What about Rp consequences?
for example: our group-TCG have Neph made for us by Zoners,in full RP.
We use it as TCG|HQ,more as RP ship then fighting cap but now if you nerf it to the level he's got transport turrets then...what? Will our mighty HQ be abole to survive nomad npc's? Is that question we're suppose to ask?
Also while we're on RP buisness-Zoners have freeport in Delta which is Nomad playground and main cap ship with transport turrets? While Marduks flying around clocked?
In the same time Red Hessians-who are rogue miners challenge entire Rheinlad house and have best BS in game?...as rogue miners?
Not to mention IMG who somehow survived Gallia and still have guard systems and shipyards and excellent bs while being occupied by Gallic's?...RP logic?
Don't want to step on RH or IMG toes,this are just examples from the tip of my head, but constantly changing things just for a sake of change from update to update...it won't get us anywhere and sure won't make this game better.
Maybe restricting Nephs for indies could be done in RP or SRP rather then nerfing it to oblivion.
IMG doesn't have a BS even the ID doesn't allow it anymore, all we have od a crapy battlecruiser.
As for the OP: I actually voted for this in that previous thread and I think it should be implemented, but of course, official Zoner faction leaders should have the final word on this one.
(02-22-2014, 05:02 PM)Mister_X Wrote: IMG doesn't have a BS even the ID doesn't allow it anymore, all we have od a crapy battlecruiser.
As for the OP: I actually voted for this in that previous thread and I think it should be implemented, but of course, official Zoner faction leaders should have the final word on this one.
Protips.
All the ones that actually respond to things, I. E. OSI and phoenix faction leads said hell no.
Right now the best compromise, at least to me, is that official factions keep all of their caps and anyone else would have to SRP them, if the offcials will keep a reasonable inRP number of them.
(02-22-2014, 03:49 PM)david.starr Wrote: Also, if you guys are really changing both ships, make them zoner exclusive and also at least one of them capable of jumping. Would be a unique 'civilian' jump ship then, what is a logical development cuz of the houses restrictions.
If the change is inevitable, I'd like the idea of a civilian jumpship.
atleast keep them compatible with the jump drives modules[either by increasing powercore or just adjust the plugin/script in order for them to work..] otherwise i would just lost months of my time and 2bils in order to buy another zoner trade ship that our ID refrain us from using it,which is..the final nail for me and other zoners players alike that are put in the same situation as I
Jinx Wrote:it is felt that possessing anything up to cruisers is sufficient to survive in the omicrons while not having grand ambitions about conquest
while i may not posses a zoner cruiser however i do have an AI Cruiser with which i failed dozens of times to leave our home system(o-kappa) when are low amount of players online[mind you..that happens a lot] and let's not forget that i was merely taking into account NPC ships which are definitely a less posing threat than humans who are playing in the omicrons and you yet consider a cruiser to be enough?Perhaps you should consider playing or atleast testing and then speak up your mind about the current environment and future changes you are planning to bring forward/enforce them to us..
People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
Yeah,one of the main reasons that would irritate the indy Zoners is the Jumpship issue.A jumpship in the civilian line,which can do nothing but Jump might be useful,I guess.
For factions though,it is a different story,since many have developed their RP in one of these biggies,and simply couldnt afford them to be nerfed.
Anyway,i hope that a valid conclusion can be reached upon which will suffice all the people who use the Juggys and the carrier for various purposes like Jumping,RPing it as a mobile station,home etc.
Let's just put it plain as day.
This is a response to the Zoner Alliance.
They went full retard and declared war on the Order.
Because of this the devs want to remove Zoner capital ships despite the fact that the Zoner official face no tried to move against them and it was denied, room what I understand by the administration team.
So nerf Indies access to capships and have done with it.
Don't remove them and punish the zoners for something they cannot control.