Why are food rations so expensive on planet Miura? Despite it is only two tradelaned systems from New Tokyo and three from Kyushu, both producing food, it costs much more (1 038 credits per unit) than even food on stations of factions which have problems with getting enough food and are located in deep Omegas (Leon Base in Omega-41 688 credits, Zhukovsky Station in Omega-52 776 credits). It costs same as on planet Crete (1 043 credits) which is known for desperately food shortage, what is strange.
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Hello all.
Thank you Aeternus for sifting through some of this already. I will begin doing so myself in a couple of days and fixing/adjusting/explaining the issues that arise. Aet and or Cannon, I have lost my password to SVN, if you could send me one I'll get synced up. I'm very busy these days, but the economy is my baby and it's my responsibility to get it right.
For the rest of you, a great deal changed, but the basic layout of the economic system remained the same. If you are wondering about imports and exports to and from specific bases, then I recommend downloading and using FLStat or Freelancer Companion (or both). Many of your questions will probably involve answers related to trade balance rather than purely economic logic. They may also merely be due to the fact that with over 20,000 prices to manually set up, I could only do so much to deal with over 500 bases, 100+ commodities, and dozens of factions with their own diplomacies, histories, and storylines.
I will provide a link to download FLStat here since I am having trouble locating it on the web, but be patient if dropbox can't handle the download traffic: https://dl.dropboxusercontent.com/u/9143175/FLStat.exe
Once you download, you'll need to open the Settings menu at the top and change the Freelancer location to point to the mod instead of the vanilla game. Once it runs, you'll be able to switch to the Commodity tab and view buy and sell info for every commodity, or select a base from the Bases tab and see information for each base individually.
I do not have a comprehensive change log available, but you wouldn't want to read it if I did anyway, trust me. The short version is that Gallia now functions much more like the economies of the other Houses, although it does support more internal trade than the Houses in Sirius do. Trade between Gallia and Sirius, like trade between Sirian Houses (Bretonia-Liberty, etc) remains the most profitable.
In the weeks ahead I will try to answer questions and respond to bug reports. But please be patient, as I am working full time and also attending a full load of graduate classes at my university for the next 3 months.
Please also remember that ores are part of the mining mod, and I have had practically nothing to do with ore prices. All of those issues will probably be handled by Aeternus Doleo. That probably rates a different thread all its own.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.
Thank you for addressing this, but I must ask or perhaps wonder, if you made basic alloys only cheap in liberty and elsewhere super-expensive, does it stand - and theres going to be an alternative repair commodity? because constructing the base is expensive enough but supplying it with the basic alloys needed is way more expensive ( about 15/16mill for 10 hours > 5,000 BA ) - Im just hoping someone will address this issue.
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This appears to me to be a bug. Below is a link to the design scheme for the player-base-only supply chain. New commodities are in parentheses that were designed to replace the old commodities that were being used to supply bases. Basic Alloy should have been replaced by Reinforced Alloy in the base supply chain. Please verify whether or not this happened. Has anyone actually attempted to resupply a base with Reinforced Alloy instead of Basic Alloy? http://webbrain.com/brainpage/brain/9433...AC813DA2F6
(09-24-2013, 11:33 AM)Tel-Aviv Wrote: Thank you for addressing this, but I must ask or perhaps wonder, if you made basic alloys only cheap in liberty and elsewhere super-expensive, does it stand - and theres going to be an alternative repair commodity? because constructing the base is expensive enough but supplying it with the basic alloys needed is way more expensive ( about 15/16mill for 10 hours > 5,000 BA ) - Im just hoping someone will address this issue.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.
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(09-17-2013, 08:24 PM)Tabris Wrote: Well I am concerned with the ULTRA-High price of H-Fuel in Omega-52 at Sevastopol Depot, a facility DEDICATED to the gathering of H-Fuel from Tbilisi below using it's stolen GMG Gas-Miner. Some of this fuel is used by the Coalition while some is sent to it's closest allies (Mollys/Hessians) while any remaining stocks is put into storage on the depot itself.
I'm not asking for a 100 Credit Buy, just a slight adjustment to better fit the RP of the facility. Remember not many people can actually GO to Omega-52 and BUY goods there, just a small amount of individuals such as the Hessians, trusted Zoners and the occasional Volgograd Industrial Transport.
I'll answer earlier posts later when I have time to take a look at the technical issues involved. This one is an easy answer though.
HFuel price balancing is very, very tricky because it is resold nearly everywhere. Consequently, reducing its resale price anywhere potentially creates bugged routes that are impossible to predict and terrifically hard to manage in the long run. Sevastopol's HFuel price is set up within the usual pricing structure for HFuel. Doing anything else is asking for major trouble. Just consider it as due to problems with inefficiency, high labor cost, or equipment difficulties that make the HFuel the Coalition is mining much more expensive. You can also consider that the Coalition is primarily attempting to be independent in its own fuel supply needs rather than becoming a reliable supplier for other factions - and so they sell fuel at a high price in order to keep demand low.
So the short answer is : technical balancing issues, or in other words, math.
This issue will exist for every commodity that is resold in many locations.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.
(09-24-2013, 05:21 PM)Xoria Wrote: This appears to me to be a bug. Below is a link to the design scheme for the player-base-only supply chain. New commodities are in parentheses that were designed to replace the old commodities that were being used to supply bases. Basic Alloy should have been replaced by Reinforced Alloy in the base supply chain. Please verify whether or not this happened. Has anyone actually attempted to resupply a base with Reinforced Alloy instead of Basic Alloy? http://webbrain.com/brainpage/brain/9433...AC813DA2F6
(09-24-2013, 11:33 AM)Tel-Aviv Wrote: Thank you for addressing this, but I must ask or perhaps wonder, if you made basic alloys only cheap in liberty and elsewhere super-expensive, does it stand - and theres going to be an alternative repair commodity? because constructing the base is expensive enough but supplying it with the basic alloys needed is way more expensive ( about 15/16mill for 10 hours > 5,000 BA ) - Im just hoping someone will address this issue.
I can confirm "Reinforced alloys" do not exist and currently as of today basic alloys does, and its expensive everywhere you go ( according to flstat , and from my weekly maintenance )
Something is wrong with MOX. There were 2 kind
of MOX in my ship, one from Yokohama Shipyard
and one from Aland Shipyard. Both with the same
Infocard but different prices and different stocks in
the cargo hold.
If that's intended please name one MOX(a) and one
MOX(b).
(09-24-2013, 05:21 PM)Xoria Wrote: ... Please verify whether or not this happened. Has anyone actually attempted to resupply a base with Reinforced Alloy instead of Basic Alloy? ...
The indepedent POB commodity supply chain is not yet implemented. The commodities are not for sale and neither are POBs set to accept them. I was under the assumption that you would have set it yourself, given you created the commodities.
As yet, no one has taken responsibility for implementing the changeover. I was considering doing it myself when I have some free time on the weekend... Please PM/Skype me if you have any suggestions.