(08-05-2014, 07:15 PM)Highland Laddie Wrote: not hard as a trader to do this beforehand: /setmessage 1 "Wait! Hold your fire! I will comply with your order!"
then type a quick /1 when you actually run into a pirate.
So much for the "not enough time to type a response" excuse.
better do a quick "/l1", pirates usually don't like it when the trader uses system chat.
"Common sense is the best distributed commodity in the world, for every man is convinced that he is well supplied with it." René Descartes
(08-05-2014, 07:15 PM)Highland Laddie Wrote: not hard as a trader to do this beforehand: /setmessage 1 "Wait! Hold your fire! I will comply with your order!"
then type a quick /1 when you actually run into a pirate.
So much for the "not enough time to type a response" excuse.
better do a quick "/l1", pirates usually don't like it when the trader uses system chat.
Setmsgs can be changed when you are using them. /s1, /g1, and /l1. You can choose either for system, group or local, so if they don't use /s1, I'm sure the Pirate(s) will be fine if it is used in /l1.
not to go semi-off topic, but timing and how long to wait for a response is affected also by whats been done to transports in previous updates.
As others have said, how long is enough when transports can spend that time silently thrusting to a base and absorbing damage easily.
imo if they dont respond within 30 secs or they start cruise or thrusting to escape, then ill start shooting.
TL;DR:
if you make a demand to stop and the trader thrusts or goes to cruise, IMO it should be considered a refusal of the demand. Because if you wait even 30 seconds, that does give the trader plenty of time to try and silently get away.
3.1 Wrote:aggressors are not allowed to destroy a ship before allowing sufficient time to respond
It doesn't specify a written response. Starting to run is clearly a response and if he does run then he had enough time to provide said response.
Then, there is this:
3.3 Wrote:a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand
which also covers the running part.
I don't think people should be forced to use set messages to avoid getting blown up in some seconds by terrorist wannabes who don't even give enough time for a written response.
3.1 Wrote:aggressors are not allowed to destroy a ship before allowing sufficient time to respond
It doesn't specify a written response. Starting to run is clearly a response and if he does run then he had enough time to provide said response.
Then, there is this:
3.3 Wrote:a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand
which also covers the running part.
I don't think people should be forced to use set messages to avoid getting blown up in some seconds by terrorist wannabes who don't even give enough time for a written response.
Perfectly pointed out. I actually do the same as Sabre said, if I give a demand, and the trader starts to run like hell, I don't ask again ... and never got sanctioned, cause the trader knows well that he/she tried to run ...
(08-06-2014, 08:47 AM)Sabre Wrote: TL;DR:
if you make a demand to stop and the trader thrusts or goes to cruise, IMO it should be considered a refusal of the demand. Because if you wait even 30 seconds, that does give the trader plenty of time to try and silently get away.
I completely agree with this, if when I tell a trader to stop they actually listen then by all means I'm willing to give them half a minute to a minute to give me some kind of response, however if they decide to try and run then they are pretty much asking to be shot at.