I'd still like to know why it was precisely the scanners that nobody used that had to be nerfed, and not Adv. Deep which everyone used. It just doesn't make sense.
Echo and Haste didn't know who did this, it's all very mysterious.
That sounds good Jack, although, why can't we just have two Scanners? I really don't see the need to have all these different types.
All we need is:
Scanner: 15k range, 4k cargo scan
Heavy Scanner (renaming of the BS scanner) 20k range, 8k cargo scan, moneysink
The Spyglass scanner has no use other than being mounted on a sub-par gunboat. We might as well axe it. Furthermore we should just make the heavy scanner mountable on everything. The incursion of shipcompat with Scanners was just dumb when they could've just simply be renamed.
Because Lyth, having the ability to trade cargo scan range for detection range is a cool thing that actually worked well before 88.
Granted, cargo scanners were basically entirely useless and adv. cargo scanners were a joke, but at least Adv. Deep or just Deep was a genuine choice.
On ships that are used primarily in situations in which they don't need to detect enemies as soon as possible, easier cargo scanning was a nice feature.
Now though, the cargo scan advantage at half of what it was is definitely not enough of an advantage to consider using anything but Adv Deep.
I'd say two are enough and the stats Jack suggested seem reasonable (won't comment on the BS scanner which is not the topic in this thread).
Edit: Actually, 2k/5k or 2k/4k would be preferable. Really should be at least twice the cargo scan range and 3k scan range is definitely more than the top detecting scanner should have, imo.
I still think that every class of ship should have its own scanners and set ranges, rather than the extremely drab and boring 'one size fits all' that there is.
Hidamari's idea seems quite fair to me, except for the bombers, the range's way too small and there mustn't be a difference between bs and carrier ranges.
Also the way I see it, the BS scanner having the same range as an adv. deep scanner, thats really not right, I mean even the infocard of the BS scanner says it all (if thats even valid) - "Requiring vast amounts of energy to operate to provide the best detection range etc"
It should also be that way in real and not just in RP.
(02-01-2015, 03:03 PM)Lythrilux Wrote: That sounds good Jack, although, why can't we just have two Scanners? I really don't see the need to have all these different types.
All we need is:
Scanner: 15k range, 4k cargo scan
Heavy Scanner (renaming of the BS scanner) 20k range, 8k cargo scan, moneysink
(02-27-2015, 12:52 PM)Hidamari Wrote: I still think that every class of ship should have its own scanners and set ranges, rather than the extremely drab and boring 'one size fits all' that there is.
Diversity. Bombers and heavy fighter/gunboats should have terrible scan radius. They are meant as fleet vessels and not meant to fly solo. They are deployed from a Carrier and told what to attack.
(02-27-2015, 12:52 PM)Hidamari Wrote: I still think that every class of ship should have its own scanners and set ranges, rather than the extremely drab and boring 'one size fits all' that there is.
This. I also seem to remember it from the past, it's not the first time you've linked it, is it?
Edit: Only thing I do not agree with is Medium transports having bigger scan range than VHFs, they should have the exact same range. Though it's going a bit too much in detail I guess.