I want help with freelancer ship modeling, I learn some basics of blender in past but I forget them now , any help, how to start it , ofc I know it will take time and hard work to make good models.
~Devil
You can ignore reality but you can not ignore consequences of ignoring reality
One suggestion though. When making the model, I suggest you make one side of the ship and then mirroring it. Sometimes the thing does odd stuff and you end up with some very narly splicing.
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
One suggestion though. When making the model, I suggest you make one side of the ship and then mirroring it. Sometimes the thing does odd stuff and you end up with some very narly splicing.
thanks spazzy but is there any blender one ?
You can ignore reality but you can not ignore consequences of ignoring reality
Not that I know of, sadly. Wait for a competent dev to respond.
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
(11-27-2014, 01:53 PM)sindroms Wrote: One suggestion though. When making the model, I suggest you make one side of the ship and then mirroring it. Sometimes the thing does odd stuff and you end up with some very narly splicing.
There is a potential downside to mirroring. The cavitating you get on many of the bigger ships comes from the model not being centered properly. You really need to make certain that the centerline of the model is the centered on the work space to avoid that.