But you got a better chance of being annoying in a Liberatir than you do in a Turtle. If you want to spoil someone's day you don't go in a cap because you die very fast.
Battleships and caps in general are pretty stunted, from the moment you undock it's on borrowed time unlike snubs that have an infinitely higher PVP survival rate.
Caps aren't the problem, it's the players. Those that goof around in their caps as well as those that - contrary to common sense and simple logics - see caps as the root of all evil in Disco.
Idea: turn down the Rotate speed on all Cap turrets. That way they'd be useless against fighters and you couldn't use them for anti-fighter activities, and balance would be restored as bombers would present a larger nemesis for caps. Problem solved. Caps would still have a tactical niche as spacetanks, but less people would fly them.
Quote:Idea: turn down the Rotate speed on all Cap turrets. That way they'd be useless against fighters and you couldn't use them for anti-fighter activities, and balance would be restored as bombers would present a larger nemesis for caps.
There'd still be BS missles to contend with, so they wouldn't be completely useless.
(06-24-2013, 03:00 PM)Anaximander Wrote: But you got a better chance of being annoying in a Liberatir than you do in a Turtle.
Sure, like dual torps are not enough annoying, right?
Both caps and snubs can be annoying, the former because it can remove you fast, the latter because you can't remove it fast. Or vice verse, depending on what you fly.
I recall seeing Gov's shield balance idea already somewhere in the dev forums, apparently been already countered there by a dev already.
Quote:Also, guess what, usage restriction doesn't affect ships in any way. It filters the ones who want to use them. It filters the "people generating lolwuttery".
How, exactly? From what I'm guessing, it seems that caps will only go to those who are judged as most worthy...which is a crappy situation for folks who want to fly them but might not have the right connections. I personally don't fly caps much if at all, but I'd rather have that be my choice than someone else.
Quote:And good luck balancing people.
This is why folks get banned/jailed for misbehaving, yes?
(06-24-2013, 03:40 PM)Highland Laddie Wrote: From what I'm guessing, it seems that caps will only go to those who are judged as most capable to use them properly (read: if a system got like 3 warships to defend, you won't fly 4 into war away from that system; you don't initiate assault with mobile freeports; etc)
Fixed that for you.
(06-24-2013, 03:40 PM)Highland Laddie Wrote: This is why folks get banned/jailed for misbehaving, yes?
Kind of. Server rules and the consequences for breaking them are the ways to force people to play nice and fair as you can't balance them like you balance ships and gear.
Okay, same difference. Who determines the "proper" use of a Capship? Technically, the Admins/dev team should be the ONLY ones making that decision. Not some small sub-section of the community.
You may not like it that a Zoner group has decided to use their Juggernauts/Nephilims/whatever to spearhead some kind of assault/defense, but that should be their decision on how to use their capship, not yours.
Here's a thought - instead of just restricting BS by ID or via special permission of a faction/group - why don't you just increase the cost of purchase for BSs and all BS-relative weapons and equipment?
Then....the most dedicated who actually get them are going to be the people who will put in the time/effort to earn the money via trading, mining, etc. (which gives pirates, escorts, etc. more things to do, increasing server activity altogether).
This seems more of a positive reinforcement for earning caps than simply restricting them.
Or...maybe make them build-able from PoBs? There's an idea...
(06-24-2013, 05:39 PM)Highland Laddie Wrote: Here's a thought - instead of just restricting BS by ID or via special permission of a faction/group - why don't you just increase the cost of purchase for BSs and all BS-relative weapons and equipment?
Then....the most dedicated who actually get them are going to be the people who will put in the time/effort to earn the money via trading, mining, etc. (which gives pirates, escorts, etc. more things to do, increasing server activity altogether).
This seems more of a positive reinforcement for earning caps than simply restricting them.
Or...maybe make them build-able from PoBs? There's an idea...
This would only encourage an even more somber grind mentality, leaving even less of a desire to actively rp a trader/miner. Although I'm not a proponent of instant gratification, I'm definitely not advocating the other extreme - the eternal grind.
On PoBs: If I had to gather the materials and construct the BS myself, the ship had better be a good sight more powerful than it is now. Otherwise it would be a colossal waste of time and effort.