I seem to be unable to get above 60 FPS. I did disable vsynch from the ATI control thingie, but to no avail. Here's a screenshot. It's Italian, but it's easy to figure out.
Are you talking about Freelancer or your entire computer?
In either case programmers, much more for a game as old as freelancer, have no reason to force programs to render faster than that, because your screen most likely matches an NTSC standard - which is, the screen is refreshing, updating, flickering, at 60 Hertz.
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However, it's very common for games to check key / mouse input in an "update" (where object movement, collisions and such are "calculated" / updated) sequence just before rendering every frame. The higher your framerate, the more frequently this update occurs. The result is more accurate input.
Edit:
*Coughs*
On topic: Not quite sure. Are you running the game windowed? I've found that causes my FPS to cap at 60, even if vsync's off.
Catalyst won't do it; you'll need an older version of RadeonPro (1.1.0.6 or something like that, check "Force Aggressive API detection" under "Tweaks" and disable Vsync) to uncap FPS, then use another program like Dxtory to limit it to 120-165 fps. I think there's some Revurs that can help you with the download and all.
You'll get insane screen tearing and a lot of nasty popping textures and it will jack you GPU up to max heat at times (10 minutes of Disco @140 fps makes my GPU run hotter than 3 hours of BF3 @60 fps); so not sure how desirable it really is.
I've only used it for a couple of days, and to me the only real difference is that it makes SNAC'ing snubs a tiny bit easier; but all in all it wasn't worth it so I switched it off.
What? A Reaver supplied me with the download link and helped me setting it up, and thanks for that. Is that a problem? You seem upset. I was only trying to help the guy setting up his system like I got help setting up my system.