I found this: http://i.imgur.com/qbhcb8p.png Random explosions every 10 seconds. Researchers might want to investigate. It appears that darkmatter has been discovered and it's highly explosive.
(12-15-2015, 02:28 PM)Mao Wrote: I found this: http://i.imgur.com/qbhcb8p.png Random explosions every 10 seconds. Researchers might want to investigate. It appears that darkmatter has been discovered and it's highly explosive.
(12-15-2015, 02:28 PM)Mao Wrote: I found this: http://i.imgur.com/qbhcb8p.png Random explosions every 10 seconds. Researchers might want to investigate. It appears that darkmatter has been discovered and it's highly explosive.
This happens when the base plugin is reloaded.
Let's just say people on POB are doing fireworks, because "yay, our plugin is reloaded!".
Now to the serious business. I had an encounter with a player between snub and snub, the problem is: the projectiles appeared later (if at all) than actual damage were dealt, despite having a normal ping (20ms). Might certain effects be rendered invisible, if used by other players?
Also interesting to note that this ship and the Tirpitz are labelled with their ship name rather than type, which does not follow the convention for all other caps, such as Liberty Dreadnought or Bretonia Destroyer.
GMG GB can use further camera offset in 3rd person view. Its cargo hold is 320 (intentional?). Its arcs have a blindspot down-below the center of the ship That is ~45 degrees long and ~50 degrees wide. I suggest making 1 and 2 turrets forward only while 3-6 360.
Coalition 'Tempest' gets stuck at random points in open space. Even when there is nothing to get caught upon. (bug in hitbox?). Unable to move and turn. So far leaving and returning fixes the problem. It's happened twice now. Once in Conn and once in Omega-52.
Also interesting to note that this ship and the Tirpitz are labelled with their ship name rather than type, which does not follow the convention for all other caps, such as Liberty Dreadnought or Bretonia Destroyer.
It still has no icon (hopefully that'll be addressed at some point in the near future) but the infocards for all three new ships should be corrected (including the good old "possessive its" that's messed up in roughly half of Discovery's infocards) now. Obviously, the fixes won't be applied until the next patch.
(12-20-2015, 11:00 PM)Swallow Wrote: GMG GB can use further camera offset in 3rd person view. Its cargo hold is 320 (intentional?). Its arcs have a blindspot down-below the center of the ship That is ~45 degrees long and ~50 degrees wide. I suggest making 1 and 2 turrets forward only while 3-6 360.
As you're aware, the GMG GB will be rescaled and its arcs will be improved in the next patch as well.
(12-21-2015, 03:35 AM)Tabris Wrote: Coalition 'Tempest' gets stuck at random points in open space. Even when there is nothing to get caught upon. (bug in hitbox?). Unable to move and turn. So far leaving and returning fixes the problem. It's happened twice now. Once in Conn and once in Omega-52.