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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Why most traders feel sad

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Why most traders feel sad
Offline dodike
01-10-2012, 11:18 PM, (This post was last modified: 01-10-2012, 11:23 PM by dodike.)
#81
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:[Image: jackie-chan-meme.png]
Last I checked you simply times by 4, the Bison has 560.000 armour with cap 8.

You trolling brah?
Not trolling, mah brony. You are forgetting nanobots.

Edit: Each nanobot is worth 600 hullpoints prior armor multiplying.
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Offline mio_cid
01-10-2012, 11:19 PM,
#82
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Posts: 88
Threads: 21
Joined: Jan 2010

actually the traders are A.T.M like machines for the pie-rats... give them more weapons options. that will in fact, make the hunting more challenging for the rest :yahoo:
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Offline Markam
01-10-2012, 11:29 PM,
#83
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Posts: 1,865
Threads: 122
Joined: Aug 2008

' Wrote:Not trolling, mah brony. You are forgetting nanobots.

Mhm, well, mention that next time, 1,760,000 armour sounded ludicrous.

Also, why don't you count shield batts, shield and shield recharge while you're at it?

But okay, fair enough. Although it makes the Bison and other transports sound way stronger than they actually are, like Unselie says, money is still on the gunboat/bomber.
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Offline Tachyon
01-10-2012, 11:32 PM,
#84
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Posts: 2,664
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Joined: May 2011

' Wrote:actually the traders are A.T.M like machines for the pie-rats... give them more weapons options. that will in fact, make the hunting more challenging for the rest :yahoo:

All you need is Type 3's and a nice chainfre with them.
Next step: Spam WASD (aka your strafing keys)
Next step: Move towards the next dockable friendly base
Next step: Shoot the pirate to force him to sacrifice shots for not taking damage
Next step: Dock.

Problem ? I don't think so.

[Image: vJQQbhu.png]
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Offline dodike
01-10-2012, 11:43 PM, (This post was last modified: 01-10-2012, 11:45 PM by dodike.)
#85
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Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:Mhm, well, mention that next time, 1,760,000 armour sounded ludicrous.

Also, why don't you count shield batts, shield and shield recharge while you're at it?

But okay, fair enough. Although it makes the Bison and other transports sound way stronger than they actually are, like Unselie says, money is still on the gunboat/bomber.
Oh, sorry, I could have explained the formula the first time.

I was trying to point out that transports are tougher than they appear on a stats list. Also claims that a bomber can destroy a CAU8 Battletransports in less than a minute are very inaccurate. (3+ would be my estimation)

Counting shield bats and shield recharge is more complicated due to more variables but don't worry it only adds to survivability of a transport.

As for economy of armoring a transport it all comes down to personal preference and how much money can more expensive armor save you. It adds up over time.
I've spent about 2.5 billion credits armoring my transports. (I don't fly caps)
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Offline Unseelie
01-10-2012, 11:47 PM,
#86
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Posts: 4,256
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' Wrote:All you need is Type 3's and a nice chainfre with them.
Next step: Spam WASD (aka your strafing keys)
Next step: Move towards the next dockable friendly base
Next step: Shoot the pirate to force him to sacrifice shots for not taking damage
Next step: Dock.

Problem ? I don't think so.


I read this as: Transports aren't allowed to win fights. For transports, modify 'win' to 'escape'

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Offline Tachyon
01-10-2012, 11:48 PM,
#87
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:I read this as: Transports aren't allowed to win fights. For transports, modify 'win' to 'escape'

That is how it works aka, that is probalby the best method inRP and ooRPly.

[Image: vJQQbhu.png]
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Offline Markam
01-10-2012, 11:49 PM,
#88
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Posts: 1,865
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Joined: Aug 2008

Well, from my personal experience, dropping cap6's on Hegemons and so forth, it boosts your chances, but you are essentially delaying the inevitable, especially when dealing with bombers.

As has been mentioned, your best bet is to just run away to the nearest base and dock, even with high cap armour.

Of course, cap armour makes you pretty good against Ptrans if you're a Battletransport or Hegemon with lots of cerberus.

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Offline dodike
01-10-2012, 11:55 PM,
#89
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Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:I read this as: Transports aren't allowed to win fights. For transports, modify 'win' to 'escape'
escape=win in hunter-prey scenario.

however there people on the server who use transports to fight with and win
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Offline Lonely_Ghost
01-11-2012, 12:11 AM,
#90
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Posts: 1,217
Threads: 48
Joined: Nov 2010

' Wrote:escape=win in hunter-prey scenario.

however there people on the server who use transports to fight with and win

If the atacker is new player and not well in combat, right qeiped transport can beat him, thats for sure.

To make traders happy, make: More weapons on transports, more lamps for pimp, increas max cargobay... 3xCM. What else?;)
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