The generic terrorist ID is not a license to attack whomever you wish, it is a license to attck those that your RP dictates, that other IDs would not allow.
Also, going through what Sovereign has said....the Bland Terrorist ID rules are obviously not quite right.
But, the IDs do need some sort of reform, in a terroristy direction.
Terrorist rules (kill on sight with no money demand) for their areas, and pirate rules for others I would think...
In our snakey Xeno fighter/bomber wing, we pride ourselves by doing something unusual when attacking in large groups: we putt around in the obscure areas of the target system and talk. A LOT. Ask the LSF, they can vouch for the fact! XD THEN we attack. The traders will learn to be worried when the system comms suddenly go silent (I use local chat for demands, since I think I recall reading somewhere that even Xenos have to demand credits...not that it makes a difference, to date nobody has paid)...then the kill messages start popping up.;)
There should be more such factions; however, with the freedom to attack the proper targets more freely comes the responsibility to do so in RP-correct ships with RP-correct equipment. My Xeno has a bomber, yes. But it's a civvy bomber with all Xeno guns, and her Eagle has four Xeno guns and a pair of civvy lasers that can be bought on one of the Xeno bases.
Likewise, if the Bundschuh, GC, Alliance, Gaians, and BD get granted the same privileges as the Xenos, they should be subject to the same restrictions. IE, no caps; just fighters and bombers. Maybe allow gunboats, but nothing more than that. Blood Dragons would hate that, I'm sure, since they now have a full line of capships, which is something that several much larger NPC factions still don't have...but that's something for a whole 'nother topic.
A side effect of more terrorists is more lawful activity to hunt those terrorists. There's no confusion when there's Xenos in Liberty, everybody goes after them with a ferocity that's just not there when it's just Rogues or Hackers that're causing trouble. Adds to the fun, in my mind. You have to plan, be careful...flying blind looking for PvP is the surest way to die within five minutes.:P
Bottom line for this confused and discombobulated rant: I agree with Unselie.
' Wrote:Also, going through what Sovereign has said....the Bland Terrorist ID rules are obviously not quite right.
But, the IDs do need some sort of reform, in a terroristy direction.
Terrorist rules (kill on sight with no money demand) for their areas, and pirate rules for others I would think...
That wasn't really clear.
What I meant to express was, While Xenos are restricted through their ZOI, a lot of these other 'terrorist groups' shouldn't be, or, not so much. They should be restricted by who they can terrorize. As in, A GC is only a terrorist in Kusari, a pirate elsewhere, and a bit of an ally in Bretonia.
I think each criminal Id may need to be looked at, and tweaked to its particular rp. 'May not ally with lawfuls, in the case of the GC, changed to 'May not ally with Kusari, Rheinland, or Liberty Lawfuls'.
' Wrote:That wasn't really clear.
What I meant to express was, While Xenos are restricted through their ZOI, a lot of these other 'terrorist groups' shouldn't be, or, not so much. They should be restricted by who they can terrorize. As in, A GC is only a terrorist in Kusari, a pirate elsewhere, and a bit of an ally in Bretonia.
I think each criminal Id may need to be looked at, and tweaked to its particular rp. 'May not ally with lawfuls, in the case of the GC, changed to 'May not ally with Kusari, Rheinland, or Liberty Lawfuls'.
That's kind of what I was aiming at: put more terrorist IDs in but make sure everyone is clear on who they can terrorize. Also, I don't see any problem with the factions in the corsair-outcast war killing each other on sight, or even actively hunting each other: is that reasonable?
Also, did I miss anything in my list? Any important relationships undervalued? If we're going to pester admin with this we should make sure we do it right.
EDIT: yeehaw that makes me a startracker pilot. No basic star-flea for me, now I get the honor of a slightly-better star-flea!
Quote:They should NOT however engage hogosha unless provoked, as despite being the privateers of samura hogosha simply isn't man-locked enough; a powerfully willed female could rise their ranks freely
Just to point out that the Golden Chrysanthemums want the Hogosha destroyed. The Hogosha have quite a hold/ties on Samura and Samura controls the government. The Corsairs have slowly been increasing their stranglehold on the Hogosha via the artifact trade, and as such this means the Corsairs have a means of indirectly controlling the Kusari government. To this end, the GC have welcomed the Junkers into Kusari and they will protect them whenever they are encountered in their areas of influence. They despise the Hogosha as much as the GC do and they would rather see the foreign junkers overwhelming the Hogosha in an effort to break Corsair and Samura influence in Kusari.
' Wrote:Agreed. The others need more of the spotlight...also, I think the Admin-granted Generic Terrorist IDs need to be more accessible. Getting one is very, very difficult to get one, and even knowing it is there is a stretch for some of the newer players (unless Mon'Star shows up and maims them ^_^ )
the Generic Terrorist ID is right where it needs to be. if it was more accessible then this server would be in trouble. that being said if the afore mentioned pirates were given terrorist status then they should have stricter regulations.
my thinking is that most of these factions we speak of would need a source of income, i.e. pirating to fund their war. i don't think they can afford to just blow up everything and risk losing proffit.
' Wrote:the Generic Terrorist ID is right where it needs to be. if it was more accessible then this server would be in trouble. that being said if the afore mentioned pirates were given terrorist status then they should have stricter regulations.
my thinking is that most of these factions we speak of would need a source of income, i.e. pirating to fund their war. i don't think they can afford to just blow up everything and risk losing proffit.
just my thoughts
Well, quite a few of them mention funding somewhere; the xenos probably nab goods on transports they destroy, along with a lot of others; the Bundschuh should have Rheinlanders funding them, they seem to attract the intellectuals there (there was a newswave somewhere about it). Although I left some of them people to pirate or ways to make money; i.e., sorry-for-pirating-you-but-we-need-cash situations.
Does anyone notice any problems with my list or have any suggestions? If not I suggest we show it to admin for the next version.
Xenos are about as much a pirate group as any other....they spend time attacking detroit munitions because they need the guns. Gaians I'm sure have funding from less radical eco-freindly groups and fronting organisations, the BD are funded by the GMG, and have their own asteriod, which could easily be a self supporting environment, GC have massive support among the younger populous of Kusari, and also have Cardamine sales to fund them.
The Xeno groups are doing fine, and rping well, so there seems no reason to not give a bit more freedom to the groups who are much like the Xenos. The purpose here is to open up the rules a bit to allow these groups to be RPed as they are presented, and not as the standard pirate, which the mod seems to suggest is all that criminals can be.
Other than that, Sovereign's suggestions seem workable, and exactly what I was going for when I started this.