(06-04-2014, 02:48 PM).Gypsy. Wrote: Oh look, another restrictionlancer thread. Anyway sounds like a legit tactic to me (and no I don't own a jump drive) If they sundive back, report them.
(06-04-2014, 10:53 AM)Corundum Wrote: Jumping out of combat, repairing and flying/jumping back into combat is perfectly valid tactic.
Get out.
Once you quit from a fight like that with your Pussy-Out button, you should be PVP dead. Any ship logically close to death, would in actuality take weeks to months of repair time. not mere seconds.
Its dickish
its OORP
its metagaming
so No. Its not a valid tactic.
Good to see you have provided some nice and valid arguments.
/s
You are just mad.
You also failed to read anything after the first sentence.
(06-04-2014, 07:36 PM)lIceColon Wrote: In disco context however we have nanobots that already repair a ship that was close to death back to full health in an instant. In the context of docking with a station for a quick repair, all it has to do is to feed a bunch of nanobots to the bs that instantly regens its health to 100%.
Regens are temporary fixes, nanobots provide a small wall of nanobots in hull breaches to prevent catostrophic decompression, but its a temp fix. Actual time in drydock is still required.
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Quote:Regens are temporary fixes, nanobots provide a small wall of nanobots in hull breaches to prevent catostrophic decompression, but its a temp fix. Actual time in drydock is still required.
Idea regarding Botts:
Why not make it so that a ship never carriers more than enough botts to repair just 30-50% of the total hull of the ship? That would seem more proper inRP in making botts a temporary field repair rather than a "magical" 100% repair solution. (might help prevent more bott feeding, too)
If that change worries folks about making fights too fast, I'd say compensate by increasing the number of Shield Batt regens, since shields are way easier to take down and they regenerate anyways.
(06-05-2014, 05:03 PM)Highland Laddie Wrote: Idea regarding Botts:
Why not make it so that a ship never carriers more than enough botts to repair just 30-50% of the total hull of the ship? That would seem more proper inRP in making botts a temporary field repair rather than a "magical" 100% repair solution. (might help prevent more bott feeding, too)
If that change worries folks about making fights too fast, I'd say compensate by increasing the number of Shield Batt regens, since shields are way easier to take down and they regenerate anyways.
Makes sense for a ship not to carry 3x its hull's worth of nanobots. inrp that is a horribly inefficient use of storage.