' Wrote:Arguing with RL-phyics references won't get you far here, though - They don't apply.
If you think missions are too hard, go ask another player to help you.
Tach, I never said they were too hard. They take forever. I don't need another player to help me. I need the missions at the lower levels to take less time. I don't get killed, but neither do the NPCs.
Im wondering: why do NPCs so different in systems? why not make them all fly a ships players using? like Hessians now. ships without armor and 5-6 level guns is easy to kill. why not change all NPCs in houses to make them equal between themself.
its funny to see Liberty in war with Rheinland in matter of NPCs. Liberty have ships with 3-4 level guns and Rheinland ships have 6-8 level guns.
Those Banshees taking my shield fast, when my pirate in Liberty can stay on one place while attacked by 3-4 Navy NPCs and had no damage at all
The Libertonian NPCs are balanced to be easier/weaker, because it's tha starting house with many newbies in low-level ships.
The farther you go away from Liberty the stronger the NPCs get; it's also, because with the story developing, the NPCs had to get harder (in vanilla that is).
You have a poin here, but we not in Vanilla now. And I see more newbies in Rheinland because of reason to shoot more stronger NPCs. at least I did so when was new here:)
And I still see IMG Lthoses with 7-8 class guns in Omega 3 where Corsairs using Leggionires with 5 class weapons :|
' Wrote:And I still see IMG Lthoses with 7-8 class guns in Omega 3 where Corsairs using Leggionires with 5 class weapons :|
Look at the Lhotses in Magellan then.
Anyways, vanilla or not, the NPC balance is good as is, or do you want to be shot up by an angry pack of Rouges in Werewolves with Sammaels on the lane to Westpoint in your shiny new rhino after starting the game ?
Seriously. The Xenos, and many other NPC mission enemies...they should at least follow the laws of physics. If you've ever flown anything in your life, you understand the idea of G-force.
I start to shoot an NPC, and it goes from 400 to 1000 away from me in under a second. Additionally, they strafe at rates that a pilot made completely of iron would melt from.
It shouldn't take me 40 minutes to an hour to finish a mission that used to take 3 minutes to do. This is unnecessary. Can this problem be fixed? I've seen it in both Xenos and GMG so far (tried a couple of restarts). I don't see it in the Liberty Rogues.
You guys tout how there's "millions of dollars in new missions". If they take me an hour to complete at level 24, there's no point.
' Wrote:Anyways, vanilla or not, the NPC balance is good as is, or do you want to be shot up by an angry pack of Rouges in Werewolves with Sammaels on the lane to Westpoint in your shiny new rhino after starting the game ?
Y U SO MAD???:D
kidding. but seriosly: Werewolf with Sammaels in NY? you need to switch off your imagination. simple Hyenas with 4-5 class guns and 4-5 class shield would be more then enough. at least they must be on missions only if you so scared about newbie Rhino's
I didn't imagine, I used an exaggeration in order to make my point more clear, but whatevz.
Also, there actually are missions for all levels in the sirian houses as far as I know. You just need to know, where to find them.
The overall balance is not up to us regular players anyways.