(10-30-2014, 09:51 PM)Knjaz Wrote: And the only reason Coin is alive is that it was considered a lawful base during it's vulnerable stage? So basically it was exploiting the loopholes in the rules.
There were no rules exploited for the building of the Coin.
It was in fact role played very carefully and the entire outline of the project/build plan was submitted to the admin team prior to beginning construction so as to ensure that no rules were being broken.
* Mollys contracted an indy junker to act as the straw man for building the base.
* Junker contacted the Bret government, paid the application fee claiming to be a group of zoners wanting to build a casino.
* Bret government never asked for validation of ID, IFF, or proof of pretty much anything.
* Mollys sent communications to the Junker as being not pleased with the base construction (as part of the ruse).
* The contracted junker stalled the Bret government until the base was core 3 & building core 4 before Bretonia did anything about it.
* Yes a few indy HMS ships occasionally showed up to solo pew the base but they were destroyed by Molly and Reaver ships.
* By the time the Bretonian government realized they'd bene duped the base was solid core 3 with weapon platforms and quickly building to core 4 so they chose not to bother attempting to destroy it.
Again, it was role played and the role play was reviewed to ensure no rules were broken.
Erm, I don´t want to be rude, but nobody said rules were broken, it was said it used loophole. By the way nobody can repeat the way how Coin was built, because this way was obviously so okay that admins later forbade it when rules for PoBs were created:
Quote:Core One
- Players are not required to role play prior to building a Core 1 base
- Players are not required to role play prior to destroying a Core 1 base
- Name, location and IFF of bases are permanent
(10-30-2014, 11:25 PM)Laura C. Wrote: Erm, I don´t want to be rude, but nobody said rules were broken, it was said it used loophole. By the way nobody can repeat the way how Coin was built, because this way was obviously so okay that admins later forbade it when rules for PoBs were created:
No problemo. I just laid out how the base was constructed. No there were no rules broken at the time and there were no loopholes used. It was simply role play. Subterfuge role play yes, but no crawling through loopholes.
As for the changes in base construction, yeah, I know it's changed since then. Those rules came about well over a year after the Coin was built though, perhaps longer.
Edit to add: As for the IFF thing, Coin didn't have an IFF set on the base until core late in core 3 construction. The contracted junker was claiming to be a zoner, but there was never a junker or zoner IFF on the station.
(10-30-2014, 11:25 PM)Laura C. Wrote: Erm, I don´t want to be rude, but nobody said rules were broken, it was said it used loophole. By the way nobody can repeat the way how Coin was built, because this way was obviously so okay that admins later forbade it when rules for PoBs were created:
Didn't even know those rules were made, but glad they were, because that is a ridiculous way to set up an invulnerable base.
The funny part about this whole thing is, if Xenon's base were to stay alive but continue to be a outlaw base it would be a great way to boost KNF's activity since they would have a large amount of smugglers they can interact with in the form of players trying to supply the base. Honestly, all houses should consider letting a few unlawful bases stick around in the fringes of house space for exactly that reason.
Isn't that outlaw base already? :| I mean, what's the problem? That would be perfect, if Xenon now had a deal with Kusari Exiles or BD/GC/OC. Take that, KNF.
(10-31-2014, 01:22 AM)Loki557 Wrote: The funny part about this whole thing is, if Xenon's base were to stay alive but continue to be a outlaw base it would be a great way to boost KNF's activity since they would have a large amount of smugglers they can interact with in the form of players trying to supply the base. Honestly, all houses should consider letting a few unlawful bases stick around in the fringes of house space for exactly that reason.
We have smugglers all the time. Having a well known hot spot will not change our behavior to them.
It has been attempted talks about keeping the Nebula barely legal if they atleast made the effort to hide the obvious infractions. Acting like a "Rochester" in Kusari, that the authorities tolerate, but ordered from time to time to block this or that smuggler that was caught docking there. This has failed, due to the choices made.
(10-30-2014, 11:22 PM)Pavel Wrote: and bonus rhetorical question: how do Kusari law enforcement factions want to regain some of their in-game activity, if that little remaining unlawful/pirate activity is partially eliminated by navies from other Houses invited to Kusari?
+1
(10-30-2014, 10:45 PM)Shizune Wrote:
(10-30-2014, 10:21 PM)Xenon Wrote: what a big mess caused by just a civilian base, but anyway i think some activity happened which is not bad
regards,
Xenon
Not much of a civilian base when its been repped hostile to everything expect its defenders and traders huh Xenon? Or was the KTA just miss leading me when he said it was done that way?
Nope Shiz, it's not hostile to everyone, but hostile to those who act tyranny against it enforcing laws didn't exist