There are some aspects in the game which have confused me over the years playing here.
In detail, it is the action variety of several IDs such as corporations are able to pirate counter corporations or even having a military or escort wing allowed to fly fighters, gb's what else and having police/military factions flying transports with odd cargo on the other side.
I am not claiming that it probably won't be that way in future, but I think offering these stuff restrict interaction between factions.
Regularly, I would say the best would be corps have to contract mercs for escorts and should just be able to fly freighters and transports.
Another thing I mentioned in another topic was that factions should be restricted to their "profession" overall, means cargo should be locked to the IDs. Example transport-services like OSC should just be able to transport humans, aswell as mining corps should just be able to transport mining stuff, and so on....
These restrictions could have been implemented in past, but with current size of playerbase, it would just make people suffer.
I mean, if you restrict trading factions only to trading ships, they will stay defenceless. Hiring escort or calling lawfuls for help often won´t work, because there is not enough players to provide this. In past, when you shouted in emergency skype channel for help, at least 5-10 people immediately logged. These days sometimes even no one come. In past, there were almost constantly military/police players in every house, but that is long time gone.
It would just force people to make chars from more factions. Now if corporation player needs help, he calls in his own faction channel first and some other member can come with his faction escort ship. Result of restriction would be only that mentioned player would log local lawful indie char created for the same purpose. Players would simply go around this restriction anyway, they are doing it already even now.
Regarding cargo - it would make trading even boring. Being stuck with few types of cargo (and thus just few routes) will only make traders bored even more quickly than it happens now. I would have no problem if every faction would have some "special commodity" which could be hauled only by them, but wider restrictions would not bring anything good.
(01-14-2016, 05:06 PM)Laura C. Wrote: These restrictions could have been implemented in past, but with current size of playerbase, it would just make people suffer.
I mean, if you restrict trading factions only to trading ships, they will stay defenceless. Hiring escort or calling lawfuls for help often won´t work, because there is not enough players to provide this. In past, when you shouted in emergency skype channel for help, at least 5-10 people immediately logged. These days sometimes even no one come. In past, there were almost constantly military/police players in every house, but that is long time gone.
It would just force people to make chars from more factions. Now if corporation player needs help, he calls in his own faction channel first and some other member can come with his faction escort ship. Result of restriction would be only that mentioned player would log local lawful indie char created for the same purpose. Players would simply go around this restriction anyway, they are doing it already even now.
Regarding cargo - it would make trading even boring. Being stuck with few types of cargo (and thus just few routes) will only make traders bored even more quickly than it happens now. I would have no problem if every faction would have some "special commodity" which could be hauled only by them, but wider restrictions would not bring anything good.
Well, I still have the visiting counter of this website in mind. It has dropped some, sure, but it is still amazingly high for such a mod. The important aspect is the fact that most peps keep spending their time on the forum, to my experience, it's caused of the fact that a serious RP isn't going on ingame anymore (blending out the drama queens vulturing above any drama thread). Especially corps and police factions suffer at the moment. I mean you see there are still new groups, new players and other stuff popping up that is why I say push forward instead of retreat especially it contains RP.
About the commodity thing. I guess you see it different than I do. I see higher buff ratios, more trading events, more motivation to haul money for another trade ship to RP another char of another corp or a pirate. And at least FAR more interaction.
Such a thing doesn't make sense, because, to some degree, all corporations have access or even produce the military stuff (althrough, for obvious reasons Samura was demilitarized to some extent). Second reason is playerbase - we aren't EVE Online with hundreds of players 24/7.
We shouldn't force players, because that's the worst thing we would do now.
As for lore thing, do you remember quote from the Deus Ex Human Revolution? "Corporations have more power than the governments" - especially in such a vast region as Sirius. Just look at Kishiro, or, how it was supposed to be played, being the guys in charge of entire Republic. Not Grand Assembly, not KPT, not KNF, not Gallic Kingdom - but Kishiro are the main lobbyists and puppeteers of Kusari. My view on Kishiro is, if some naval or authority officer tries to do some mess with corporation, his daughter is missing - if he continues, said daughter is found, abused and murdered by "unknown thugs". And I don't think it would be different in case of certain other corporations.
It is safe to pressume that all major players, which possess a lot of money, have power and without them, governments would just fall and be replaced by people picked by domestic megacorporations. Just look at Synth and lore around Planet Stuttgart. A "silly FOREIGN corporation" tied down hands of entire Rheinland, what gave birth to LWB movement. LPI is the only privately-owned police in entire Sirius, there, we have Xenos. We have GMG, which are corporate faction that actually took control of Sigma-13, a bottleneck between Kusari and Rheinland - the latter making mistake by attacking GMG and losing entire fleet sent to subdue "silly miners".
(01-14-2016, 07:08 PM)FluffReborn Wrote: Such a thing doesn't make sense, because, to some degree, all corporations have access or even produce the military stuff (althrough, for obvious reasons Samura was demilitarized to some extent). Second reason is playerbase - we aren't EVE Online with hundreds of players 24/7.
We shouldn't force players, because that's the worst thing we would do now.
As for lore thing, do you remember quote from the Deus Ex Human Revolution? "Corporations have more power than the governments" - especially in such a vast region as Sirius. Just look at Kishiro, or, how it was supposed to be played, being the guys in charge of entire Republic. Not Grand Assembly, not KPT, not KNF, not Gallic Kingdom - but Kishiro are the main lobbyists and puppeteers of Kusari. My view on Kishiro is, if some naval or authority officer tries to do some mess with corporation, his daughter is missing - if he continues, said daughter is found, abused and murdered by "unknown thugs". And I don't think it would be different in case of certain other corporations.
It is safe to pressume that all major players, which possess a lot of money, have power and without them, governments would just fall and be replaced by people picked by domestic megacorporations. Just look at Synth and lore around Planet Stuttgart. A "silly FOREIGN corporation" tied down hands of entire Rheinland, what gave birth to LWB movement. LPI is the only privately-owned police in entire Sirius, there, we have Xenos. We have GMG, which are corporate faction that actually took control of Sigma-13, a bottleneck between Kusari and Rheinland - the latter making mistake by attacking GMG and losing entire fleet sent to subdue "silly miners".
Doesn't this only proof lobbyism has "control" over KNF/KSP?
Why do you see this as forcing players to something. I see it as a natural component for a RP game. If you are in a trading corp...you trade...and so on. This is called "direction".
The problem is, most of corporations are rich enough to be completely able to possess their own security - even in real world you don't see police or military covering mere supermarkets or production facilities (however powerplants or dams are exceptions here, as they are vital military objects). Also, don't forget those aren't just one company, but entire corporation, so they own many subdivisions, firms and businesses or even brands - like Detroit Munitions being company belonging to mother-company, Ageira.
For more ooRP reasons: we have too small playerbase to do that, so it won't work. We aren't EVE. If it wasn't the case, we would still see Mercenary and Trader ID, which were fused with Freelancer ID.
(01-14-2016, 08:31 PM)FluffReborn Wrote: The problem is, most of corporations are rich enough to be completely able to possess their own security - even in real world you don't see police or military covering mere supermarkets or production facilities (however powerplants or dams are exceptions here, as they are vital military objects). Also, don't forget those aren't just one company, but entire corporation, so they own many subdivisions, firms and businesses or even brands - like Detroit Munitions being company belonging to mother-company, Ageira.
Well today these are "external" security agencies mostly. It isn't common that these work under the corp. Within the game. They just should hire or contract these aswell.
(01-14-2016, 08:31 PM)FluffReborn Wrote: For more ooRP reasons: we have too small playerbase to do that, so it won't work. We aren't EVE.
Could you please elaborate why this would affect the playerbase in a negative way? If I want to be an escort pilot. I can be, but in this case I can work for several corps, so I think it will benefit the player base.
(01-14-2016, 08:31 PM)FluffReborn Wrote: The problem is, most of corporations are rich enough to be completely able to possess their own security - even in real world you don't see police or military covering mere supermarkets or production facilities (however powerplants or dams are exceptions here, as they are vital military objects). Also, don't forget those aren't just one company, but entire corporation, so they own many subdivisions, firms and businesses or even brands - like Detroit Munitions being company belonging to mother-company, Ageira.
Well today these are "external" security agencies mostly. It isn't common that these work under corp.
I made bad comparison then, because megacorporations are... megacorporations. They have enormous amount of money, but they also possess considerable security forces. I'd even risk the statement that Sirian governments are actually afraid of doing wrong things towards their own companies, seeing how capitalism works.
In fact, nobody would even say "no" to Ageira. They actually own every TL and Jumpgate and if e.g. Liberty Navy started to put some pressure onto Ageira, the consequences would be rather fatal.