' Wrote:Oh my :lol: this thread is so good. lets see what i can rememeber, i really liked the first post so lets quote a bit from this
I guess the RP stuff is all said...please, really think about it. I have some really rare but nice experiences, where some of your guys tried to RP before they ganked...keep it up and it will get better.
You fear that the...
...shall i tell you what, the Corsair empire IS a "nation of ganked". Do you want to know why? Because everyone CAN gank them!
In your first post you are talking a lot of the skill of your members
I hope this will start soon, because the most of your capitalship captains lack skill, beginning from the basics.
When you see 2 cruisers, a capship and 2 bombers whiping out 9 Osiris/Legates in a row without even being damaged...well it describes the skill level of your pilots very good.
But that is Ok as you said
You know why? There is nothing bigger in this game, the Legate is one of the strongest capships (statwise) and when you shoot on smaller (nearly everything is smaller than a legate) targets the chance that you can destroy an enemy is way higher than in a snub. Appearently you got the feeling you had become an ace in this game, after playing it for four months and this feeling makes capships so satisfying...
Well, till the moment you fight against some guys who took their time to learn some basics of the game and the fighting system and whipe whole gamma with a few fighters/bombers.
More Corsair caps will just make more scrap flying around in crete in these situations.
As i mentioned before, the only chance to avoid these ganks is to bring fighters and bombers in these fights, but that is my personal oppinion.
At least you cant expect a player being able to fly a capship without any knowledge of how to fly a snub. Using a capships full potential is way more difficult than using a fighters or bombers. you promised in your first post, that only then sign of some skill will give ECG pilots the chance to bring a capital ship in orbit.
well make sure they can fly snubs and have learned the basics of fleet battles, before you let your men lead a whole crew in their obvious death.
Also think RPwise in the current situation in gamma, when you lose 4 caps fighting 8 hessian snubs and you kill the hessians at the end (what i really doubt, you really cannot kill any snub that pays attention with a cap ship), you however lost a hundred times more men than the hessians did and this is really not worth it.
From my personal experience as member of the [RHA], the only thing that stops a raid in gamma is the arrival of many snubs not the arrival of many caps. many caps will only make the ones in fighters, switch to their bombers :D
Well thats my 2cents and as i said in the beginning, keep up the good work, just overthink you Capship usage;).
Glad you're enjoying the thread! Me too - welcome to it!
Your post hits a lot of nails right on the head.
I think increasing skill levels is the long term objective... and is the ultimate way of reducing the "perceived" need to roll out the biggest baddest ships.
We cant force players to spend 50 hours in a bomber learning to fly it if they would prefer to fly a Legate.
What we must do is make a bomber a more interesting option for him than Legate, and then encourage him to build his skill up.
This isn't an overnight thing.
Also: Casual gamers will not want to go through the rigorous training necessary to achieve a level of competence in other ships when they can nuke stuff from low orbit with a legate.
I would love to see a points system introduced, where killing a ship gets you a score.
A fighter killing a fighter is 1 point.
A cap killing a cap is 1 point.
A cap killing a fighter is 0 points (or even minus - capwhore!).
A bomber killing a fighter.. is 1000 points. Kudos.
And everything in between.
Now: Lets have a scoreboard posted on the forums.
Lets have prizes and kudos for those that hit the top of the board.
Lets have top 10s for the different classes of ships.
NOW we have an iron straight definition of how the game should be played form a ship.combat perspective that factions can start wrapping their lore around..
Think Battle.net for Diablo 2 for example... everyone wanted to know their XP level, regardless of who was the top of the game.
' Wrote:The first post, and a lot of the discussion basically define this as the best way to go.
Give ECG a rotation, or define a lvl of skill necessary, or training participation..
Also: Spread the fleet out:
Inshore squadron : gamma: 5 caps.
Offshore Squadron Omicron: 5 caps
Offshore squadron Sigma: 5 caps
15 caps there split into 3 regional groups that will never interfere with each other.
totally agreed , but.... , you missed some omegas (5 and 41 are useless with caps for sure due to the mass-asteroids since 4.86, but 47 and 50 aren't) :D
And one point to guys who think caps pilot can fly other ship type