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Joined: Nov 2009
Staff roles: Systems Developer
While the change is alright, it'd be better to allow them to RP while cloaked. This essentially ruins the whole cloak ambush plan, as now the nomad has to uncloak, RP first (which is gonna take time as nomspeak isn't as easy), and then shoot, giving way too much time to the target to react. Nomads are supposed to be a constant threat and force you to always be on your guard while they're in the same system. Now, even if you hear the cloaking sound you can just sit afk and wait for him to uncloak because you know he can't do anything to you.
Edit: My point was if all other IDs can RP while cloaked (for at least 30 seconds, giving the target sufficient time) and then uncloak + open fire immediately, why couldn't the Nomads too? After all, they are supposed to be more advance and all that.
(01-02-2016, 11:13 AM)FluffReborn Wrote: Consindering I don't have any other ideas at the moment on how to comment it, I must borrow the @"Freedom Phantom"'s signature:
(01-02-2016, 11:26 AM)Swallow Wrote: I think the cloaked RP is not prohibited when done solely for RP purpose. Besides, disruptors.
Nah, what he meant is that ambushes via cloaks now give even more reaction time to the victims than there already is. Considering the sanction cases of "sufficient time to react" and the cloak noise you hear when a Nomad is approaching, human players now have at least 30 seconds of reaction time before the Nomad can attack. So offensive uses of the Nomad cloak have been nerfed heavily while the defensive uses are already at an extreme low due to the charge time. The only thing the Nomad cloak is good at then would be stalking on people from a distance (cloak disruptors) or avoiding them altogether, which would make them less useful overall than human ones. Kind of strange for an advanced civilization that mastered this technology and makes the equipment more situational than it already was.