Stabiline doesn't treat the effects of cardamine, it's just a replacement made by cryer that the house governments can tax, literally the only thing different about it is that it does not alter the addicts DNA, the rest of the side effects, other than the biochemical dependency(which we all know doesn't mean no addiction), are the same.
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(02-12-2016, 10:13 AM)Findarato Veneanar Wrote: Stabiline doesn't treat the effects of cardamine, it's just a replacement made by cryer that the house governments can tax, literally the only thing different about it is that it does not alter the addicts DNA, the rest of the side effects, other than the biochemical dependency(which we all know doesn't mean no addiction), are the same.
Not exactly. All it does is prevents withdrawls being lethal. It doesn't have any of the source drug's positive or recreational effects.
Originally it was also going to have a lot of nasty side effects on account of being largely untested. Consequently it was going to be used almost exclusively on prison populations as Guinea Pigs.
Tl;dr - stabiline is a band-aid not a cure, is hideously expensive and may have long and or short term repercussions to use.
Alright, so... there is a serious lack in understanding of how roleplay in a multi-player environment works.
When players play with/against other players, you can never say: "My way of rp works and I win". Only bad rpers would try that and then get ridiculed for powergaming. That's what we have the rules against powergaming for.
Sane roleplaying is, to select an issue in the lore (like the IMG issue: Cardamine addiction keeps ex-slaves in the grip of the OC drug even after they have been freed from captivity) and to roleplay with it. You do not roleplay that you solve the issue.
Never solve cool issues because they are there to cause roleplay!
But always try to solve them!
I do not see what the problem is, if - like in the IMG roleplay - the few 1000 slaves that we manage to intercept can be "cured" (and it is not even a cure, but that's another aspect), and reintegrated into the Yuma Colony Project without Cardamine addiction (but with a dependency on Cryer)?
CR and OC will not do roleplay about small amounts of Cardi that are needed for the Cardi-addicted ex-slaves on Yuma.
CR and Cryer are doing roleplay about Stabiline and good roleplay would mean to incorporate the negative aspects as well: meaning "depending on a megaplayer with not much more scruples than the Outcast".
So... stop complaining about people roleplaying about an issue that the game has set.
You can complain if these people roleplay that they have the issue solved and that the problem is now under control and extinct.
A sane roleplayer would never push it this far.
Why? Because he would destroy his own sandbox by getting rid of the challenges that trigger roleplay.
As I am not a noob and since I know roleplay theory very well, you can rest assured that the IMG Falkland project will not be solving anything on any noteworthy scale. However, it will try.
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pfffffffffffffffffffffft
Today I learned that any roleplay that doesn't result in two factions shooting each other is considered "writing Discovery into a corner"
I suppose that's because any issue that can't be resolved by one ship blowing another up is hard, and that nobody in Discovery can handle a complex situation without throwing all reason and logic out a window and shoving themselves into full "my faction/character can do x,y,z and anything or anyone that says otherwise is wrong!"
But that's another problem entirely, isn't it.
I think that, frankly, there are groups and individuals who should be trying to cure Cardamine addictions, or at least nullify them to a manageable level. That's not writing into a corner, that's the logical progression of things. Outcasts, rogues, hackers, and what have you can respond to this, of course, by targeting the corporations responsible for this, taking down their transports carrying "the cure", and step up their cardamine distribution. Suddenly, you have two entire groups of roleplayers who now have a central conflict to place stories inside of, and a conflict that can be fought out in many places across Sirius, on a variety of characters.
The alternative is, of course, to just let Cardamine run rampant. Beyond being a rather unrealistic and frankly silly prospect in and of itself, it honestly lends to "writing into a corner" more than you're arguing the former does. If we start getting worried that Cardamine is going to go away (hint hint, it's not) then we'll see fledgling attempts at things like Cryer factions go the way of the dodo, we'll have a cardamine trade that, while there, isn't necessarily threatened and has little to set it apart from other contraband except for its impact on society - which, of course, is no longer being stated, because we don't want to start roleplaying that it could be cured, right?
Now. Should people be able to go "Oh, I got x treatment and now cardamine never affects me forever!"? Absolutely not. Stabiline should be, and is, if you think about it, very expensive for the common man to purchase, gene therapy/modification is incredibly risky (and likely to result in some unintended side effects), and regardless, the effects of Cardamine withdrawl/addiction will never completely go away, at least not yet (and frankly, they probably shouldn't - not in our timeframe).
tl;dr nothing's getting written into a corner (at least not in this case), Stabiline is about as magical of a wonder drug as the term wonder drug itself, I think you should be angry at specific people rather than "the lore of Discovery" because I don't remember anyone with the ability to influence the lore saying that Cardamine was suddenly cured
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(02-14-2016, 01:08 AM)Findarato Veneanar Wrote:
(02-14-2016, 12:54 AM)John Wildkins Wrote: Cardamine was suddenly cured
See? they are planning on getting rid of cardamine!
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My stand point:
Stabiline is not a Cure, more an alternative.
I personally inRP brand it as a cure and miracle drug yet then behind closed inRP doors i more refer it to a Safer way to get high.
The idea is that Stabiline *Don't* cure. It more or less is used to treat addiction and prevent further DNA change.
tl;dr
Stabiline in my mind should never be said to revert effects as that is wrong.
Just a drug caught in a legal loophole.
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Claims made about brand name products, even those in the commodity infocard, are subject to interpretation, refutation, and other things called "roleplay." They are not statements of fact. They are claims made by the sponsoring company, which may be anywhere on the spectrum from truth to exaggerations to lies. This is true even of cardamine itself, which some may claim is a life enhancer, a path to enlightenment, or an insidious plot by criminal syndicates. Infocards are not divine truth. They are a finger pointing down a path of many possibilities.
(02-16-2016, 03:22 AM)Xoria Wrote: Infocards are not divine truth.
This is a little worrying; I've been led to believe that up until this point, that they were basically the basis for Disco RP. So... this is no longer the case?
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