Well it would be nice to have Big profit on big Long runs which could see people move for system to system with all different cargo. Well if some ship got bonus carrying cargo like liner Carrying VIP And passenger would be better the some stork or golem and some cargo like toxic wast could damage most ship's hull but it won't for a Golem so it would be the ship take the role it meant to be doing
I think that giving Liners a bonus to cargo like VIPs or Passengers would make sense, with prison liners carrying more prisoners, etc. It'd give more reason to use Liners other than "im richer den u lol ujely?"
And perhaps trading company IDs would have bonuses to certai cargo, like ALG being able to gain 5% more profit from waste than any other faction, etc.
(05-16-2013, 02:33 AM)Tal Wrote: I think that giving Liners a bonus to cargo like VIPs or Passengers would make sense, with prison liners carrying more prisoners, etc. It'd give more reason to use Liners other than "im richer den u lol ujely?"
And perhaps trading company IDs would have bonuses to certai cargo, like ALG being able to gain 5% more profit from waste than any other faction, etc.
It's actually not a horrible idea, aside from the realism aspect.
Mining companies get mining bonuses....trade companies could certainly get some kind of trading bonus.
My only concern is what does this solve really? Not much I'd say, as the bonuses would either be too small to be relevant or too large to keep some sort of balance.
Just up the money's on all non-ore goods by 5-10 percent, and go from there.
I understand why they did what they did, I just think an over-correction has occurred. Why not find a happy medium?
(05-16-2013, 02:33 AM)Tal Wrote: I think that giving Liners a bonus to cargo like VIPs or Passengers would make sense, with prison liners carrying more prisoners, etc. It'd give more reason to use Liners other than "im richer den u lol ujely?"
And perhaps trading company IDs would have bonuses to certai cargo, like ALG being able to gain 5% more profit from waste than any other faction, etc.
(05-16-2013, 02:33 AM)Tal Wrote: I think that giving Liners a bonus to cargo like VIPs or Passengers would make sense, with prison liners carrying more prisoners, etc. It'd give more reason to use Liners other than "im richer den u lol ujely?"
And perhaps trading company IDs would have bonuses to certai cargo, like ALG being able to gain 5% more profit from waste than any other faction, etc.
(05-16-2013, 02:42 AM)Bootsiuv Wrote: It's actually not a horrible idea, aside from the realism aspect.
Mining companies get mining bonuses....trade companies could certainly get some kind of trading bonus.
There was a major thread on this back in the day in 2010, I would go dig it up, but I'm 90% sure it got lost in the forum move.
There were some good ideas brought up in that thread, it all spurred from an idea of making cheap commodities like Oxygen and Water take up less space, so that transporting those commodities could be profitable, instead of useless and mod space wasters. This was before POB's required them to survive.
EDIT: Before POB's even existed, actually. Not even sure if it was a concept then.
(05-16-2013, 02:42 AM)Bootsiuv Wrote: It's actually not a horrible idea, aside from the realism aspect.
Mining companies get mining bonuses....trade companies could certainly get some kind of trading bonus.
There was a major thread on this back in the day in 2010, I would go dig it up, but I'm 90% sure it got lost in the forum move.
There were some good ideas brought up in that thread, it all spurred from an idea of making cheap commodities like Oxygen and Water take up less space, so that transporting those commodities could be profitable, instead of useless and mod space wasters. This was before POB's required them to survive.
EDIT: Before POB's even existed, actually. Not even sure if it was a concept then.
It's a decent enough idea. Something has to be done to improve returns on trading IMO.
Why trade when I can just mine and make more. I know mining isn't for everyone but it's not so bad.
Was reading the ship death thing mentioned. Just adding my two cents that wouldn't work, agree it would lead to people leaving the server in most cases - much faster than they normally would. Also, you'd get many players trying to avoid PVP then, if death means they lose everything. And that would negatively affect the RP aspect of things.
You had a similar thing like this on the Joe Boomz server "Ioncross", or whatever his name was? After 3 deaths (unless you bought extra life extensions for credits). You lost everything and started the game from scratch again, you soon got sick of that one. I could see the theory behind it, to you keep you playing and add more excitement into the game. But it doesn't work that way and players don't like keep having to repeat everything to get where they was at before after spending days, weeks, months putting a lot of hard gaming work into getting better ships.
I don't think there's any easy answer for the trading problem, some people like to trade and will stick mostly at doing that in-game regardless of any new changes made. Others don't and only trade to get the better ships at first, then trade much less later on, only trading to get cash for ammo then e.t.c. So it doesn't matter if you increase or decrease trade routes, or whatever else? Those who "generally don't like trading", will only trade until they have enough funds required and then stop for a while until needed again.
I think there's more than enough traders on the server v's fighters right now. When first playing DISCO last year the balance was about right, now seems like fighters have upped and left "mainly", leaving you with too many dedicated traders. Hardly any Corsairs anymore, same thing with Hessians. All I'm mostly seeing now is a concentration of Outcast players, all other pirate fighting factions seem to have died off. But that's simply because people got bored with the game and moved onto playing something else, while traders tend to have a longer interest span to stay on server and why you've now vastly more traders here than fighters.