And AI drone is slow. Same turning rate as Spatian or Mjolnir. It can be outturned easilly on any VHF. If you go straight on it you probably will die fast. Its guns is great and its durable.But still pretty easy killable on fighter. I was killed on it against Sabres, Titans and Eagles. You can defeat it, just be faster.
(09-05-2013, 06:37 AM)JayDee Wrote: 3-4? 18-19 more like. Do some calculations mate.
And AI drone is slow. Same turning rate as Spatian or Mjolnir. It can be outturned easilly on any VHF. If you go straight on it you probably will die fast. Its guns is great and its durable.But still pretty easy killable on fighter. I was killed on it against Sabres, Titans and Eagles. You can defeat it, just be faster.
I'm very serious when I say, it only took 3-4 nanobots to repair it from nothing to full again. It's not about calculations, I checked every bloody time he used his nanobots.
I was destroying him, this is not what it was about. It's about how I had to drain his hull 30-40 times before I could do so.
3-4 nanos is 1800-2400 hull. AI Drone has 11.200. He jus cant repair from nothing with that low ammount of bats.
So either bug, either hack, either your eyes tricks you.
Reviving an old thread for a new discussion. I suggest to give the Drone some better turning rate. Currently it has 57.30. In my opinion it should have something about 64-68, as it is just without any chance against any VH, VHF or even SVHF.
(05-23-2014, 02:55 PM)HassLHoFF Wrote: Reviving an old thread for a new discussion. I suggest to give the Drone some better turning rate. Currently it has 57.30. In my opinion it should have something about 64-68, as it is just without any chance against any VH, VHF or even SVHF.
Yeah well, in real Drones are meant to be quick turning as they don't have "real engines" as humans have, they simply float in space they can move as they please imo. I was thinking about adding Antimatter but than I though nah it would actually take away its purpose as a Drone, so I think I agree with Hasslhoff in this Turn Rate. And seriously look at the size of the Drone leave it as it is but add this turn rate thingie as hassl mentioned above.
(05-23-2014, 03:47 PM)Highland Laddie Wrote: At the cost of...what? No trade-offs?
AIs can't engage Transports anyway. But in Combat, I think it's time that they get better manuveur systems? o_O Advanced Maneuvers.
Well I myself am actually pleased with the drone, acceptable but yeah not everyone can handle a Drone so many will just cry about its turn rate and wont even try playing as AI imo, the turn rate would be a motivation though and srsly he isn't suggesting much, 64 - 68 is just about right, in my opinion 65 would be even ok.