I was venturing out to the Rheinland systems when a player stopped me and told me that they worked for Rheinland and would have to open fire on me because I had the Police tag on my name. Surely enough I have a very high reputation with the Police, but my ID is a freelancer and I believe that freelancers are self employed whereas the IFF name-tag or whatever it is called only refers to which faction you have the highest rep with.
The other problem I have with this is that my reputation with both the Rheinland Police and the Rheinland Military is also very high (about as high as the Police) yet still this person threatened to open fire if I didn't change this by using the command which reduces rep with a faction. I tried to be as diplomatic as possible yet this person said "don't teach me" and wouldn't listen and threatened again to open fire.
I believe that if this person sees me again and does open fire, it would break Server Rule 3:
3. All attacks must be the result of some form of justifiable roleplay.
Please confirm this. It is just a question, not a report at this point, but if it is confirmed as a violation, I will post a report properly and unclude the evidence and identity of the violator.
ID's, such as the Freelancer ID you had don't exist in Roleplay, which means the player in question could not reference your ID as it, by server rules, doesn't exist. In Roleplay, your IFF represents you, so it's wise to choose which IFF you have, which can easily be done with the /droprep command to drop and IFF you don't want. This command costs one Million to do, and requires you to log out and back in for it to work. It'll remove your IFF from the faction that is currently showing, in this case, Liberty Police.
(11-29-2013, 12:22 AM)Scias Wrote: I was venturing out to the Rheinland systems when a player stopped me and told me that they worked for Rheinland and would have to open fire on me because I had the Police tag on my name.
To me it makes no sense whatsoever, the whole "a friend of the enemy is an enemy" attitude seems reckless to me. I have not worked for the Liberty Police for a long time. Most of my work has been for the Bounty Hunters and Rheinland groups. I even got into a fight with Liberty police when they caught me delivering counterfeit software. This didn't seem to reduce my reputation with them despite them turning red on my HUD.
Seeing that my IFF, Liberty Police, appears nowhere on the RFP diplomacy chart, it is clear this person is threatening on no grounds whatsoever. (An absence of presence on a diplomacy chart would mean neutral diplomacy at least, I think I can safely presume) http://discoverygc.com/wiki/Rheinland_Fe...#Diplomacy
As a relatively new and poor player I would rather sell my ammunition and accept the fact that RFP players will kill me for some reason despite how the RFL are allied and friendly with me (and are work colleagues), rather than cough up half of my worth just to keep players from attacking somebody who is friendly with their faction.
So freelance players are not allowed? We automatically have to take on the diplomacy of whoever happens to like us most at the time? I would like it if individual diplomacys were possible, and we didn't have to take sides by default.
I would rather save my money and risk being killed by a player who pretends I'm on bad terms with their faction.
And seeing as the wiki is incomplete it is too easy to blame the player for not knowing the current diplomatic situation, at this point in time when I happen to be in the middle of Rheinland after working for Rheinland factions for the majority of the recent times.
I'm sorry, but if the method for determining who is friendly or not lies in what IFF they have, when that IFF is taken from information provided by your personal diplomacy table, then it is nonsensical to ignore what the rest of that very table says and pretend that Rheinland are hostile to unemployed players. (Not once did I agree that I am an official Liberty Police employee, and if the default position of not being employed by them will cost me 1 million, then that is a biased system based on non-mutual association rather than actual diplomacy, and I would rather take my chances).
So the way to check your IFF is to check who is most green on your table? This really messes up the whole diplomacy system. In this system we need to make one group of people like us less in order for a different group of people to like us more. (even though I'm on extremely good terms with RFP already, based on that very table from which you get that IFF information.)
Quote:1.3 Every player must have one ID equipped on their ship. Actual ID items do not exist in roleplay and players must be treated based on their IFF, however, every player should follow the restrictions and allowances listed in their ID. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules.
IDs do not exist in RP. that means if you are flashing an LPI IFF, you are treated as if you are one. hence the hostile treatment in rheinland.
You would need to drop /droprep so you get rid of the LPI IFF.
It is not my choice to flash that particular IFF. The viewpoint that I am working for them is exclusively the perspective of the LPI and not one of my own. Paying 1 million for a 3rd party's opinion of me is nonsensical.
I should probably make a post in the complaints or suggestion forum instead of here, not that suggesting to change this will have any effect. I'm sure all vet players are used to the system now, but I maintain my position that this system is illogical, unrealistic, and destroys the authenticity of the game, for reasons which I wrote here, but due to the fact I am going a bit off-topic and my question has been answered, I've removed it and will probably paste it into the complaints or suggestions forums.
I am looking into this rule:
"Characters of level 29 and below or ships using a Recruit ID may not be attacked unless they:
Attack first by draining the shield down to 50% or firing a cruise disruptor.
Are at the scene of a battle and refuse to leave when told to leave.
Take an active part in a roleplay interaction.
Possess a codename (Class 9) weapon.
Attack a player base."
It looks like purchasing this ID may partially solve my issue. Although as you know I'm against the idea of paying alot of money just because of who you are, but if it is only a small price it would be ok. But I'm unsure of one thing: Does 'codename (Class 9) weapons' mean any class 9 weapon?
Nevertheless, possessing a recruit ID would seem to introduce another problem to a person who wants to play as a freelancer, in that it would actually transcend alot of the faction-based elements of the game, with regards to player-to-player interactions at least. (making player-to-player interactions inconsistent with player-to-NPC interactions where common factions are involved, which is a problem already present in this set of rules, as I've written about and may paste it on another subforum)
You can get a double bribe for a Freelancer IFF. Try doing that at Barrier Gate Station in Coronado. Once you have the Freelancer IFF at max rep, type "/droprep" (without the quotes). This will drop your current rep (assuming it's Police) and give you the Freelancer IFF. That way, you can act as you would like to.
Thanks for your help. I didn't fully understand how that works. Would this freelancer IFF be permanent regardless of which places I visit and what work I do?