That being said, having fought a K'Hara| snub earlier today for 30 minutes, successfully draining his bots/bats down to nothing, and then having him activate his cloak on a pass to disappear before I could disrupt him, I feel cheated of my kill. Once a Nomad successfully activates his cloak there is absolutely nothing one can do to pursue and prosecute a finishing blow upon him. There is no counterbalance to this as of present. Any nomad can now enter a fight, get beaten down, and then manage to sneak off without ever being seen again if he or she so chooses.
I heard the infinite cloak was implemented for the purpose of allowing Nomads to avoid interaction if they so choose. If this is the case then its combat abilities need to be nerfed significantly to compensate. Make the charge time take a good deal longer for every variant so that we don't have trolls engaging in combat only to disappear whenever they desire. Also make it more noticeable that such an action is occurring.
If Nomads want to hide forever, fine, let them. But if they decide to show themselves then they need to know that they're putting themselves into a spot they can't easily magic themselves out of.
(10-18-2013, 07:51 AM)Saronsen Wrote: They're already ridiculously long, but my question is.
What made you think it was normal for their shields to be down for 30 seconds?
Maybe because I was hitting him and taking away his shields with my guns? If "no shields" is the only effect indicating that someone is cloaking then I think we have a problem, especially in snub combat*. Pair that with a cloak that runs infinitely and tell me that's not an issue. Are we supposed to spam CDs whenever a Nomad loses its shields just to be on the safe side?
*Granted I suppose this applies to cloaking in general, not just Nomad ones.
(10-18-2013, 07:40 AM)GrnRaptor Wrote: That being said, having fought a K'Hara| snub earlier today for 30 minutes, successfully draining his bots/bats down to nothing, and then having him activate his cloak on a pass to disappear before I could disrupt him, I feel cheated of my kill.
Really gotta ask this: do you also feel cheated of your blue message if your target engages cruise engine (which takes considerably less time to charge up too) and you didn't manage to CD him for some reason?
Would you also feel cheated of your blue message if your target enters docking module of a nearby player capital ship equipped with it?
Also hiding forever isn't the point of it. At all.
edit: It wasn't a problem for MND fella that fought us in Rheinland yesterday - he kept hitting nomad ship with CD consistently to keep it off from charging up. By the way, charge up for human snub cloak is 3 seconds.
(10-18-2013, 07:40 AM)GrnRaptor Wrote: Make the charge time take a good deal longer for every variant
Human cloak charge times:
3 seconds for light cloak
20 seconds for medium cloak
60 seconds for large cloak
Nomad cloak charge times:
30 seconds for light cloak
60 seconds for medium cloak
120 seconds for large cloak
I honestly don't know how much longer you want it to take. If you don't CD a snub in 30 seconds, he can just as easily cruise away, so it's not really the cloak's fault if you see where I'm going with this.
(10-18-2013, 07:40 AM)GrnRaptor Wrote: Make the charge time take a good deal longer for every variant
Human cloak charge times:
3 seconds for light cloak
20 seconds for medium cloak
60 seconds for large cloak
Nomad cloak charge times:
30 seconds for light cloak
60 seconds for medium cloak
120 seconds for large cloak
I honestly don't know how much longer you want it to take. If you don't CD a snub in 30 seconds, he can just as easily cruise away, so it's not really the cloak's fault if you see where I'm going with this.
Point made
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