• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 436 437 438 439 440 … 546 Next »
Coalition line of crafts

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (18): « Previous 1 … 5 6 7 8 9 … 18 Next »
Coalition line of crafts
Offline Epholl
03-02-2008, 10:33 PM,
#61
Member
Posts: 640
Threads: 9
Joined: Aug 2007

Yup, I wasnt able to find any major differences between the VHF and the bomber... Exept for the 2 fins near the upper one on the bomber are a bit bigger. Maybe one or two additional engines?

[Image: ephollsigs.png]
  Reply  
Offline bluntpencil2001
03-02-2008, 10:34 PM,
#62
Member
Posts: 5,088
Threads: 66
Joined: May 2007

I think that maybe adding something to the wings might be better, to represent additional power supplies for weapons?

[Image: sig-9566.jpg]
  Reply  
Offline Dopamino
03-02-2008, 10:38 PM,
#63
Member
Posts: 3,522
Threads: 70
Joined: Jul 2007

And/or a slightly wider cockpit.

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
  Reply  
Offline Epholl
03-02-2008, 10:41 PM,
#64
Member
Posts: 640
Threads: 9
Joined: Aug 2007

Hm... I can imagine the trhird engine on the bottom middle wing of the bomber;)

[Image: ephollsigs.png]
  Reply  
Offline Dopamino
03-02-2008, 10:50 PM, (This post was last modified: 03-02-2008, 10:50 PM by Dopamino.)
#65
Member
Posts: 3,522
Threads: 70
Joined: Jul 2007

Mhm, me too. About halfway down the wing, an engine pod would look mighty nice.:yes:

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
  Reply  
Offline Othman
03-02-2008, 11:12 PM,
#66
Member
Posts: 2,011
Threads: 49
Joined: May 2007

' Wrote:One thing that might need an alteration is the bomber... it looks too similar to the VHF and may be hard to tell the difference in a fight, which wouldn't be very fair.
Indeed, the bomber needs some pregnancy..

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
  Reply  
Offline Xing
03-02-2008, 11:16 PM,
#67
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

well, at the back, there are 4 possible port for engines. Insurgent could use only the side pod engines, while revolution uses all 4.

[Image: audrey03a.png]
  Reply  
Offline bluntpencil2001
03-02-2008, 11:20 PM,
#68
Member
Posts: 5,088
Threads: 66
Joined: May 2007

I don't know... wouldn't that make the bomber looks faster instead of slower?

[Image: sig-9566.jpg]
  Reply  
Offline pchwang
03-02-2008, 11:41 PM,
#69
Member
Posts: 2,463
Threads: 101
Joined: Dec 2006

While I do think a few changes would be awesome, I don't think it's necessary. Unless there are some really major changes to the bomber, I doubt anyone would be able to tell the difference by just looking at it on the screen

Again, you need to scan for the ID before you even do engage. That kinda eliminates the "unfairness" of this.

Besides, you can't tell what ship is what ship on long range scanners(chat box) anyways.

EDIT:

Xing, do you think you can make the cockpit semi transparent and put a little dude in there?

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
  Reply  
Offline bluntpencil2001
03-02-2008, 11:44 PM, (This post was last modified: 03-02-2008, 11:51 PM by bluntpencil2001.)
#70
Member
Posts: 5,088
Threads: 66
Joined: May 2007

You don't need to scan for ID if the enemy shoots first, though. Plus, the mod does go to other servers, which may have different rules for engaging (they may or may not have Coalition, but that isn't important in this instance.).

I think making it bulkier might help. Maybe changing the angle of the wings could aid in differentiation too?

EDIT: Oh, I've an idea... maybe making the engine pods on the side of the VHF smaller and attaching them directly to the body, instead of on arms? Reasoning for the bigger engines on the bomber would be that the engines on the fuselage had to be replaced with weaker engines to create room for an internal power supply capable of firing Supernovas.

[Image: sig-9566.jpg]
  Reply  
Pages (18): « Previous 1 … 5 6 7 8 9 … 18 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode