(02-06-2015, 02:42 AM)mathiaskade Wrote: Ok another random question that I didn't find an answer to in this guide. Can you set an item to be bought for one price and sold for another? for example. Ore will sell for 3500 and will buy it for 2500?
No, you can't. That's why some people make 2 bases, one for imports and one for exports.
Snoopy, can you add somewhere in the OP that one does not need an emtpy module slot to upgrade from Core 4 to Core 5? I asked Garret and he told me Admins they just do their magic, even if the Core 4 is already at it's maximum build capacity.
(02-06-2015, 02:42 AM)mathiaskade Wrote: Ok another random question that I didn't find an answer to in this guide. Can you set an item to be bought for one price and sold for another? for example. Ore will sell for 3500 and will buy it for 2500?
No, you can't. Also you can find here at the Q&A Section
(05-16-2012, 02:21 AM)Daedric Wrote: Q&A Section Q: How to set 2 different prices for ore on base? Lower for selling there (for miners), and higher for buying, for traders?
A: This is not possible. Most players overcome this issue by setting the price to X (the price the miners sell their ore to the base for) and set the base to only buy the good; then let the miners fill the base up. Then they set the price to Y (price they want to sell the ore to traders for) and make it to where it only sells the good.
(02-21-2015, 01:15 AM)Steven.Wolf Wrote: I've been wondering, is there a limit on how many defense modules a base can have?
Simply put, Yes.
Core 1 has 3 spaces for modules
Core 2 has 6 spaces for modules
Core 3 has 9 spaces for modules
Core 4 has 12 spaces for modules
A core 4 Base could have 1 Shield Module and 11 Weapon Platforms. If this was the case then you would only have 30k of Storage (default on building the Base). Not very advisable but it could be done.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
Under the section "Defense Modules" it states that defence platforms take damage from environmental factors, but in my experience this just isn't correct.
There are some things that the guide needs to be updated with. I'll point them here so that a mod can edit the original posts and add them. Won't take more than a minute for a mod.
Right below the Docking Rights sub-section there should be a sub-section about Blacklisting. Not much description needs to be covered about it since most of the explanation is provided on the Docking Rights paragraph, just mention that any ship which falls under a PoB's blacklist, is treated as a hostile regardless of its affiliation.
The first question on post #11 is outdated and needs to be removed.
At some point we'll update the guide about the PoB riots but until we have some exact numbers, I don't think we should.