• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 238 239 240 241 242 … 778 Next »
Xeno Clay Pidgeons?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
Xeno Clay Pidgeons?
Offline Irishtiger
04-10-2012, 10:50 PM,
#11
Member
Posts: 44
Threads: 9
Joined: Apr 2010

' Wrote:Arguing with RL-phyics references won't get you far here, though - They don't apply.

If you think missions are too hard, go ask another player to help you.
Tach, I never said they were too hard. They take forever. I don't need another player to help me. I need the missions at the lower levels to take less time. I don't get killed, but neither do the NPCs.
Reply  
Offline Tachyon
04-11-2012, 11:32 AM,
#12
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

If you get another player or two or three (etc.), the missions will be easy to do and take less time (not to mention the teamplay).

Personally, I never had any problems with missions taking too long.

Also, if the kill-ships missions bug you, take different ones (like destroying a base and a baso -only-); those don't take a lot of time at all.

[Image: vJQQbhu.png]
Reply  
Offline JayDee Kasane
04-11-2012, 11:41 AM,
#13
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

Im wondering: why do NPCs so different in systems? why not make them all fly a ships players using? like Hessians now. ships without armor and 5-6 level guns is easy to kill. why not change all NPCs in houses to make them equal between themself.
its funny to see Liberty in war with Rheinland in matter of NPCs. Liberty have ships with 3-4 level guns and Rheinland ships have 6-8 level guns.
Those Banshees taking my shield fast, when my pirate in Liberty can stay on one place while attacked by 3-4 Navy NPCs and had no damage at all

[Image: 6FadQ6bTk_g.jpg]
Reply  
Offline Tachyon
04-11-2012, 11:44 AM,
#14
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

The Libertonian NPCs are balanced to be easier/weaker, because it's tha starting house with many newbies in low-level ships.

The farther you go away from Liberty the stronger the NPCs get; it's also, because with the story developing, the NPCs had to get harder (in vanilla that is).

[Image: vJQQbhu.png]
Reply  
Offline JayDee Kasane
04-11-2012, 12:05 PM,
#15
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

You have a poin here, but we not in Vanilla now. And I see more newbies in Rheinland because of reason to shoot more stronger NPCs. at least I did so when was new here:)
And I still see IMG Lthoses with 7-8 class guns in Omega 3 where Corsairs using Leggionires with 5 class weapons :|

[Image: 6FadQ6bTk_g.jpg]
Reply  
Offline Tachyon
04-11-2012, 12:18 PM,
#16
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:And I still see IMG Lthoses with 7-8 class guns in Omega 3 where Corsairs using Leggionires with 5 class weapons :|

Look at the Lhotses in Magellan then.

Anyways, vanilla or not, the NPC balance is good as is, or do you want to be shot up by an angry pack of Rouges in Werewolves with Sammaels on the lane to Westpoint in your shiny new rhino after starting the game ?

[Image: vJQQbhu.png]
Reply  
Offline leonidos
04-11-2012, 12:38 PM,
#17
Member
Posts: 502
Threads: 68
Joined: Apr 2011

' Wrote:Guys,

Seriously. The Xenos, and many other NPC mission enemies...they should at least follow the laws of physics. If you've ever flown anything in your life, you understand the idea of G-force.

I start to shoot an NPC, and it goes from 400 to 1000 away from me in under a second. Additionally, they strafe at rates that a pilot made completely of iron would melt from.

It shouldn't take me 40 minutes to an hour to finish a mission that used to take 3 minutes to do. This is unnecessary. Can this problem be fixed? I've seen it in both Xenos and GMG so far (tried a couple of restarts). I don't see it in the Liberty Rogues.

You guys tout how there's "millions of dollars in new missions". If they take me an hour to complete at level 24, there's no point.

Thanks.
I belive thats because of lag.


[Image: Corsairhate-1.png]
  Reply  
Offline JayDee Kasane
04-11-2012, 01:17 PM,
#18
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

' Wrote:Anyways, vanilla or not, the NPC balance is good as is, or do you want to be shot up by an angry pack of Rouges in Werewolves with Sammaels on the lane to Westpoint in your shiny new rhino after starting the game ?

Y U SO MAD???:D
kidding. but seriosly: Werewolf with Sammaels in NY? you need to switch off your imagination. simple Hyenas with 4-5 class guns and 4-5 class shield would be more then enough. at least they must be on missions only if you so scared about newbie Rhino's

[Image: 6FadQ6bTk_g.jpg]
Reply  
Offline Tachyon
04-11-2012, 01:22 PM,
#19
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

I didn't imagine, I used an exaggeration in order to make my point more clear, but whatevz.
Also, there actually are missions for all levels in the sirian houses as far as I know. You just need to know, where to find them.

The overall balance is not up to us regular players anyways.

[Image: vJQQbhu.png]
Reply  
Offline JayDee Kasane
04-11-2012, 02:16 PM,
#20
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

Ye. Im not using Houses insted of pirating there anyway. but some people would like more ballanced NPCs

[Image: 6FadQ6bTk_g.jpg]
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode