• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 747 748 749 750 751 … 778 Next »
Faction creation discussion

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Faction creation discussion
Offline Korrd
05-09-2006, 03:20 PM,
#1
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

Kane,May 8 2006, 05:17 PM Wrote:All right, this is ridiculous...

It seems to me that almost EVERY new faction we gather lasts AT MOST a few months, then dissapears off the face of the earth! What is up with that!?

For example, the DVL, in any number besides ONE that I saw, lasted a WEEK. After that, Pfft! Nothing! Zero! Nada! Even Josh has seemed to become scarse!

Like I said, ridiculous.
[snapback]19905[/snapback]
Maybe we should put a limit to faction creation?
It seems that everybody wants to make his / her own faction now a days. Every noob, or player who get good at fighting, wants to create a afction. And as kane said, most of those factions dont last a month.
We should add some rules to limit faction creation. If not, we will end up with 20 factions in the server with only 4-5 of those being really active.
Like, say, pay 999mill to admins to allow faction ceration. And 200-400mill more to get a home system. That way, people would have to work like hell to create a faction and maybe they will consider joining an existing faction instead of creating a new one.

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
  Reply  
Offline marauder
05-09-2006, 03:32 PM,
#2
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Perhaps increasing the level you have to be at to make the faction too?

currently you have to be level 40 to make a faction, maybe it should be 65+. That way regardless of what ship they have they'll still have several millions to use.
  Reply  
Offline kiggles
05-09-2006, 04:58 PM,
#3
Member
Posts: 436
Threads: 13
Joined: Feb 2006

Korrd,May 9 2006, 02:20 PM Wrote:Like, say, pay 999mill to admins to allow faction ceration. And 200-400mill more to get a home system. That way, people would have to work like hell to create a faction and maybe they will consider joining an existing faction instead of creating a new one.
[snapback]20001[/snapback]

999mill is a bit much maby 500mill and I like the point about having to pay to get your system.

I've been mildly miffed by one-shot weapons since their implementation, oh so long ago. I remember the days when fights were a matter of who could aim better, rather than who could aim a single shot. - Virus
  Reply  
Offline Fellow Hoodlum
05-09-2006, 05:26 PM,
#4
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Korrd ... Fine way of thinking about Faction creation. Now just a working set of prices
to get it into operation. You are right, this would make people think long and hard
before starting something for themselves with no longevity in mind.
Also perhaps a small levy on existing factions per month to make sure that their
members stay around and active and earning for their groups.
Maybe then we wouldn't end up with five pages of name changes for Igiss to have to
do at once.
I aplogise for the demise of the [TC] and the name changing that brought about but
I felt that it had run its course anyway, and no one was interested anymore.
Hopefully this would stop anything like that happening again.

Hoodlum :)

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Reply  
Offline Firebird
05-09-2006, 06:01 PM,
#5
Member
Posts: 988
Threads: 51
Joined: Nov 2005

Fellow Hoodlum,May 9 2006, 09:26 AM Wrote:Also perhaps a small levy on existing factions per month to make sure that their
members stay around and active and earning for their groups.
[snapback]20013[/snapback]

Think this was suggested at one time and rejected due to bookkeeping issues.

However, I defintitely think having a faction creation fee is a good idea and having the fee very large forces the faction to have some active members to start with. 500mil for creation, another 500mil or 250mil for owning a system. Cash goes to admins so they can play without needing to spend their already limited time trading. Could also be used for RP events.

[Image: Firebird.jpg][Image: char_names.jpg]
Retired

**I AM CANADIAN!!!**


SF Recruitment Flyer SF Faction Status Page
SF Message Dump SF Officers Club
CRI - Nomad Transportation Ban
Admiral Firebird - Biographical Data
  Reply  
Offline Jamez
05-09-2006, 06:23 PM,
#6
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

Shouldnt we start a new topic on this guys?

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
  Reply  
Offline gezza999
05-09-2006, 06:38 PM, (This post was last modified: 05-09-2006, 06:40 PM by gezza999.)
#7
Member
Posts: 935
Threads: 33
Joined: Mar 2006

Firebird,May 9 2006, 05:01 PM Wrote:Think this was suggested at one time and rejected due to bookkeeping issues. 

However, I defintitely think having a faction creation fee is a good idea and having the fee very large forces the faction to have some active members to start with.  500mil for creation, another 500mil or 250mil for owning a system.  Cash goes to admins so they can play without needing to spend their already limited time trading.  Could also be used for RP events.
[snapback]20017[/snapback]
Cant i get it? :)

BTW great idea. The factions that just apear then disapear over night is anoying... The system owning charge is an even better idea.

This is my signature.
  Reply  
Offline Igiss
05-10-2006, 08:28 AM,
#8
Discovery Creator
Posts: 3,174
Threads: 578
Joined: Sep 2025

I amended server rules. So far I don't see any reason for paying for creating factions, as many player unions that might be considered factions are loose and don't have home systems. As for home system, I set a 300 million price for all new factions that appear. That's all required for now in my opinion.

Rule about 3 active members minimum is still active. Are you listening DVL?
Reply  
Offline Titus
05-10-2006, 03:10 PM,
#9
Member
Posts: 374
Threads: 27
Joined: Oct 2005

Well...it`s more and more factions without systems, correct? :(
  Reply  
Offline Firebird
05-10-2006, 04:26 PM,
#10
Member
Posts: 988
Threads: 51
Joined: Nov 2005

Igiss,May 10 2006, 12:28 AM Wrote:So far I don't see any reason for paying for creating factions, as many player unions that might be considered factions are loose and don't have home systems.
[snapback]20083[/snapback]

Ya, I think I see Igiss point here. Nothing should stop players from getting together and forming a group/faction/whatever. Think of it this way, three people come on the server calling themselves "The Rogues", we can't really force them to pay to stay as a group. We can maybe have them pay to have the factions name copyrighted or registered but not sure if we want that. Paying for a home system is a bit different and I guess could be viewed as announcing that the faction intends to be here longer than a week.

[Image: Firebird.jpg][Image: char_names.jpg]
Retired

**I AM CANADIAN!!!**


SF Recruitment Flyer SF Faction Status Page
SF Message Dump SF Officers Club
CRI - Nomad Transportation Ban
Admiral Firebird - Biographical Data
  Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode