' Wrote:In my personal oppinion, there should, in the intrest of RPing Zone 21 right, be a Liberty Dreadnought Permanently stationed on either side of that gate, each with guard tags, and they should destroy, without warnings or any sort of communication, anything that comes through that gate, or approaches through the minefield, or through alaska, who do not, Before entering range of the Dread, announce their presence, their intentions, and their authorization. This is because Zone 21 is restricted space. I would also suggest the beacons in Alaska be replaced with weapons platforms.
That said, the jumphole should stay, because its how the Navy gets its highly classified fleets of defenders into the omicrons, as Dab pointed out.
The order high command probably deserves to know about it, because that is probably how they fled liberty space.
EDIT: also, the Zone 21 is a Navy site, not LSF.
to this, i only have one question. is it actually possible to edit stuff in systems, especially parts that are directly involved in the SP? cuz wont that change the SP alot?
The fact that there are news reports talking about a war that won't happen for almost a decade sort of signals to me it would be very hard to accomplish Igiss' goal of making Disco SP compatible.
If it cannot be done in the system itself, place near the entrance to the field and just beyond the mission boundary at the beginning near Juneau.
' Wrote:The only argument I have a problem with is the "You shouldnt use it cause it's a secret" well, as I've said, lot's of things are supposed to be secret in Siruis that are not, and cant be excpected to be.
Here I agree, I have already ran quite a few RP stealth missions like this ONE in the past.
The LSF is fully aware of all jump points leading to Gamma and has the Omicrons fully mapped, we are after all spies. It takes a little away from our RP to suggest that we have not gathered intelligence about Sirus. These types of reports were done in a stealth stlye in a RC with a LSF ID and tag with an simple non-tagged name. I simply never allowed myself to be scanned by anyone and did not get involved in any combat, its was great fun and I will be doing it again in the future for further unmapped systems of Sirus.
I just don't get it what smuggler in their right mind would advertise the fact that he is a smuggler by buying a smuggler ID, surely the idea of smuggling is to be as secretive as possible so as not to alert the police.
Not hey everybody check my ID I'm a smuggler.doh Thats just asking to be caught and as soon as you come on radar to be watched to see which direction you are going.
atom,how can you avoid to be scanned,when you are 3 systems from target system and you know that someone wait on you? when i come trough alaska,then the jg is guarded.when i try go trough sigmas and rheinland,then texas jg is guarded.so how?and its not problem to buy trader id and make the same route.because corsairs will not attack someone who is full of their artifacts.
and i started this topic to inform liberty lawfull forces,why are corsairs in liberty. I know that on one side corsairs have no interest to be in liberty, but on the other side, artifacts are corsairs interest or no? and when smugglers need protection, who protect them? outcast?rogues?hackers? all are enemies of corsairs so i think they will tax smuggler full of artifacts and not protect them. The same when corsair meet smuggler with cardamine. He will not protect him, but tax him.
and as i say my opinion is that jumpholes and jumpgates are for all,not onyl for some chosen pilots.then can all factions make permanent blockade of jh/jg in their system and all will stay onyl in one or two systems....
When I smuggle, I buy artifacts from Leon and go through Bretonia. Much more fun... and I'm not flying through the stellar equivalent of Area 51 on a regular basis.
' Wrote:atom,how can you avoid to be scanned,when you are 3 systems from target system and you know that someone wait on you? when i come trough alaska,then the jg is guarded.when i try go trough sigmas and rheinland,then texas jg is guarded.so how?and its not problem to buy trader id and make the same route.because corsairs will not attack someone who is full of their artifacts.
and i started this topic to inform liberty lawfull forces,why are corsairs in liberty. I know that on one side corsairs have no interest to be in liberty, but on the other side, artifacts are corsairs interest or no? and when smugglers need protection, who protect them? outcast?rogues?hackers? all are enemies of corsairs so i think they will tax smuggler full of artifacts and not protect them. The same when corsair meet smuggler with cardamine. He will not protect him, but tax him.
and as i say my opinion is that jumpholes and jumpgates are for all,not onyl for some chosen pilots.then can all factions make permanent blockade of jh/jg in their system and all will stay onyl in one or two systems....
Z21 is not permanetley camped and neither is the Taxas JG, if you wish to have an escort thats fine with me. An escort is fighters though not 2 Osiris's. I dont mind Corsairs acting as an escort at all, I do mind OORP assaults by people that just want to PVP. If you come to Liberty escorted by Corsairs there will be no mercy though, you will be treated as a Corsair and shot. If you come alone you will still be given a chance to jettison your cargo and pay a fine outside Z21. If you are in Z21 you will be shot.
- Corsair shouldn't launch attacks in Liberty (unless they're escorting a smuggler)
- Liberty military/police shouldn't launch attacks on Corsair Bases (unless there is a good RP reason)