I have BS scanner on every ship but I would agree that BS scanner would be only for BS, carrier or cruiser.
But we would need some new scanners too... they should be made for specific ship groups.
I think we had thread about this recently.
Or perhaps an simple idea
Make BS scaner take bots/bats place?
Also devs need to repair TL bug before this...
Lords will rule their land as they see fit, and the serfs shall merely beg.
Personally speaking changing the name of the battleship scanner to something more appropriate would do a lot more good. That said though I prefer the adv. cargo scanner for most of my ships as you get a decent cargo scan range out of it. I have only ever bought 3 battleship scanners. Mainly for ships that I want to use for hyperspace surveys or pirating.
The compatibility seems a bit arbitrary when it comes to transports. For example Kusari (Ryuujin included), IMG, CR, civilian (Stork included) and some other transports get 75%. However, other house transports and pirate transports do not.
I can't say that I like the idea of having such scanners on small ships, but:
1. They provide a nice moneysink.
2. I especially don't like the part where cruisers have their power reduced to 90%.
This is awful, a transport can use one with 75% nerf, but I can't use one on my Bomber/Pirate Transport to intercept him when he flies 15k below the lane?
Even if the transport has 100%, he still doesn't need guns if he's NEVER going to be caught.
When they turn the Shipcompat back on, piracy is going to be completely pointless, the traders have already been given improved guns and speed, now they have 25K scanners too? This is ridiculous.
I give up, just give all traders admin shields, I guess it won't really matter anyway coz no one is gonna bother pirating any more.
(01-18-2014, 04:46 PM)Thargoid Wrote: This is awful, a transport can use one with 75% nerf, but I can't use one on my Bomber/Pirate Transport to intercept him when he flies 15k below the lane?
Even if the transport has 100%, he still doesn't need guns if he's NEVER going to be caught.
When they turn the Shipcompat back on, piracy is going to be completely pointless, the traders have already been given improved guns and speed, now they have 25K scanners too? This is ridiculous.
I give up, just give all traders admin shields, I guess it won't really matter anyway coz no one is gonna bother pirating any more.
I agree with this. It doesn't matter how bad the nerf is for traders, as long as they can avoid the pirate altogether with a 'god mode' scanner, then all pirate/trader encounters will cease to exist.
If we are going to allow transports to equip Battleship Scanners, then here are a couple ideas I was thinking about in order to compensate for their effectiveness.
1. Create more chokepoints. If a trader is forced to travel a specific path, then it doesn't really matter how effective his scanner is.
2. Make BS scanners consume a significant chunk of cargo space. You can nerf a transport's guns all you want, and the trader won't care, but as soon as you absorb cargo space, they start feeling the pinch.
3. Make BS scanners decrease cruise speed. The other commodity that traders value is time. Make it take longer to trade if they choose to equip the BS scanner.
You could keep the BS scanner with the same range as before if you wish, but with these poison pills, it would discourage it's usage among transport ships.
(01-18-2014, 04:46 PM)Thargoid Wrote: This is awful, a transport can use one with 75% nerf, but I can't use one on my Bomber/Pirate Transport to intercept him when he flies 15k below the lane?
Even if the transport has 100%, he still doesn't need guns if he's NEVER going to be caught.
When they turn the Shipcompat back on, piracy is going to be completely pointless, the traders have already been given improved guns and speed, now they have 25K scanners too? This is ridiculous.
I give up, just give all traders admin shields, I guess it won't really matter anyway coz no one is gonna bother pirating any more.
I agree with this. It doesn't matter how bad the nerf is for traders, as long as they can avoid the pirate altogether with a 'god mode' scanner, then all pirate/trader encounters will cease to exist.
If we are going to allow transports to equip Battleship Scanners, then here are a couple ideas I was thinking about in order to compensate for their effectiveness.
1. Create more chokepoints. If a trader is forced to travel a specific path, then it doesn't really matter how effective his scanner is.
2. Make BS scanners consume a significant chunk of cargo space. You can nerf a transport's guns all you want, and the trader won't care, but as soon as you absorb cargo space, they start feeling the pinch.
3. Make BS scanners decrease cruise speed. The other commodity that traders value is time. Make it take longer to trade if they choose to equip the BS scanner.
You could keep the BS scanner with the same range as before if you wish, but with these poison pills, it would discourage it's usage among transport ships.
1. Yes, completely agree
2. Eh, I don't know. There are non-transport ships that need to use long range scanners. IMO We should make it an external piece of equipment, therefore giving the opportunity for pirates to blast it off a trader.
3. Yet again, non-transport ships use scanners too. Decreasing the cruise speed will harm the scouting capabilities of ships.