After doing some wiki updating and exploring etc I started to think about the quantity of bases in each system, for each faction etc etc. I'm not talking about player bases, i'm talking about NPC bases. On the upside it makes for a very complex and widely diverse commodity network, but with regard to each faction individually, are we really hitting the right note by giving each faction at least 3 bases?
I am dancing around the whole guard system thing which has been debated a hundred times over, with the merging of that concept with an open universe, the number of bases per faction hasn't really changed much.
A few examples:
The Bundschuh - 3 Bases
The Xenos - 6 Bases
The Mollys - 9 Bases
The Corsairs - 9 Bases
The Outcasts - 18 Bases
The Zoners - 25 Bases
In my opinion all examples of factions that have more bases than they should.
The Bundschuh shouldn't be able to run/afford/construct 3 bases as they're getting mowed. The same goes for other factions in the same position.
The Xenos are terrorists; they blow things up for a living, they shouldn't get the funding for or have the time for mass construction.
The Molly's may be made of Gold but 9 bases? Come on. Londonderry is a joke.
Again 9 Bases for the Corsairs, it doesn't seem like much compared to the outcasts but what are allies for? A place to crash.
The Outcasts - 18 bases? Seriously? They're supposed to be like a cartel with links all over sirius, but with this many bases who needs links? It's silly.
The Zoners.... Well I hate Zoners so any argument I make will be biased But. 25 Bases speaks for itself though am I right?
It's nice to have something to look at yes but do we really need to have so many?
Why do some factions (like the Mollys) need to have four bases in the same system? What help is that? Bases for the sake of having bases. I think it could make a faction to have one base to launch from. The state of the faction in terms of success should really be reflected in how much of a presence they have. I don't need to tell you guys that bases are really expensive to build. I'm just calling for a little consistency with the lore.
As all these factions tend to derive from annoyed people who seem to fall out a lot I would expect more as each person wants their own place perfectly matching their viewpoint.
Bundies had only one station in vanilia. In my opinion they deserve better. Corsairs - I believe most of that stuff is in their guard systems and rest is spread out in the Omegas. Works for me. Hessians - Dresden and Omega 54 got them fatter on base count I guess. Outcasts - the only installations out of OC space and Tau's would be some rock in Newcastle. You say they dont need allies? Where they're docking in Liberty/Kusari otherwise? Zoners - they pretty much had a lot of Freeports in vanilia to begin with, disco added a couple in more or less sensible spots + guard systems. There are a few pointless I can think of.
Using programs like FLStat instead of sooo "reliable" sources as wiki & co can grant you more accurate information.
By FLStat...
Bundies have 4 normal and 1 guard bases,
Xenos have 6 normal and 3 guard bases,
Mollys have 6 normal and 4 guard bases,
Corsairs have 17 normal and 4 guard bases,
Outcasts have 16 normal and 3 guard bases,
Zoners have 18 normal and 3 guard bases.
I assume these are accurately proportionate to the size/significance/influence of each faction within Sirius.
And let's not forget that Zoners are the oddity here, they aren't united inRP (the above statement doesn't apply to them), you can consider those stations as individual ones mostly. Few exceptions here and here are like Phoenix Zoners and TAZ assets, the rest are by themselves.
In my imaginary perfect FL mod Zoners are no more. They are all freelancers while each Freeport have their own IFF to help out with better "FR5" issue.
(05-11-2014, 05:17 PM)Snak3 Wrote: In my imaginary perfect FL mod Zoners are no more. They are all freelancers while each Freeport have their own IFF to help out with better "FR5" issue.
Not all Freeports are property of Zoners. See Freeport 4. And the term "Freeport" says it all. Shouldn't be seen as pure Zoner installation, but rather Freelancer.
Changing their IFF to "neutral" would make more sense imo.
As for "too many bases". I say it's a consequence of having too many systems...
(05-11-2014, 05:17 PM)Snak3 Wrote: In my imaginary perfect FL mod Zoners are no more. They are all freelancers while each Freeport have their own IFF to help out with better "FR5" issue.
Not all Freeports are property of Zoners. See Freeport 4. And the term "Freeport" says it all. Shouldn't be seen as pure Zoner installation, but rather Freelancer.
Changing their IFF to "neutral" would make more sense imo.
As for "too many bases". I say it's a consequence of having too many systems...
I am not even talking about IMG owned Freeport 4 in vanilla. Said, Zoners no more, after all.