' Wrote:I do believe that Jinx is working on Junker ships, so if you hold off on suspicious capitals I have few problems.
My point about the guns was pretty much what the others pointed out- seeing 4 Krakens and 2 Tizonas is NOT fun. Its sickening, really. What I expect Junkers to do is to have personalized loadouts that reflect their character background and common business partners- you're damn right, a Junker that deals primarily with Rogues is bound to end up with some rogue equipment. In that event, I can see him doing plenty of business near Buffalo, flying from pirate line (they look junker-ish, and are quite within RP at that point), and mixing up barragers with Rogue weaponry/outcast gunboat turrets. That's fine. The bit about mix and match was just a prod, not a be-all end-all, and I'm actually pretty happy with your response.
The thing though, is that Junkers would never have a uniform loadout- you might have one or two that go for ruthless combat efficiency, but mixing client weapons will end in sour business relations as no one will trust you. Either go for a solid scrap feel (mix & match, no more than 1-2 of anything) or have 1-2 client weapon types plus barragers.
You've done a great job so far, and I look forward to seeing you in space. Good luck!
Thanks.
I kind of stated it below but yes, no real 'standard' load out for Junker ships--individualistic--but not 'random' or 'stupid'.
' Wrote:Tinkerbell, I have nothing against you using mix of guns. But I imagine a Junker would have like 1 Natterturn Zwei, 1 adv. Splitter, 1 Debilitator, 1 Kraken, 1 Destroyer and one Buckshot - for example.
But looking at 4 Krakens + 2 Tizonas is not a nice view to watch.
You can even mix these two, but be sure to implement some other guns on your ships.
Though Junkers wouldn't have any problems to acquire both of these weapons, in RP.
So, as far as RP goes, you are perfectly fine with any of these.
Also, you are right. Junkers shouldn't have a uniform loadout. They should use mix of 3-4 weapons.
To summarize, I think this is a very very good faction proposal. A lot of effort invested in it too.
I like your new ship policy, about one BS and 6 Cruisers.
All in all - two thumbs up.
Thanks.
Maybe the admins will make a Junker Planet Killer for us...hee hee hee.
' Wrote:I'd disagree with the lock, some people may have new and interesting things to say.
I for one would like to give this proposal my thumbs up, it expands on the Junker RP without overrunning it, a part of the RP rather than the whole. For a faction as disparate as the Junkers this is exactly what is needed.
Two thumbs up.
Yeah--don't lock the thread before useful feedback comes in. i'll let the admins make the call there.
But there is a limit to "how many weapons will fit on the head of a Junker pin" and can they have good ships and weapons arguments--before it just becomes a back-and-forth.
I have been working on this a long while and am ready to just play. So I might be a wee bit impatient.
' Wrote:Not for me to say really, but as a new player I found it odd in the extreme that when I wanted to join the Junker "Clan" ... there wasn't one ... so grats to Tink on all the work he's doing ... as to what the members of such a "Guild", as I prefer to call it, wish to call their leaders, I guess that would be up to the members and could be decided at the first Junker "Congress" ... I like the idea of having regional administrators as it provides a good way to limit the use of, dare I say the "C" word, Capital Ships ... ask your self this ... who is going to invade Puerto Rico outside a properly constituted "Clan War"? ... noone ... so having a Battleship there for system defence hurts absolutely noone ... I DO, however take exception to the 2km limit on the deployment of Cruisers ... Tink is proposing ONE cruiser in each of 6 systems ... surely if the Governor got a distress call from a Congress member, he or she should be permitted to assist ... ("This is the QE2 to USS Nemitz, we are under heavy fire from enemy gunboats, please assist" ... "This is the Captain of the Nemitz, sorry QE2 but you are outside our engagement zone ... good luck") ... I think not ... so they wouldnt send the Nemitz, but they'd surely send a frigate or destroyer to help ... Now to the sticky issue of ships and weaponry ... here we have to ask ourselves "what do most junkers like to do?" ... and I gotta tell you ... it ain't tractoring in scrap metal ... Junker bases have always been the dropping off points for the Cardimine Trade in the 3 western houses, from way way back when "Vanilla" was still an Ice Cream flavouring ... so any organised Junker military force would surely be defensive ... Our neutrality in the New Hispanic Civil War dictates that we not enter into that particular conflict, and lets face it, marching into 'Hatten and blowing our valued customers to space dust would just be bad business ... what we need is the ability to organise and defend our members from attacks by Pirates and Terrorists ... and by Pirates I DO mean of either persuation, Lawful or Unlawful ... to the Junker mentality, a Pirate is ANYONE who tries to stop, hinder or tax our hard-working members ... so back to the point at hand ... the modding geniuses who created this magnificent sequal to Freelancer-Vanilla and continued its development, have given us the perfect answer ... with the exception of ONE battleship and Civilian technology available to EVERYONE, the only ships, weapons and equipment which a member of the Junker Congress should be using are those available for sale at our bases ... in conclusion ask your-selves this: would you rather have a well-organised group of true role-players forwarding the aims of the Junker nation, or a swarm of unruly Pirates wreaking havoc on the major Lawful and Unlawful shipping lanes of Sirius? ... cause I had a close look at my Junker ID badge the other day and exactly where all the Junker bases are ... and mmm ... gunboat is lookin' mighty tempting 'bout now ;) ... Peace.
At least the gunboat seems to be an acceptable compromise and it's pretty useful for what we need. I haven't gotten any hot comments regarding it.
Thanks for the comments!
I don't know why its adding all my responses to a single post--meh.
' Wrote:You do realize that I can get ANY faction's weapon through wrecks?
We've also gone over this, some bases sell stuff that you shouldn't use- the Samura planet that sells the Anubis springs to mind.
If you look at the "sold weapons list" by tyro, you will see the only house weapons are Bretonian and Liberty ones. It's not much of a problem to see Junkers (or most others) using them.
The ships are not much different. It would be stupid to fly a Bloodhound or a Legionairre as a Junker but who knows what an individual might think of (or how stupid he or she may be :rolleyes:)? Isn't going to do much damage with it and the character will take a lot of grief from lawfuls and some unlawfuls alike. In such a case, the Congress would also make mention of the issue to the player if he or she is a member and could simply ask him to alter the ship.
The Rheinland Pirate Cruiser would be the other vessel of concern but its controlled and limited access by Congress charter now. The Rheinland Cruiser is another interesting ship for RP but it is limited too and might require some fancy negotiating with the Rheinland authorities to peacefully sail about (another house licensing scheme anyone? :rtfm:) That in and of itself could make for some fun role play.
Good point though Sovereign.
As an alternative we could all equip Zoner cap ships because we all know they don't do anything. Har har.
Well ... I'm jumping into my little gunboat as soon as the server gets over it's breakdown ... what gunboat weps do we have access to? ... I'm going to assume it's outcast standards, since the hogosha alliance with the corsairs pretty much rules us out of using theirs ... so we shall once more have a true Junker Pirate ... hope my RP is up to the job ... I'm really a nice person you know ... just tired of running away from Liberty and IMG security ... only so much Cardimine you can carry before it starts to get stuck in your pores ... the sonic shower is having a very hard time de-contaminating me after a run ... cya on the hustings fellas :lol:
edit: Oh actually looking at the GMG gunboat turret which: "is frequently used to equip civilian and pirate capital ships belonging to different factions and is widely available on the black market."
' Wrote:Well ... I'm jumping into my little gunboat as soon as the server gets over it's breakdown ... what gunboat weps do we have access to? ... I'm going to assume it's outcast standards, since the hogosha alliance with the corsairs pretty much rules us out of using theirs ... so we shall once more have a true Junker Pirate ... hope my RP is up to the job ... I'm really a nice person you know ... just tired of running away from Liberty and IMG security ... only so much Cardimine you can carry before it starts to get stuck in your pores ... the sonic shower is having a very hard time de-contaminating me after a run ... cya on the hustings fellas :lol:
edit: Oh actually looking at the GMG gunboat turret which: "is frequently used to equip civilian and pirate capital ships belonging to different factions and is widely available on the black market."
I think the GMG gunboat turret is fine as we have used it and the description sure seems to allow it (the GMG are also enemies of the Hogosha). Also, the IMG gunboat itself should be acceptable as an alternate to the Rogue gunboat--less "suspicious" than a rogue gunboat. I had meant to specify it and hadn't so I will amend accordingly as its the closest thing I can see to a "civilian" gunboat. IMG are enemies of the Outcasts--but so are Corsairs and we trade with them. To Junkers, its "just business".
There is no "Civilian" gunboat and this is a good general class. Please comment if there is a good reason for objection and I will remove it from the list.
I would just like to admit that I've been avoiding the Junker Congress thread for no particular reason, but I love what I'm reading!
First impressions are that the RP is fantastic and really fits in with the Junker's mindset. On the issue of weapons, I personally believe that we as a community need to find some way for the Outcast and Corsair weapons to be used together, even if it's a horrible choice for loadout. This is simply my dislike of metagaming when your looking for weapons for a character, rather than attempting to pwn all newbs with my 4 krakens and 2 tizzies. If any faction would have a reason to buy Outcast/Corsair weapons and use them together it would be the Junkers, as they are basically the only faction (aside from Zoners) that deal directly with both factions on a semi-regular basis.
Also, about the Rhien BS, I think it's a great opportunity to write some awesome RP for it. However, before you say "it makes sense in RP," write some RP, make it interesting and add a twist. Eppy's Bretonian BS comes to mind, I love the RP behind that, and I"m sure that's why people tolerate it.
Overall, I love my little collector and if I start playing him again, I'll make sure to give a nod, or even join you all in space. Also, I like how much thought you put into the faction and the different names for everyone.
Junka fo life!
I'm done now...
"The thirteen saloons that had lined the one street of Seney had not left a trace. The foundations of the Mansion House hotel stuck up above the ground. The stone was chipped and split by the fire. It was all that was left of the town of Seney. Even the surface had been burned off the ground.
Nick looked at the burned-over stretch of hillside, where he had expected to find the scattered houses of the town and then walked down the railroad track to the bridge over the river. The river was there."
' Wrote:I would just like to admit that I've been avoiding the Junker Congress thread for no particular reason, but I love what I'm reading!
First impressions are that the RP is fantastic and really fits in with the Junker's mindset. On the issue of weapons, I personally believe that we as a community need to find some way for the Outcast and Corsair weapons to be used together, even if it's a horrible choice for loadout. This is simply my dislike of metagaming when your looking for weapons for a character, rather than attempting to pwn all newbs with my 4 krakens and 2 tizzies. If any faction would have a reason to buy Outcast/Corsair weapons and use them together it would be the Junkers, as they are basically the only faction (aside from Zoners) that deal directly with both factions on a semi-regular basis.
Also, about the Rhien BS, I think it's a great opportunity to write some awesome RP for it. However, before you say "it makes sense in RP," write some RP, make it interesting and add a twist. Eppy's Bretonian BS comes to mind, I love the RP behind that, and I"m sure that's why people tolerate it.
Overall, I love my little collector and if I start playing him again, I'll make sure to give a nod, or even join you all in space. Also, I like how much thought you put into the faction and the different names for everyone.
Junka fo life!
I'm done now...
Thanks for the good feedback.
I have an entire "sub-story" for the Rheinland battleship in Puerto Rico--which would be ruined if I revealed it here. I personally think Junkers would use whatever was most utilitarian for reaching their goals with no regards to "sensibilities" of other individuals.
The reality is, that this is apparently a "volatile" suggestion to a lot of people so I have tried hard to diffuse the things that are problems and also not coerce everyone into seeing all Junkers through our own world view here.
We get the faction official and we then get to actually spend the same energy on role play and character development--then it will be very fun.
I would love experienced Junker rpers to come in when they can as we can use some mature members to help with the flood of newer players. I am averaging 2-4 simultaneous PMs almost the entire time I am on now.
When the dust settles here, I'll discus a couple of things with you and see what you think. You sound pretty Junkerish to me.:cool:
Very well put together application. I will, however, say this. The list of ships is a bit open-ended. Perhaps limit it by specific ships.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Obviously, the Junker designed ships are there and the civilian one s are already available to most. As the "Junker Guard" in Puerto Rico fly Eagles, that lends credence to it.
It's conceivable a Junker could be a pirate (by ID) and fly the Legionnaire or even the Corsair gunboat--though he would not be your typical Junker. Likewise a Junker might chose a Warran bomber over a civilian one--particularly if he was carrying a Pirate ID.
I am amending one thing--adding a "rule" stating a member of the Junker Congress must have a Junker or Junker Guard affiliated reputation and cannot carry a pirate ID as a member.
The Junker Congress does not want to get recognition as an official "pirate" organization--Junkers try to stay under the radar.
So amended rule added--that will reduce the reasons to buy "off" ships. I am also increasing weapons types from houses from 2 to 4. Players should be able to be creative. I'll include codes as part of this allotment as well.
So a player could have a tizzona, a kraken and two codes or two krakens and two tizzonas, etc., etc. Junker Congress officers may impose temporary or local restrictions as they see fit if the need arises.
As to freighters, I think that is a role play choice. Junker bases are in every house system (but Kusari). Stands to reason if a wealthy Junker wanted to expand trade he might purchase a freely available local ship, using his CSV or Collector as a short haul or salvage vessel only.
A Junker can of course still have a vote in the Congress even if he is a Pirate ID character--he or she just cannot be an actual member