Like seriously? What the hell, we're sieging a base since 5 days shooting it constantly, with over 10 capital ships, and it still has no scratch, Health: 100%!!! This is madness, I would understand if there would be Core 10 Bases but its Core 4 what the hell. Shields should only decrease like 50% - 70% max hull damage, but 99% !?!?!?!? Please, I m having an own base, but that is seriously overpowered. Please reduce 99% to 50% - 70% at least.
Yeah, The "Invulnerable-Base" problem certainly has to be solved. I know people are putting hard work into a base, but it shouldn't be invulnerable if about 10 Battleships fire on it...
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(06-22-2013, 10:12 PM)Snake Wrote: Please reduce 99% to 50% - 70% at least.
Understand the consequences of that, please. That much of a change would mean two BS' would kill a fully stocked core four base in an hour or so.
Edit:
And to reiterate what has probably been said thousands of times in thousands of these threads: the "sieging with a million capitals" is not the way to go. Making it doable with five, or even ten, however, is also not the solution. The issues lies with the risk: A BS is risking a two hour system lock. A base - a couple billion worth of commodities. It should take as much "risk" or "effort" to kill a base as it does to build one.
A-ha, thats why other things getting nerfed like Jumpdrives and Cloaking devices which you also put so many effort in it? Oh comon, 80% - 85% is enough to let over 10 Capital Ships shooting it for 3 - 4 days!!!! You can't say 99% is ok dude like seriously wtf. You can give Core 10 bases 95% max, but Core 4 99% wtf!?!?!!? Ok 90% - 95% if you guys realy gonna QQ about it :|
just a thought, are you not sure that someone is docked on that base supplying it with repair stuff?, if they supply shield stuff every couple of hours, topping it up, then it will stay up surely, i dunno, but that's what i would do
actually im glad that a base is holding its own, it takes a lot of work to make it and supply it for someone/people to come along and try to kill it
Well, if you have sunken in a few bil in an ingame item, would it be fair if someone gathered a few friends and went along and ruined it over the course of the night while you were asleep?
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Thats what I mean, 3 - 4 days should be fair enough for you to notice it dude, I mean comon, check out vanilla FL, base get destroyed by 4 Fighter Torpedoes 8| I think 90% - 95% is just about fair. The Fact that MOX is taking 1800 unit per 8 hours is just hilarious. Now imagine Core 4 with 6 Storages (+ 240k + base Storage 30k all together 270k space) 270k!!!!!!!! Thats like freakin 2 weeks till you get that base down. 270.000 /3 = 90.000 * 16 seconds = 1.440.000 seconds = 24.000 minutes = 400 hours = 16,5 days. If I would say a BIG ass Station infront of me, I'd be like ok 8| omg that makes sence, but look at that tiny station :|
Aaaaaand there comes the issue that weeks of work can easily justify a long-term, dare to say, permanent lockdown of a key point with high traffic. Comparing PoBs with battleships, the former of course have greater impact on gameplay, the owner of the former risks way more when his property is in danger. The owner of the former have way greater power in exchange for more amount of effort put into building and maintaining the PoBs, but what this system lacks is an appropriate amount of responsibility rendered to base owners, an amount proportional to what power the base grants.