Since you guys seem so intent on taking the realistic side, let me tell you this:
Do firearms or any weapons in real life have a "damage rating?"
The answer is: No.
Thus, there really is no way for your char to discern the difference between the amount of damage that for instance, a fury 5 does compared to the amount of damage the Natterturn Zwei does. As a result, your character won't be able to know which weapon is more powerful, especially when there are not going to be numbers assigned to weapons.
As a result, a BAF pilot might be told that the Kraken is a more powerful weapon, but faced with the RP situation that the Kraken might be harder and costlier to repair, he probably will opt for the typical Bret gun. After all, he can't really see the numbers. Only the player can, and that is for the player's pure convienence.
Try to understand what I am saying here. RP is not just what you say to others, the actions you take, or the stories you write on the forums. It's how you piece together your character in your mind, it's you becoming your character in the game.
Instead of arranging the maximal loadout for your character, think of a loadout that would be fitting for him or her.
I know that this gets tough especially when your faction's chars have variable RP, but at that point, make sure that you have a logical reason for it.
I can't tell anyone how to RP, but that is what I believe.
@ScornStar: Your point about the bows and arrows is completely valid. But it is a little extreme. No weapons in disco have that kind of problem, unless you are talking about upgrading from various classes.
Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
meh, so what hapenned during all this thread...
I say, use your logic. Unfortunately, there are no rules to ban you using a complete set of nomad guns I believe.
If you want a gun so badly, rp it out.
Heh. Same old factions, same old problems. To be completely Spartan about it, Liberty should only se Magma Hammers or Vengeances, but how is that going to happen? So obviously we see the mix of codenames, and Nomad guns, and yet, at some point when we see more nomad guns and codenames on Raven's Talons, there needs to be some changes in the LSF policy. But I got to this thread too late, so...
Never mind.
I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.
RP Story (Still deciding whether or not to finish)
Do firearms or any weapons in real life have a "damage rating?"
:$I'm not trying to be difficult with this one but can tell you as a former US Marine that they do have a damage rateing, except its called something like maximum penetration factor. For example a 5.56 from a M16A2 service rifle can penetrate 1/4 inch of solid steel at 100 meters or closer with no accuracy loss. While a AK will not penetrate the plate but knock it of the target bracket, due to higher knock down factor. I know its a stretch but shield and hull damage, comparison maybe.
While there are armor rateing as well, for example, a M1 A1 Abrahams Main Battle Tank due to it armor compision( I'm not getting more specific on purpose) has a ratio of 1 inch thickness is equal to 26 inches of battle ship steel in thickness, and haveing armor nearly 2 feet thick of this "stuff" makes it a hard tank to kill if you dont know how. Shooting it is not enough. Ask Iraq. Just a little FYI.
If there are any other former Marines out there, this will help confirm my validity my former unit was B co 1st LAR 1 MAR DIV Camp Pendlton, Ca, 41 area camp Los Flores 0311/Rifleman/ scout sapper billet. 1997-2002
This being said, when one makes it their bussiness to know weapons they regaurd them as tools with different functions. ie: a AK will knock the fool out of a man faster due to knock down, just as a 45. will, while the M16A2 can fire more accuratly and penetrate armor and most cover at 200 more meters than the AK can. That is why America chooses the M16 is because its a stand off weapon. Now what this has to do with freelancer, I assume at least the military characters have at least this much knowledge about their perspective weapons and that is represented to us as stats so, we dont really have to go to school for it. So, I believe our character have a right to consider stats while chooseing a weapon, and in my PERSONAL OPINION, its the mark of the ameture that chooses max damage all the time vs. weapons based on mission role.
This is just a little extra insight for folks to balance their opinions with take it or leave it, I know that maybe a little in depth for this game but might be something worth knowing.
I'm all happy if people use max. 2 Nomads on their ships.
That said it's more natural for me to see a Hessian with 4 Nomads than one with 6 Krakens, or Hogosha with Tizonas. But yes.. use your allies weaponry, but in small amounts.
I saw somewhere that Lancer was recommending 2 Krakens, 2 Lugers + 2 Hessian guns... that is perfectly fine for me.
Nomads are only moderately fast so they are not so easy to hit with, codes are even more difficult. But say Krakens have just about no downside (they use a lot of energy yes... but they do a lot of damage as well.. so you don't need to have that many => empty slots for other things).
Igiss says: Martin, you give them a finger, they bite off your arm.