Repair every 16 seconds = base level x number of types of repair commodities x 60,000
So a core 1 base with 3 types of repairs and a shield generator will repair 180,000 points of damage every 16 seconds. As the shield blocks 99% of damage, you will have to do 100 X the amount of damage it repairs, to beat it, so you will need to do 18 million points of damage every 16 seconds.
So you will need a CONSTANT DPS of 1.125 mill.
Note that this will only do 600 points of damage every 16 seconds, - thats the wear and tear damage, the attacking damage is only cancelling out the repair at the moment. Therefore it will take 59 hours to kill at this rate, you must do more damage to kill it faster.
Of course it depends on how many repairs and fuel they have on the base.
Which translates into
1.125.000 / 0.40 / 300.000 = 9.375.
Which means, you need 10 Heavy battleships (300k power regeneration) with 3 cerberus turrets each to overpower level 1 base with 3 repair commodities. (but that just to overcome it's repairs, you need few more to start killing it quickly enough)
But it's rather hard to keep base constantly supplied with 3 rep commodities. Usually it's 1 or two.
(06-03-2013, 03:12 PM)Anaximander Wrote: Bases are way too strong. Make them easier to dispose off pls. I shot at that base for a couple of hours too until the Liberty Navy ran me off, and it was the single most uneventful and dull experience I ever had in Disco.
If I'm not mistaken, Hessians had absolutely no problems disposing of Kruger and CBM (or CMB?) bases in Koeln and Omega 7, those were level 2 ones.
(06-03-2013, 03:12 PM)Anaximander Wrote: Much better if base survivability was based on roleplay rather than mindless grind, I.e. make bases easier to kill so that it's survival hinges on those people willing to defend it. Base owners would then have to role play to make enough people care or hire goons or pay lawful authorities to protect it.
Being available 24/7 isn't a question of roleplay but of schedules.
I am not mistaking any thing.
Many Navy have problem with this even some [LN] members were there and shoot shoot shoot ! But no effect.
The caps i meant was LABC/Dreads/Carriers mixed up and might be 1 or 2 LSC.
Also their were snubs and bombers firing at the base.
Shields block 99% of the base health then why after so much shooting the base health didn't even went down atleast 1% ?
And I said Navy were shooting from 4 days, that would atleast took their supplies down but if they resupplied then how much can they do in 1 day ?
It's only a core 1 Base.
EDIT : The Dreads and carriers were more than LABC and LSC.There might be 4 or 3 LABC and 2 LSC.
How much in 1 day?
Enough to fill it up,maybe even full,even more if close to a npc base
Base owners put a long more time into construction and filling the base to don't die than some random players who are not in a faction to shoot at the base for 15-30 mins every day for 4 days,and from what i understand you're not even sure it's 4 days but more 2 days
Shoot at the base and don't run out of power and don't take any break ,that's how we do it to lawful bases
People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
(06-03-2013, 05:04 PM)Katherine Wrote: How much in 1 day?
Enough to fill it up,maybe even full,even more if close to a npc base
Base owners put a long more time into construction and filling the base to don't die than some random players who are not in a faction to shoot at the base for 15-30 mins every day for 4 days,and from what i understand you're not even sure it's 4 days but more 2 days
Shoot at the base and don't run out of power and don't take any break ,that's how we do it to lawful bases
Yes, the base is in front of Junker Beument Base in texas.
Now as i already told you we shot it for hours, I cutted the time from original one but actually it might be 2 or 2.30 hours.
And no, no one took a break, some of the members went for break but left afk shooting.
I don't think time zone have to be an issue. If people cant manifest enough power in-game through cooperation with other players to keep their base safe then that base should be gone anyways IMO - that kind of gameplay and the prospect of losing even on what can seem as "unfair grounds" wouldn't hurt Disco IMO. People will do what's necessary to keep their stuff alive, they would work their butts off to make friends and allies in all time zones, and in the end it will lead to more of a coordinated effort rather than 1 person power hauling on his personal fleet of 5K'ers. Also regional powers that be could collect their base permit fees and it would feel less like just extortion - base owners would get a (limited) service in return.
I think the problem I have with Dallas is that it seems NOBODY wants it there. Despite the bases claims in the description that its supported by the official Junker group, they're the ones who requested its destruction so thats obviously not the case. So decdicated are they that at one point they brought a .:j:. tagged Hellfire Battleship to come support LN forces trying to kill the station. It just seems the LN can't muster the forces to siege it propperly this time, not entirely sure why. SFC| have lead a few long term raids on the base, since the kill order went out SFC| have lead atleast 5 seperate sieges on the base consisting of 2 or more ships for several hours at a time, but only a few times did we manage to get any sort of additional suppot. I belive the [LN] started organiseing things over the weekend but I've not really been active over the weekend to know.
As far as I can tell the only people who want the base there are whoever owns it, every other person I've scouted in the area have sieged it. I've seen Outcasts, Rogues, Junkers and even Rheinland Military and Zoners engageing the station, so its obvious even they want it gone.