' Wrote:See the Texas Incident for a possible example as to why you don't want to destroy jumpgates.
Not even remotely comparable.
I suppose it's one of those things where gameplay comes before RP. Imagine if all the gate and jumphole to enter bretonia from the taus would be locked off. Just wouldnt work really.
I suppose it's one of those things where gameplay comes before RP. Imagine if all the gate and jumphole to enter bretonia from the taus would be locked off. Just wouldnt work really.
You'd be surprised at the conclusions irrational fear makes people jump to.(Refering to Sirians fear of a repeat of the incident.)
But I'd still like to hear your reasoning as to why my statement isn't a possible reason.
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' Wrote:You'd be surprised at the conclusions irrational fear makes people jump to.(Refering to Sirians fear of a repeat of the incident.)
But I'd still like to hear your reasoning as to why my statement isn't a possible reason.
The Texas Incident occurred because dark matter clouds along the Texas Jump Gate route interfered with the gate, causing it to malfunction and severely explode. Also, that jump gate was experimental, so who knows what other flaws there could've been. Current jump gates follow a stable route and aren't as flawed as experimental gates. Destroying a stable, already-functional gate more than likely won't cause any major damage.
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I believe the texas gate was experimental, in that it was long ranged.. able to reach from Texas to Shikoku?.
The problem occured, when the wormhole passed through the galileo/kepler dark matter storm, and dark matter spewed back into the texas system through the gate, causing a massive explosion.
Least I think thats what happened.
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You know it would still be entirely possible to leave behind a small fast-attack craft type thing to disable (not lock, not destroy, DISABLE) the gate on the other side. Though how they'd do so is another question. Maybe by damaging the stabilisation field thingy?
"If you destroy the working parts you get a broken machine."
' Wrote:So you lock the door from your side, wow big deal, all you did is prevent people from entering on your side, but the other side can still enter from their end.
Say we're the LN fighting off a RM assault.
Ever thought that the Texas gate to NY could be locked remotely? What if the forces in Texas locked the jump gate?
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I'm pretty sure the reason you come through above the jump gate is so you don't end up ramming ships on the other side. How would you feel if your little fighter tried to use a jump gate and then BAM, a dread rolls through from the other side and turns you into a fine paste?
Sacrifice a little bit of immersion for gameplay's sake.
' Wrote:Gates only control entry to the worm hole, the exit is out in the open (usually above the gate, sometimes beside it). So you lock the door from your side, wow big deal, all you did is prevent people from entering on your side, but the other side can still enter from their end.
Nope, if you played singleplayer, you would know that in the mission where you escape Liberty, through the badlands, Jun'ko Zane disables the gate from the Magellan side.
' Wrote:I believe the texas gate was experimental, in that it was long ranged.. able to reach from Texas to Shikoku?.
The problem occured, when the wormhole passed through the galileo/kepler dark matter storm, and dark matter spewed back into the texas system through the gate, causing a massive explosion.
Least I think thats what happened.
Think a bit bigger.
Try... Sirius Sector to Earth.
Disabling a Jump Gate is an electronic measure, not a physical one. We could speculate that eventually the access codes to a particular Jump Gate could be hacked, thus permitting traffic through the Gate again.
Re: Destroying Jump Gates.
No one knows how to disassemble them, except for Ageira & DSE. Therefore, the only way to destroy them is through sheer brute force. The effect of destroying a Gate, however, is not directly comparable to the Texas incident: the manner in which it was destroyed is not related to its size or temperamental nature.
Dark matter along the path of the Texas Supergate's wormhole passed back through said wormhole to the point of origin. Contact between anti-matter and matter caused a massive explosion, rupturing the Gate's structure, and causing the wormhole to collapse, and a significant quantity of the dark matter was spread throughout Texas. This explosion destroyed Dallas Research Station and a number of ships in proximity to the Texas Supergate.
' Wrote:According to some people, in RP jumpgates SHOULD be able to be locked. Why then, in all the wars, have the houses never locked the gates to stop the enemies advance? Why didnt Bretonia lock the tau 29/31/leeds gates to stop kusari? or the tau 23 gate to stop gallia?
And if gates CANT be locked, why didnt they destroy them? This is basic bridge-blowing military tactics.
Dont tell me its cos theyd get sued by Agiera!
According to me that's the least of your concerns.
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We've captured an enemy satelite which gave us the jumpcodes, it's all cool