6 junker gunboat turrets. Dont know why anyone would use solaris over regular turrets for attacking non-snub ships, and the regular turrets work fine for hitting snubs if you arent living in australia or something.
(09-24-2014, 05:32 PM)mordor Wrote: I think u can use 2x gunboat razors and solaris,
That loadout really doesn't work so nicely with the Wreckers guns. Full solaris or bust.
(09-24-2014, 05:41 PM)Tenacity Wrote: 6 junker gunboat turrets. Dont know why anyone would use solaris over regular turrets for attacking non-snub ships, and the regular turrets work fine for hitting snubs if you arent living in australia or something.
Generally, Solaris are better than all other gunboat turrets due to their high efficiency as well as versatility (I think Solaris might even be more efficient than standard gunboat guns).
Use Junker Gunboat Turrets if you plan to exclusively hit transports. However, some of the lighter transports could give you a hard time if they know what they're doing. Also, if by chance you end up getting the attention of local snubs, you COULD do well against snubs, however Solaris's would just be so much better.
Energy used per second:
Solaris Gunboat Turret - 15,341
Junker Gunboat Turret - 8,800
Hull Damage Dealt per second:
Solaris Gunboat Turret - 3,601.8
Junker Gunboat Turret - 2,880
Energy used per point of damage dealt:
Solaris Gunboat Turret - 4.259
Junker Gunboat Turret - 3.055
Solaris gives you higher accurace and higher damage per second, but is hardly the more efficient weapon. It does about 25% less damage per point of energy spent, and consumes almost twice as much energy per second when firing.
Despite it's higher damage-per-second, the solaris turret only has two-thirds the range of the junker turret, so it wont be able to keep evasive targets under fire as consistently.
If you want to go against only large targets, I recommend a pulse + razor setup. On targets that you can reliably hit, that setup will deal the most damage in the shortest period of time.
If you want to go against only snubcraft, I recommend a solaris + missile setup, it will be easier to hit those evasive fighters or bombers and give you a higher chance of killing them before they kill you, get away, or get reinforcements.
If you want to go against a wide range of ships, standard gunboat turrets are always going to be your best bet - they're fast enough to hit fighters with (though not ideal), and do enough damage to deal with larger ships (though again, not ideal).