My experience with gunboats is limited to the Hacker Gunship and the Rogue Gunboat while the hacker started as quite a good ship I think it was nerfed beyond usability (mostly due to cerbs and one very good pilot) and doesnt really stand a chance against any other gunboats now.
The Rogue though I have to concur is what I would consider perfectly balanced it's usable but beatable I hope the Outcast Gunboat when it is added has a similar feeling to it because right now I dislike the idea of giving up my Rogue.
It is true I've lost every single time I have fought a Corsair Gunboat though but I can sometimes make it pretty close so more practise and a bit of luck and I think it's doable I have however killed libertys on more than one occasion so I dont think It's that uber although I envy the gunslots.
' Wrote:If it even dies with one SN with universal armor, then why would you want to nerf it? I doubt anyone (okay, maybe frozen:P) would put cap 8 on a gunship, so there's not much of a problem there.
Yes there is...it is possible... that's like saying nobody will ever mount a Nova gun (in 4.83) on a fighter since it takes too much energy.. yet a lot of people had it on... and were quite deadly. (*points at Dboy*)
Igiss says: Martin, you give them a finger, they bite off your arm.
I'm curious about the weapons' outload on that gs of yours, Mjolnir. I assume that you have at least one missle turret on it.
I tried using 2 Liberty missle turrets on my gs with mixed results. When I was fighting two fighters I was doing ok. Missles have a nasty habit of stripping the target of guns. But when more of their buddies showed up (up to 5 fighters all together), my missles weren't locking at all, or very rarely. So I got my tuckuss handed to me.
They best luck I've had is will the "Jack of All Trades" setup: 1 Battlerazor and 5 turrets. That way I have slightly better chance of survival if a gb show up to join the festivities. The Battlerazor is not the most potent piece of hull-busting hardware, but it can fire 360' - a handy attribute.
Concerning missles, I noticed that they don't lock on to LFs very efficiently. Or rather they can evade misssles with relative ease (like weapons' fire in general).
On another note, I have test-flying the Liberty gunboat. I have to admit that it seems a tad overpowered. Taking the top aft turret off would be a good move. The front gun solution on the Liberty gunboat is sound. I wonder if the Orca's front gun hardpoint could be reconfigured without radically changing the ship model. As it is now, it is unappealing.
And on yet another note, I too would rather "upgrade" the other ship classes power plants slightly than downgrade the GBs' power plants. Maybe 5 - 7% increase to energy regen across the board.
This is not titeled "how to make your unbalanced BHG Gunship uber"
But yes I had some missiles (2). They are as close to "I win" button as you are going to get.. though you do need to think when using them... not like with gun turrets..."hold the button fire and move it on the (+)" - which very much works with 1400m/s turrets.
Yet as I wrote in another thread the only unbalance I see with GB missiles is that they don't use ammo... so you can mount 6 of them and spam them forever, as I also wrote I used some 20 missiles in that fight... that's just a reminder to the people saying " if they use ammo nobody will use them" in the other thread.
Igiss says: Martin, you give them a finger, they bite off your arm.
' Wrote:This is not titeled "how to make your unbalanced BHG Gunship uber"
But yes I had some missiles (2). They are as close to "I win" button as you are going to get.. though you do need to think when using them... not like with gun turrets..."hold the button fire and move it on the (+)" - which very much works with 1400m/s turrets.
Yet as I wrote in another thread the only unbalance I see with GB missiles is that they don't use ammo... so you can mount 6 of them and spam them forever, as I also wrote I used some 20 missiles in that fight... that's just a reminder to the people saying " if they use ammo nobody will use them" in the other thread.
I understand that you are an excellent pvper Mjolnir. So try to understand that all mortals do not share your "skillz". You could probably get good results out of CSV.
In my experiences as an inconsistant pvper, the 2 missle loadout helps if you're up against one or two fighters. If you run into anymore than 2 players in fighters or enemy npcs start swarming you, you are toast. If you run into another gb, you are more than likely toast. Thus missles for me aren't a "silver bullet" or a "I win-button". For what it's worth, I think the infinite missles loadout is cheestastic - i.e. needs fixing. The pilot should have to buy rounds for his missle launchers, just like fighter pilots do.
Incidentally, the BH gs is a veritable cd magnet. The Liberty gb usually gets knocked out of cruise on the 5th or 6th cd impact. The gs usually gets knocked out of cruise on the 1st cd impact.
I am not on a quest to make a ubership. The gs has it's own strengths and weaknesses. If I wanted to make a pwnzermobile, I would just find another server where rp is an afterthought.
As a BH I have 3 choices of gb: the gs, the Orca and (with a bit of contrivence) the Liberty gunboat. Ultimately, I will go with either the gs or the Libby.
' Wrote:I understand that you are an excellent pvper Mjolnir. So try to understand that all mortals do not share your "skillz". You could probably get good results out of CSV.
Actually not..I'm fresh to GB combat.. yet on my 4th PVP I could do things like that... so the ship is not entirely balanced right?
Quote:In my experiences as an inconsistant pvper, the 2 missle loadout helps if you're up against one or two fighters. If you run into anymore than 2 players in fighters or enemy npcs start swarming you, you are toast. If you run into another gb, you are more than likely toast. Thus missles for me aren't a "silver bullet" or a "I win-button". For what it's worth, I think the infinite missles loadout is cheestastic - i.e. needs fixing. The pilot should have to buy rounds for his missle launchers, just like fighter pilots do.
Well that's your opinion... against more fighters you can surprise some of them and either insta-kill or disarm them. While still shooting your guns.... 4 or 5 vs 6 turrets does kill fighters at virtually the same speed.
About GB vs GB... the way I understand it GB is anti-fighter and anti-capship support. It's primary role is not against other GBs.. if you want to do that.. you change your loadout accordingly. It should not be... "kills everything with same loadout" that's even better than a Swiss army knife.
If the turret difference is only 1 it matters much more how you actually fly the GB. Oh ... and I did kill 2 Corsair GBs with that loadout already.. and Frozen killed a Cruiser with it as you can read a few pages back.
Quote:As a BH I have 3 choices of gb: the gs, the Orca and (with a bit of contrivence) the Liberty gunboat. Ultimately, I will go with either the gs or the Libby.
Liberty GB? Why should they use that one? If then use the IMG one.. much better RP than Liberty GB.
Igiss says: Martin, you give them a finger, they bite off your arm.
' Wrote:*dutifully points to the Bret destroyer, BHG destroyer and Talarca*
Three more to add to that list that need some kind of upgrade, though im skeptical about the BHG dessie needing one.
But, the Bret destroyer needs MUCH more of a upgrade than any other destroyer ever will.
Battlecruiser armour here we come!
The BHG Destroyer does not need one, trust me, I fight them a LOT. Maybe 1 turret added at most.. Talarca just needs a bit of armor addde on, but it is a LIGHT cruiser, not a normal or heavy. Its supposed to be much weaker, just faster and smaller (their shape is much harder to hit).
Bret Destroyer needs one definitely, forgot about that one.. But don't give it BC armor, as I have a drawing of a Bretonian Battlecruiser that I'll be making after I finish my Zoner Cruiser (may not end up as Zoner) and my Zoner BC (don't know if I'm making period..). Thats 2-3 ships. Basically, it'll be a slow (like other Bret caps) but VERY heavily armoured battlecruiser with excellent firepower. But it'll be one big target, hence the very high armor. I'd say give the Bret Cr more guns and a bit of armor (not up to BC level though..). Its firepower should equal the Rheinland Cruiser, as its just as big a target as it is.. Should be roughly the same armor too.
my opinion is: that on gb it is 40 percent on loadout, 30 percent on player and only 30 percent on ship type. maybe i am wrong but when you ahve bad loadout,you have no chance again bh gunship that is smaller and faster.but when you have good loadout and flying for example corsair or rogue gb you can destroy cruisers and other gb too.
you can kill anything with an average loadout, as long as you know how to fly a gunboat, period.
ive killed cruisers with 3 turrets (since my other 3 were being used for something else at the time), but the only time i actually had to try hard was against a kusari dessie, whos pilot i must say was VERY skilled (dunno if hes on the forums). i only just beat him, and that too, becuase i sub targetted his guns, and blew them off with a helluva lot of missiles.
if someone tried to fly a gunboat like a bs, pff, fail. he will die, and theres nothing to help him then.
mjolnir, theres no use denying, u are a good pilot as well, and thats why u manage to pull off some of the stunts u mentioned. i dont expect everyone to be able to do it, since its not easy.
i DO agree on this though: the BHG gunship either needs a size increase by a bit, or removeal of 1 turret, or a bit lower agility.
the lib gb, imo is fine, but the rhienland gb, needs a slight agility increase. its useless against most gbs, and against the lib one, meh, lets put it this way, ull get raped sideways with a bandage over yer eyes.
the bret one.. pff, too ugly for me, so i dont fly it, and i dunno how it is. the kusari gb is actually fine as it is, imo, but there again, i dont fly it much to give a decent comment for it.