Quote:Also, is there any way to make H-Fuel minable in the sigma's? Like little blocks of ice which are actually frozen hydrogen, if at all possible.
I know I might be a little bias when I say this, but according to the infocard, the huge nebula/gas field in the Hokkaido system is supposed to be one of the largest ever found (after Sigma 13, although the rumours say that Sigma 13 is starting to run out, which would make the Hokkaido field the largest). It would be cool if you were able to mine huge quantities of H-Fuel there (all the cheapest prices for H-Fuel are in Kusari anyway, so no chances of huge profits unless you ship it elsewhere) and piracy is pretty rampant around there;)
Also, the drop rate for diamonds in the Omega 11 Von Rohe Belt should be increased massively, as it is supposed to be overloaded with diamonds, yet when you actually try to mine in there (yes, i've tried it), you hardly get any. In fact, you get more diamonds from the diamond field in Dresden (yet still not enough to make it worthwhile at all).
Niobium drops in Tau 37 should be increased somewhat, as the best selling points for Niobium are in Rheinland, which is just about as far as you can possibly get for a commodity, and mining it simply isn't worth the effort, not to mention the time involved simply shipping it all the way across Sirius once you've spent an hour or so filling up your cargo hold.
The Cobalt, Copper and Silver fields in Colorado could certainly be boosted as well. That would help the Xenos too, as the miners there could be intercepted by the Xeno terrorists. Which in turn might actually further prompt liberty police/navy/security forces to get off their butts and patrol a system which isn't New York:P
Scrap metal drops could be enormously boosted in debris fields also. Are you going to tell me that those vast fields of debris can't be scooped up to fill the hold of an advanced train relatively quickly, for example? These fields are enormous, stretching across what would in reality be miles upon miles of clustered debris. The amount of junk and scrap metal available would be vast. Yet what they drop is pretty poor, so it would be nice to see that increased.
Yup, scrap drops should be boosted a LOT.
And i mean it. Like 100 for a shot.
Or something like that.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
Agreed. I say more on the Silver fields especially. It takes almost an hour to fill a transport, during which time you are attacked by over 50 Xenos.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
The cargo hold of the mining ships could be increased a bit (maybe +1000 cargo hold)
in comparison with more items per rock). If you wanne use a mining ship you need a
mining id which only allows to sell cargo at a base and not to buy any (to prevent that
everybody is using the mining ships for trading).
Im not sure if this would work, it would be difficult to control if somebody is trading or mining.
There is no point for someone to trade in a mining ship.
It turns slow, it has less cargo, it is not cheap.
Why would anyone trade in it?
Better question is.. Why would anyone mine in it? He can mine in a Whale.
RP only.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
Well... I believe practical issus amy persuade people to mine in mining ships. Thing is - I've found it far more convenient to mine using a ship with many guns, but with limited firing arcs. That way, the turrets rotation speed does not hamper mining at all - since at any time at least one weapon is aimed at the rough direction of the passing pebble.
And I don't thing the miner ID should get changed somehow. The fewer rules/ID limitations the better (and less confusing) Besides... As Chopper said - the miner IS NOT PRACTICAL for trade. It's probably the worst-moving transport-sized vessel. However... I tend to agree, that its cargo space shuld be increased. A while ago - CR conducted a series of mining tests in Omega49. It turned out, that if the mineral drop rates were sufficient - It would still be somewhat uncomfortable, quite simply because some of the minerals would have to be left outside the miner, floating and being all vulnerable to blasting away. Thus - I'd like the cargo space upped to that of the adv train. People will still use the trains for transportation (Smoother movement). However, in order to prevent "surprises" with mining ships - along with cargo space, their purcahse price should go up to no less than that of the adv train (110mil if memory serves)
Besides, mining ships are only supposed to move between asteroids. They have transports that go back and forth between them and bases, unloading the goods.
' Wrote:Well... I believe practical issus amy persuade people to mine in mining ships.
Templar: - this may be slightly off topic-but related since this thread has morphed into a ship discussion thread. What is your ship the Varsovia? It looks like a tanker of some kind. What do you use it for?
Varsovia was the longest-serving trader in the BSG fleet. And my first char in the colonial fleet.
Initially - it was a cash cow. No matter where, when and how much was needed.
Right now - I just got bored and made up a smugglish story about her being blown up in Chugoku, hauled back to Singapore and refitted to meet a black marketeer's needs. Namely ME.
Ingame-wise, the ship is an IMG-tagged pirate train with a smuggler's ID and pretty much all factions neutralized or made friends with. (Took me a whole day to accomplish) It's used both for regular trade alongside the rest of the fleet as well as an occasional risky run to get some adrenaline. ((Sometimes its illicit freights are politically critical))
The model of the pirate train was made by Mohr. Brilliant work. It's got 4300 cargo, 7 turrets (rather bad firing arcs) and costs about 60 mil. Add a relatively small forward profile and you have the most economically viable trader, which moves through asteroid belts with ease. ((Bumps too from time to time, but it ain't as bad as with the Container trans))
I like it for the versatility and mobility. Also - It's an RP choice.