Ok so...A.Is are becoming a 1 system house that has every single class of ship....there are already factions with caps that shouldn't have them...like Rogues and Hessians. Instead of making 10 more ships that won't be used, why not make A.I Cuiser guns? A.Is have drone guns, could use some Cruiser ones also, something unique, in color, damage, refire, like Nomads. Other then that, I see no use of giving A.Is more ships that won't be used.
How: Soon events will reactivate the memory of the triumvirate units and gives access to new(old) technology and knowledge. Ressources will be extracted from the destroyed planet primus.
Why: As an old AI faction with knowledge and technology more advanced than humans surrounded by a lot hostility and curiosity it is efficient to be able to store weak armored drones in a high armored ALPHA code immune shell to transport them to other regions.
(03-17-2014, 01:41 AM).Flash. Wrote: Ok so...A.Is are becoming a 1 system house that has every single class of ship....there are already factions with caps that shouldn't have them...like Rogues and Hessians. Instead of making 10 more ships that won't be used, why not make A.I Cuiser guns? A.Is have drone guns, could use some Cruiser ones also, something unique, in color, damage, refire, like Nomads. Other then that, I see no use of giving A.Is more ships that won't be used.
oh we would use...we aren't requesting something for idling on gammu.
I barely see [AI] active...what difference would it make bringing new ships into the game? Also, I agree with what Reid said, any RP behind these ships?
(03-17-2014, 01:51 AM)HassLHoFF Wrote: How: Soon events will reactivate the memory of the triumvirate units and gives access to new(old) technology and knowledge. Ressources will be extracted from the destroyed planet primus.
Why: As an old AI faction with knowledge and technology more advanced than humans surrounded by a lot hostility and curiosity it is efficient to be able to store weak armored drones in a high armored ALPHA code immune shell to transport them to other regions.
So, the RP for it is in the pipeline.
(03-17-2014, 02:20 AM).Flash. Wrote: I barely see [AI] active...what difference would it make bringing new ships into the game? Also, I agree with what Reid said, any RP behind these ships?
In first state we would be far more flexible. Well yeah we aren't currently a lot active, but this has more to do with the omicrons itself. Most factions there don't have a lot activity. That must be changed though.
Does the AI faction need a carrier? All I've seen are AI cruisers, and the occasional AI ID'd traders from when they had a base. Neither of those can dock on a carrier :|
(03-17-2014, 01:51 AM)HassLHoFF Wrote: Soon events will reactivate the memory of the triumvirate units and gives access to new(old) technology and knowledge.
(03-17-2014, 01:51 AM)HassLHoFF Wrote: an old AI faction with knowledge and technology more advanced than humans
Sounds pretty much Mary Sue to me. Like out of the blue AI got some awesome technology... oh wait, what am I thinking? It's not out of the blue, because it has always been there, riiight? Brb, I think I'll write some RP about ancient alien magic ruins on the surface of Toulouse so Council can have some extra technology to win the war against GRN.
(03-17-2014, 01:51 AM)HassLHoFF Wrote: surrounded by a lot hostility
It's kinda rather about how you handle humans around you. So now, making enemies justifies caps?
(03-17-2014, 01:51 AM)HassLHoFF Wrote: surrounded by a lot hostility
It's kinda rather about how you handle humans around you. So now, making enemies justifies caps?
I think it actually is these days (at least from advice from admins/devs). though, GMG as a main enemy wouldnt really be cause for caps. you already have a cruiser. AI dont need a carrier. (if you want a "central command vessel" or whatever you want, just get a liner and RP refitting it for your purposes.