(05-29-2014, 09:36 AM)Jansen Wrote: Kusari has been in a state of civil war ever since I started play here (even if it was just some rebel groups against the rest). It didnt do much good to its activity, did it?
And this is what I felt that was lacking. That it is considered a civil war, but the defender has all the spots in the house, and doesn't need to care for the attackers who are baseless inside house territory, and located 2 systems away from the border (Chugoku, Roussilon). Also having the Exiles based only in the Taus makes them focus only on fighting Gallia, and not being able to make a foothold in Kyushu without the standing KNF kicking them out in less than a hour.
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The Zelot proposal is intriguing, with the KNF acting in a peacekeeping role only in the first version. It would be more focused on Kishiro/Samura struggle (which is also valid), and the Dragons and Exiles being the strong arms of each side. And with the KNF holding out the middle, it could maintain an apparent neutrality to the outside, taking much of the incentives for foreign houses to intervene in the inner conflict.
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West talked with me over skype and provided his input on some parts.
He correctly pointed out that Exiles don't have battelcruisers, so it will be changed to one of their battleships (the few they have).
Another point was that he believes that the Dragons wouldn't be able to pull such a feat of holding half of Honshu in their current situation if they didn't have not only the support of GMG, but also that of Kishiro. He also pointed out that KNF would be quick to act to retake Yukawa Shipyard from the weal aggressors.
I did put some small reasonings as to why the BD could do it, but most rely on offscreen activities (sabotage, naval ranks infiltration) to subdue most of the Honshu Garrison (partial defection and stuff). If anyone has some good ideas on how to make the Dragon's position more believable (or reasonable), please provide your input.
Another point he made is that... Kusari tech on Kusari tech fighting is apparently boring, due to the Chimaera famous capabilities. I don't want to suggest any changes to it yet, but perhaps some differentiation between the carbon copy ships should be considered when implementing, taking in consideration the faction's flavor and more knowledgeable players.
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Another point brought up with the discussion of Tohoku, was the KNF Sado Battlegroup (which might be just the battleship and fighter wings). As Tohoku falls behind Dragon lines, and escape routes begin to disappear, the Battleship has to make a decision, and what comes of it is determined.
Will they escape to Hokkaido and link up with the Matsumoto? Will they be able to hold out the Hokkaido-Rishiri gate? Will we have 2 battleships in Misaki, making a good deal of the Republican forces isolated away form the capital? OR can they push on and reach Now Tokyo lines on their own?
(05-29-2014, 11:52 AM)WPeregrine Wrote: I did put some small reasonings as to why the BD could do it, but most rely on offscreen activities (sabotage, naval ranks infiltration) to subdue most of the Honshu Garrison. If anyone has some good ideas on how to make the Dragon's position more believable (or reasonable), please provide your input.
Quote:<PARA/><TEXT>The Blood Dragons are a tight group who hold the sympathy and support of individuals in the highest levels of Kusari government. They periodically launch surgical strikes and commando raids from their Kyoto base designed to destabilize the current government to the point where sympathetic officials could potentially seize power. Blood Dragons prefer to target Samura and Kusari Naval Forces bases and ships, although they occasionally attack other House shippers for supplies.
ids_info # 65568 [InfoCards.dll]
This is a base infocard from:
Kyoto Base, Chugoku [Ku06_01_Base]
Don't even need to make the effort to search for somebody's ideas.
Hmmm, Given the high chance of a Gaul intervention there is another issue: Tau 29-->Kyushu Gate
If Galia strike the imperials from there they are doom and they should know it from day one. They have to something about it even before give Galia time to decide what they gonna do.
This are my posible solutions:
1) Blow the gate: Is probably the most safe action. But it will imply abandom the station of Shikaku and Nago (to the Gauls for not completly lose them, which would make very unhappy my inner evil Colonial). Also, we have already blow too many gates arround Sirius.
2) Divide their forces and protect the gate: Given they low man power this is not a real option. They can ask to their allies to help, but none of the enemies of Galia in the Taus can do it just like that.
3) Set charges to blow it but don't do it: Leave a small force (a npc Destroyer maybe) with orders to detonate the charges if the Gauls get too close.
This user talks little to none english. If you find something wrong tell him.
(05-29-2014, 12:50 PM)Vicho Deivis Wrote: Hmmm, Given the high chance of a Gaul intervention there is another issue: Tau 29-->Kyushu Gate
If Galia strike the imperials from there they are doom and they should know it from day one. They have to something about it even before give Galia time to decide what they gonna do.
This are my posible solutions:
1) Blow the gate: Is probably the most safe action. But it will imply abandom the station of Shikaku and Nago (to the Gauls for not completly lose them, which would make very unhappy my inner evil Colonial). Also, we have already blow too many gates arround Sirius.
2) Divide their forces and protect the gate: Given they low man power this is not a real option. They can ask to their allies to help, but none of the enemies of Galia in the Taus can do it just like that.
3) Set charges to blow it but don't do it: Leave a small force (a npc Destroyer maybe) with orders to detonate the charges if the Gauls get too close.
Blowing the gate would be bad for a number of reasons. For one, it would cut it's contact with their allies in the Taus, and with the rearguard elements that might have remained in Roussilon.
Second, if the Gallics intervene, they will also have the Rishiri route to send support, which would eventually link with Republican forces in there and Hokkaido, and steamroll their way into New Tokyo, making the Capital unconquerable by any of the opposition.
There needs to be a compromise by the Exiles on Tau-29. One of the things I have been role playing is the operational range of based forces. For example ships based in Hokkaido can patrol Rishiri, but would have trouble to extend operation to Nagano. Same for ones based in Kyushu going to Tau-31.
In this case Gallic forces are close in Tau-23 and T-31, but don't send heavy assets to Tau-29, due to commitments in other areas. To reinforce the distance of the Gallia forces away from Kusari territories, we could have Shinkaku ceded to Council forces, and Nago be the rear post of the Imperial forces, the link for them to escape back into the Taus should they fail (but that would most likely imply their disappearance.).
This suggestion relies heavily on the Council players agreeing to such a bold appearance, and putting their secret presence in Eastern Taus at jeopardy. Let them say their part.
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One of the questions I have presented in the main post was the relation between Gallia and the Blood Dragons. Could there be a chance that the Dragons could influence the Royals about the conflict? Even if not taking the Gallic support for themselves, perhaps they could put enough doubt in the Royals for them to not fully support the Republicans inside the house, being content in chasing the Exile remnants that are still present in the Taus.
Perhaps it would be a great objective for the Dragons to get hold of the routes to Gallia and Rheinland, therefore crippling even more the Republican supply lines. Remember that republicans have the material advantage, but might lack enough pilots (and experienced ones) to deal with all of them, and losing parts of Kyushu and Honshu will leave them debilitated in supplies.
Regarding Gallic intervention: can Gallia really afford to spread themselves thinner and still keep adequate war pressure against all its enemies?
Perhaps an intervention by them into Kusari would be the catalyst needed by Liberty, Council, Bretonia, Outcasts, Colonials (and maybe even Gaians and IMG, or even Junkers) to counter-attack and make real headway against the Gauls.
(05-29-2014, 03:21 PM)Highland Laddie Wrote: Regarding Gallic intervention: can Gallia really afford to spread themselves thinner and still keep adequate war pressure against all its enemies?
Perhaps an intervention by them into Kusari would be the catalyst needed by Liberty, Council, Bretonia, Outcasts, Colonials (and maybe even Gaians and IMG, or even Junkers) to counter-attack and make real headway against the Gauls.
You mean liberty, which for unknown reasons has unlimited resources to not only fight outcasts, rogues, xenos, but rheinland and gallia without having any blow. you are wrong, Liberty is biased by the devs, I mean, all other houses go to the trash but not liberty, but i suppose because its "liberty" and becuase it centers freelancer it somehow cant lose, like a good hero story.