' Wrote:Which then gives those independent cap spamming Bounty Hunters even more reason to go around blowing up stuff like its going out of fashion.
I could see maybe the more trusted BHs being on a full time contract with the Houses but leaving something like that wide open for every n00b BH in a battleship/battlecruiser would just add to the independend problem we have right now, and a big part of them are BH's.
So get BHs to apply and if they are trustworthy then they get a contract if not they don't.
And that takes me to my second suggestion regarding bounty hunters.
The BHG ID should be split in two parts:
Bounty Hunter ID - for those who wish to pursue lawful bounties throughout Sirius. Ships will be restricted to only fighters, bombers and gunboats/gunships. BHG Core ID - for those who wish to fight the Order and Nomads in the Borderworlds. These players do not pursue bounties, but they are allowed to use cap ships (because fighting in the Borderworlds is what these ships were constructed to do) in addition to everything that normal Bounty Hunters are allowed to fly.
"here is a bounty on all pirates killed in Kusari space!!!!!
And it has been bumped a few times... yet NOBODY COLLECTED ANY KILL YET!
Sorry for the caps.. but I just had to..."
kusari is the only house with a standing bounty. when i tried to collect one with cheshire - a 1 million bounty on a kusari criminal, my char ended up with a 40 million bounty, just for telling a criminal that we are working on a general bounty on them.
will any char - when played seriously - keep collecting a bounty when they end up with 40 million on their head? but yes, kusari is the only house that at least still offers bounties - too bad the unlawfuls outbid them by so much that its not worth working on it ... roleplaywise anymore.
the main problem of Bh is the same as the problem of corsairs. and that is cap whoring. dopamino, about bounties, maybe good idea, but how much bh fighters you see and how much cap ships? when you give them reason to come to omicrons, noone will be then happy from that.
Ok, Kusari already has general bounties on pirate heads.
Most other big factions don't have general bounties and don't bring enough specific bounties.
Some people don't like bounty hunters to do police work like scanning and confiscating cargo.
Merc's have more bounty possibilities since the bad guys pay more often and better.
(note: capship spamming is not a bh specific problem, therefore don't continue to discuss it in here please!)
Solutions posted:
Each bounty hunter setups individually contracts with factions regulating general bounties (can already be done with rp I guess)!
Make some general hunting of house enemies possible but for low prices. (Best thing! noobs would start with making some money that way, but if they can afford something bigger to fly they probably wont go after it, so they are forced to rp with the house factions for more money).
Give bounty hunters their own space. Some border space should be specific to bounty hunters rule. That way they can just intercept smugglers (yea my idea) before they enter liberty/rheinland/kusari/britonnia space. Yes you make money by confiscating the ware and selling it. That totally rpable.
The point of my first suggestion (which I didn't list) was that reporting smugglers and wrongdoers wouldn't destroy the economy. Bounty Hunters working as scanning police would get a share of a fine if that fine has been paid. Both the police as well as bounty hunters would benefit of that general contract as without the BH the fine would not have been placed at the first place. If you place bounties on heads you get the pilot you can sell (which is mediocre at best). To make that worthwhile, house factions have to give out huge bounties. That's just lost money, and it's understandable that police factions wont do it (+ it's more fun to hunt criminals them selfs).
I just think, as some others do, that the role of bounty hunters is not emerged in fl/discovery role playing, we are an outside faction, which is everywhere (because story wise it's needed everywhere) but actually can't do anything.
And what about having an automated system hooked into flhook that gives all players, which are bounty hunters, some money for killing unlawful people? That way the economics wouldn't suffer. It could even be dynamic, being high if pirates killed alot of lawfuls latly and low if some hours nothing of that happened.
(Note I'm not sure if you can read out id's from within FL Hook)
The NovaPG puts bounties out there for mercs but we do not employ BH's due to the fact they can not take them and we hate them:P
i like Jinx's concept of long term bounties for house factions.
i recently came across Cheshire in my trader, Yes i escaped and docked with my cargo, then i undocked and he was there, he did not shoot me due to me not having the cargo, Now if all Bounty Hunters acted like Cheshire i would be one happy player and an even happier Admin.
Jinx, On another note, i read all you sent me and i like it, i have no probs with that at all.
Cheers
' Wrote:And what about having an automated system hooked into flhook that gives all players, which are bounty hunters, some money for killing unlawful people? That way the economics wouldn't suffer. It could even be dynamic, being high if pirates killed alot of lawfuls latly and low if some hours nothing of that happened.
(Note I'm not sure if you can read out id's from within FL Hook)
This can not be done Sorry
Cheers
' Wrote:the main problem of Bh is the same as the problem of corsairs. and that is cap whoring. dopamino, about bounties, maybe good idea, but how much bh fighters you see and how much cap ships? when you give them reason to come to omicrons, noone will be then happy from that.
' Wrote:(note: capship spamming is not a bh specific problem, therefore don't continue to discuss it in here please!)
Actually Bounty Hunters are a big part of the problem, therefor the argument is valid.
Heres the thing, no one likes BHs because 95% of them fly around in battlecruisers killing any little thing that moves, if you want houses to take you seriously the few decent BHs need to talk to your brothers because just like the Corsair indies are giving the Corsair factions a bad rep those Bounty Hunters are doing just the same to you.
in a perfect roleplay world it is indeed so that BHGs would only work for bounties - probably on a limited and restricted base for all houses. - that does not mean that they are too welcome, but they are necessary. and that is the problem when players enter the scene.
if its only NPCs... you see pirates disrupting the lanes on a regular base, you see jumpgates blockaded, like - really blocked, cause docking transports queue up. - in a perfect world, the police is overwhelmed with the work and the superior gear of the pirates. - there the BHG steps in, with weapons far surerior than the house weapons for some parts ( compared to like bretonia and liberty [ original weapons ] ) and superior ships. - houses do not have VHFs. - its pirates, BHGs and civilians.
in this world - the BHGs take up a niche and are needed. they are respected as hunters by the official law enforcement - but under a close watch, too. BHGs enjoy the freedom of someone that is hired for a result, but not so much for how he achieves the result. - with the BHGs, the houses can deal with pirates in a way that they, as officials, can not do.
the BHGs fight the pirates even in their homesystems - it is left to guesswork on whos order they do this though.
now... this is discovery:
BHGs haven t changed the behaviour in the inner sphere. they act the substitute police, they blow stuff up if they catch someone red-handed. but the capital ships were added. - the ID states that the BHG uses those for their war against the order ( that the BHG started ) and for exploration in the omicrons, where ships are not only a weaponplatform, but also a base.
in the omicrons - they are waging a war. they are not hunting bounties in the classic sense. they appear to be working on their own account - but with good profit expectations.
so here is my suggestion about how BHGs can work:
- a BHG can of course scan for cargo / ID. when there are lawful forces around, such as official factions, or even independent police ( only when they are RPing the police and are correctly IDed etc ) they can be called by by those, cause they are "employed". but if none is around, they are - what was described "a lawful pirate" chance and opportunity, get what you can, while no one is looking, and if someone happens to look, make sure you take it from someone that has no credebility within the justice system.
( who do you believe more - the smuggler with cardamine that was robbed by a BHG, or the BHG that says he acted in self defense and had no choice but to blow the smuggler up )
- a BHG will most certainly not kos pirates on sight - unless he feels that an engagement is inevitable. ( provided that no bounty has been posted ) - so, if a corsair ignores me, i ignore him - that doesn t mean we are good friends - but it means that i ll do anything to avoid a fight ( a fight = expensive = bad )
yesterdays fight against 2 gunboats + 1 bomber on cheshire ended up with me having a repair bill of 2 million + 3 weapons totally destroyed ( no, i don t fly into planets to suicide ) - mind, this engagement was inevitable.
would i do that for "fun"? not when i am inChar. would i do it when i am payed? - certainly, if i am payed enough.
thats the point that comes capital ships into that calculation. my bomber just cost me 2.5 million to fully repair again. - so, i would prolly never take a contract against a gunboat for anything less. - if i was flying a battlecruiser, ( and i don t suicide with damaged gear ) - i might end up with a lot more - so.... i don t take small contracts at all anymore.
if there is a contract for like 20 - 50 million though - i don t see any reason why there should not be a destroyer/battlecruiser going for it, even if its a light fighter. but - he should not go for them if its for nothing.
what i would like to see is - permanent but low bounties for inner house criminals. 50.000 maybe. something that is equal to a cruiser captain npc but not enough to justify flying your cruiser there. 50.000 is OK for a fighter - but peanuts for a cruiser. - and i d still like to see special contracts around; individual contracts. - but its a lot of work for the factions to post them, keep track, pay the hunters etc etc.
Quote:Bounty Hunter ID - for those who wish to pursue lawful bounties throughout Sirius. Ships will be restricted to only fighters, bombers and gunboats/gunships.
BHG Core ID - for those who wish to fight the Order and Nomads in the Borderworlds. These players do not pursue bounties, but they are allowed to use cap ships (because fighting in the Borderworlds is what these ships were constructed to do) in addition to everything that normal Bounty Hunters are allowed to fly.
I seriously think that should be implemented. Without question.
My Zoner arms dealer Bill Mason has a permanent (for the foreseeable future) bounty contract out on the pilot known as IKArUS, and will pay 10 million for each time his ship is destroyed. I don't mind if mercenaries, bounty hunters or even criminals collect it, just so long as someone does. For more details regarding the bounty, just PM me either in-game or on the forums. More bounty contracts may be forthcoming.