Why, in your right minds, did you set the Enemy NPC's to spawn so much. Every gate, base, and trade line i am on, will some how encounter them. Do i have a bounty on my head i don't know of!? Obviously i do. Cause of all the trade lines i take Npcs are either waiting at the end of them, or cutting the trade line half way, or fighting at the beginning of them. Please turn the chance of them spawning down a little, cause, its quiet annoying as a trader to deal with so much of this.
(11-20-2013, 10:55 AM)Delithor Wrote: Why, in your right minds, did you set the Enemy NPC's to spawn so much. Every gate, base, and trade line i am on, will some how encounter them. Do i have a bounty on my head i don't know of!? Obviously i do. Cause of all the trade lines i take Npcs are either waiting at the end of them, or cutting the trade line half way, or fighting at the beginning of them. Please turn the chance of them spawning down a little, cause, its quiet annoying as a trader to deal with so much of this.
You are lucky...
...imagine live players would camp instead of NPC ioi.
You would be broke or dead very very fast..
I would like that NPC's would be like they were before update 4.
You see now you have 40 players on server and Sirius is soo sooo big...
(11-20-2013, 11:37 AM)Murcielago Wrote: You are lucky...
...imagine live players would camp instead of NPC ioi.
You would be broke or dead very very fast..
I would like that NPC's would be like they were before update 4.
You see now you have 40 players on server and Sirius is soo sooo big...
I have no problem with players, Its just that i run into the npc enemies at like every trade line, gate, and base. I really don't think in real life that would happen unless i had a bounty on my head.
(11-20-2013, 11:37 AM)Murcielago Wrote: You are lucky...
...imagine live players would camp instead of NPC ioi.
You would be broke or dead very very fast..
I would like that NPC's would be like they were before update 4.
You see now you have 40 players on server and Sirius is soo sooo boring, repetitive, frustrating, prevents roleplay, hinders rollplay, easy to kill, single player game,...
Hmm.. ..based in my experience, they only appear much more, when the players are low. and they appear in low quantity when there are many players. Anyway..always remember that Space is dangerous. Oh and ah..For me..They are "fine" now, why? Their loadouts are now weak even they are so many (except in a system with wars and omicrons with aliens, coz it's normal). well it's just my opinion
It's good that they lowered the loadouts and DPS needed to kill them, to be honest they don't really bother me the way they are now, but the way they were before, was too frustrating. Couldn't even talk to another player if there were hostile NPCs about, thus, hindering interaction/RPing.
I have mixed feelings on this because on one hand npcs are back to being a joke, mindless lemmings that throw themselves off the cliff that is the power of player-piloted ships.
Npcs interrupted the lane? Pff who cares, just cruise past them. Stuck at a jump gate/hole/docking queue? Pff whatever, the npcs can't even scratch my shield.
At this point, they may as well just not exist, or not attack anything but each other. They are just an annoyance. I prefer having to actually deal with them. Or at least, make running away from them a little bit dangerous.
However I can see where having to fight them would detract from your ability to sit in place and type out roleplay.
Perhaps we could do something else? For example, a /roleplay command, that would would fail unless you had been sitting still for X amount of time. When you enter it in successfully, it removes npcs' ability to target you, by setting your reps to friendly or w/e. When you /roleplay again or move, the command turns off and npcs will once again see you as hostile.
If you're waiting at a lane and there are 8 of them attacking you it's still annoying, now it takes a fraction of the time to kill 'em, which is good, it used to take like 5 minutes, and you'd miss out on an opportunity for some quality roleplay (2milordai), then after that, more would appear.
I think they've already reduced the rate at which they respawn after you kill them, but I don't know, might just seem like that.
Regarding the gate que problem , a few people have escaped from me due to stupid NPCs taking forever to dock. More amazingly sophisticated roleplay that could have ensued, never... (dropallcargoordai).
As for the RP command, it's not much use to a pirate if you can't use it when you've been sitting still for a while, however the trader could use it as he's always on the move, and I like the fact there are sometimes 8 Rogues attacking the trader, makes em react more quickly, and make my job easier if they don't comply.
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They're a lot better than they were. You can actually roleplay in a moderately hostile environment again without dying halfway through to the eighteen VHF spawns with full Deb+Hullbuster loadouts.