• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 274 275 276 277 278 … 778 Next »
Jumpgates and war retreats

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
Jumpgates and war retreats
Offline Ogris
01-03-2012, 01:02 AM,
#11
Member
Posts: 182
Threads: 8
Joined: Apr 2008

' Wrote:See the Texas Incident for a possible example as to why you don't want to destroy jumpgates.

Not even remotely comparable.

I suppose it's one of those things where gameplay comes before RP. Imagine if all the gate and jumphole to enter bretonia from the taus would be locked off. Just wouldnt work really.

[Image: OgrisTry5.png]
  Reply  
Offline Taneru
01-03-2012, 01:06 AM,
#12
Member
Posts: 518
Threads: 21
Joined: Apr 2009

' Wrote:Not even remotely comparable.

I suppose it's one of those things where gameplay comes before RP. Imagine if all the gate and jumphole to enter bretonia from the taus would be locked off. Just wouldnt work really.
You'd be surprised at the conclusions irrational fear makes people jump to.(Refering to Sirians fear of a repeat of the incident.)

But I'd still like to hear your reasoning as to why my statement isn't a possible reason.


Characters
Alan Markson: The Hellfire Legion's Lord Commander
The Perihelion: Freeport Four's guardian, and yet much more. Missing and assumed Lost with all hands.
Eric Dresmund: Junker, smuggler, thief. Last seen drunk on Beaumont
Vayrn Wyard: IMG Recon pilot turned Neo-Terran Captain. Last location unknown
Reply  
Offline Klaw117
01-03-2012, 01:19 AM,
#13
Member
Posts: 1,208
Threads: 69
Joined: Sep 2007

' Wrote:You'd be surprised at the conclusions irrational fear makes people jump to.(Refering to Sirians fear of a repeat of the incident.)

But I'd still like to hear your reasoning as to why my statement isn't a possible reason.
The Texas Incident occurred because dark matter clouds along the Texas Jump Gate route interfered with the gate, causing it to malfunction and severely explode. Also, that jump gate was experimental, so who knows what other flaws there could've been. Current jump gates follow a stable route and aren't as flawed as experimental gates. Destroying a stable, already-functional gate more than likely won't cause any major damage.

Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams
Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction
Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid
Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space
Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits

Liberty and Nomad Backstory, Very interesting - read it!
  Reply  
Offline MB52
01-03-2012, 02:21 AM,
#14
Member
Posts: 1,973
Threads: 130
Joined: Dec 2007

I believe the texas gate was experimental, in that it was long ranged.. able to reach from Texas to Shikoku?.

The problem occured, when the wormhole passed through the galileo/kepler dark matter storm, and dark matter spewed back into the texas system through the gate, causing a massive explosion.

Least I think thats what happened.


I’ll carry this flag
To the grave if I must
Because it’s flag that I love
And a flag that I trust
  Reply  
Offline lw'nafh
01-03-2012, 02:37 AM,
#15
Member
Posts: 2,648
Threads: 115
Joined: Dec 2006

You know it would still be entirely possible to leave behind a small fast-attack craft type thing to disable (not lock, not destroy, DISABLE) the gate on the other side. Though how they'd do so is another question. Maybe by damaging the stabilisation field thingy?

"If you destroy the working parts you get a broken machine."

вellυм ѕe ιpѕυм aleт
  Reply  
Offline Huhuh
01-03-2012, 03:18 AM, (This post was last modified: 01-03-2012, 03:18 AM by Huhuh.)
#16
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

' Wrote:So you lock the door from your side, wow big deal, all you did is prevent people from entering on your side, but the other side can still enter from their end.

Say we're the LN fighting off a RM assault.

Ever thought that the Texas gate to NY could be locked remotely? What if the forces in Texas locked the jump gate?

---

I'm pretty sure the reason you come through above the jump gate is so you don't end up ramming ships on the other side. How would you feel if your little fighter tried to use a jump gate and then BAM, a dread rolls through from the other side and turns you into a fine paste?

Sacrifice a little bit of immersion for gameplay's sake.

[Image: 6fZYcda.gif]

Reply  
Offline teschy
01-03-2012, 03:30 AM,
#17
Member
Posts: 2,471
Threads: 24
Joined: Jan 2007

' Wrote:Gates only control entry to the worm hole, the exit is out in the open (usually above the gate, sometimes beside it). So you lock the door from your side, wow big deal, all you did is prevent people from entering on your side, but the other side can still enter from their end.

Nope, if you played singleplayer, you would know that in the mission where you escape Liberty, through the badlands, Jun'ko Zane disables the gate from the Magellan side.

http://www.youtube.com/watch?v=43-bxQuAEM4&t=2m22s
Reply  
Offline Echo 7-7
01-03-2012, 04:45 AM,
#18
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

' Wrote:I believe the texas gate was experimental, in that it was long ranged.. able to reach from Texas to Shikoku?.

The problem occured, when the wormhole passed through the galileo/kepler dark matter storm, and dark matter spewed back into the texas system through the gate, causing a massive explosion.

Least I think thats what happened.

Think a bit bigger.

Try... Sirius Sector to Earth.



Disabling a Jump Gate is an electronic measure, not a physical one. We could speculate that eventually the access codes to a particular Jump Gate could be hacked, thus permitting traffic through the Gate again.


Re: Destroying Jump Gates.

No one knows how to disassemble them, except for Ageira & DSE. Therefore, the only way to destroy them is through sheer brute force. The effect of destroying a Gate, however, is not directly comparable to the Texas incident: the manner in which it was destroyed is not related to its size or temperamental nature.
Dark matter along the path of the Texas Supergate's wormhole passed back through said wormhole to the point of origin. Contact between anti-matter and matter caused a massive explosion, rupturing the Gate's structure, and causing the wormhole to collapse, and a significant quantity of the dark matter was spread throughout Texas. This explosion destroyed Dallas Research Station and a number of ships in proximity to the Texas Supergate.

There was a sig here, once.
  Reply  
Offline r3vange
01-03-2012, 04:55 AM,
#19
Member
Posts: 2,302
Threads: 113
Joined: May 2010

' Wrote:According to some people, in RP jumpgates SHOULD be able to be locked. Why then, in all the wars, have the houses never locked the gates to stop the enemies advance? Why didnt Bretonia lock the tau 29/31/leeds gates to stop kusari? or the tau 23 gate to stop gallia?

And if gates CANT be locked, why didnt they destroy them? This is basic bridge-blowing military tactics.

Dont tell me its cos theyd get sued by Agiera!


According to me that's the least of your concerns.





Incomming message CPGJSHADSAD|

We've captured an enemy satelite which gave us the jumpcodes, it's all cool

[Image: r3vange.gif]
Reply  
Offline Ogris
01-03-2012, 07:39 AM,
#20
Member
Posts: 182
Threads: 8
Joined: Apr 2008

' Wrote:You'd be surprised at the conclusions irrational fear makes people jump to.(Refering to Sirians fear of a repeat of the incident.)

But I'd still like to hear your reasoning as to why my statement isn't a possible reason.

Other people already replied to the second part of your post, highly experimental gate and all.

But you do have a good point with the irrational fear part. Who knows how people would react to a jumpgate being blown up.

[Image: OgrisTry5.png]
  Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode