP is being changed for you with the endorsement of the administrators, who govern the server's limits. Is that unfair that your RP is being changed by someone else? I suppose so, but sometimes limits are needed to stop people from RPing ridiculous things. Maybe it wasn't ridiculous to you, but it was obviously beyond the pale for the administrators and the developers.